Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsEM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
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@Emperor:
Let me know if anything needs to be changed or just post a new map.
Sorry about that… Anyway, YAY, I probably lost the game anyway, but this is the first time I have EVER seen Moscow fall (either giving or receiving!)
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@Cmdr:
@Emperor:
Let me know if anything needs to be changed or just post a new map.
Sorry about that… Anyway, YAY, I probably lost the game anyway, but this is the first time I have EVER seen Moscow fall (either giving or receiving!)
Me too, it’s an interesting situation. The allies have a big hurdle to over come, they have to conquer all three allie capitals.
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R12
CM:
1bmb Greece>Ger SBRBel (1inf)
30inf, 6mech, 10art, 8tnkDice…
Bel rd1
A: 30inf, 6mech, 10art, 8tnk
Rolls: 26@1 20@2 8@3; Total Hits: 1826@1: (5, 3, 1, 2, 4, 4, 2, 4, 1, 4, 4, 3, 4, 3, 1, 1, 5, 4, 6, 5, 1, 3, 1, 5, 3, 4)20@2: (1, 3, 5, 6, 2, 4, 3, 2, 5, 6, 6, 6, 3, 1, 4, 1, 3, 1, 3, 4)8@3: (2, 2, 2, 1, 6, 2, 4, 1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Ger SBR
AA:
Rolls: 1@1; Total Hits: 01@1: (2)
1bmb if AA misses
Rolling 1d6:
(5)
+2 -
R12
CM:
1bmb Greece>Ger SBRBel (1inf)
30inf, 6mech, 10art, 8tnkDice…
Ger 7 damage [7]
Bel taken, no losses.NCM: Per Map
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@Emperor:
@Cmdr:
@Emperor:
Let me know if anything needs to be changed or just post a new map.
Sorry about that… Anyway, YAY, I probably lost the game anyway, but this is the first time I have EVER seen Moscow fall (either giving or receiving!)
Me too, it’s an interesting situation. The allies have a big hurdle to over come, they have to conquer all three allie capitals.
I’ll settle for the fall of Berlin (unless I can liberate and you don’t have a prayer of taking it again in a few rounds.)
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Japan:
Buy(45)
- 6 Infantry
- 2 Submarines
- 1 Transport
- 1 Destroyer
Combat Moves:
3 INfantry, Artillery to Hawaii
Cruiser Bombardment of Hawaii
Destroyer, 6 Fighters, 6 Tactical Bombers to SZ 16Combat:
Hawaii:
Attacker:
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (3, 2)2@2: (6, 4)1@3: (5)
Defender:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
SZ 16:
Attacker:
Rolls: 1@2 6@3 6@4; Total Hits: 71@2: (5)6@3: (1, 1, 2, 6, 3, 4)6@4: (6, 5, 3, 4, 5, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Attacker:
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 5)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
This is really sad.
Attacker:
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Defender:
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
To the death:
Attacker:
Rolls: 23@2; Total Hits: 1023@2: (2, 5, 2, 1, 2, 6, 6, 1, 3, 1, 6, 6, 2, 6, 6, 6, 1, 1, 5, 6, 6, 1, 5)
Defender:
Rolls: 23@2; Total Hits: 523@2: (2, 5, 6, 6, 1, 3, 5, 1, 5, 3, 2, 5, 5, 2, 5, 5, 4, 5, 5, 3, 6, 4, 3) -
Build 3 Inf in Sha
Build 3 Inf in Ksu
Build Trn, 2 SS, DD in SZ 6Collect: 29 IPC (51-22)
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US12
Purchase $92
1ab, 1nb, 1mIC
1DD, 1TP
5inf, 1art, 1mech, 2tnkCM:
1inf FIC>Yun (mt)Iceland (1inf)
2inf, 2art E. US via 2tp sz101>sz123Wfr (1inf)
2inf Sfr
2fgt sz93Wgr (1inf)
2inf, 1art Nita
1fgt sz97Sgr (1inf)
2inf, 1art Nita
1fgt sz97Kwa (1inf)
3inf, 2mech, 1artSZ26 (2TP, 1CA)
3SS sz10
4fgt W. USSZ6 (1TP, 2SS, 4DD, 6CV, 1CA, 6tac, 6fgt, 1dBB, 1BB; 2tac, 1fgt Scramble; 6 Kami’s)
6SS SZ6
3SS SZ4
1DD sz15
1DD, 2SS sz19
1DD sz20
3fgt, 1tac sz36
6fgt, 3DD, 2CV sz35Dice…
Iceland rd1
A: 2inf, 2art
Rolls: 4@2; Total Hits: 04@2: (5, 6, 4, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
:? :?
Iceland rd2
A: 2inf, 2art
Rolls: 4@2; Total Hits: 24@2: (4, 1, 2, 6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Wfr rd1
A: 2inf, 2fgt
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 4)2@3: (4, 6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
:x :x
Wfr rd2
A: 2inf, 2fgt
Rolls: 2@1 2@3; Total Hits: 02@1: (6, 2)2@3: (5, 6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
WTF??? Come on guys!
Wfr rd3
A: 2inf, 2fgt
Rolls: 2@1 2@3; Total Hits: 22@1: (6, 2)2@3: (2, 1)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Wgr rd1
A: 2inf, 1art, 1fgt
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (3, 4)1@3: (3)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Sgr rd1
A: 2inf, 1art, 1fgt
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (4, 6)1@3: (3)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Kwa rd1
A: 3inf, 2mech, 1art
Rolls: 4@1 2@2; Total Hits: 14@1: (4, 6, 6, 6)2@2: (4, 2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
SZ26 rd1
A: 3SS, 4fgt
Rolls: 3@2 4@3; Total Hits: 33@2: (2, 4, 2)4@3: (5, 4, 1, 5)
D: 1CA if SS miss
Rolls: 1@3; Total Hits: 11@3: (2)





