@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
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Alg lwlo inf
sz14
A-2cv 6ftr
Rolls: 2@1 6@3; Total Hits: 22@1: (3, 3)6@3: (3, 1, 6, 5, 6, 6)
D-dd
Rolls: 1@2; Total Hits: 01@2: (6) -
sz14 cwol
Man
A-4arm
Rolls: 4@3; Total Hits: 34@3: (2, 2, 6, 1)
D-2art 4arm
Rolls: 2@2 4@3; Total Hits: 22@2: (6, 5)4@3: (2, 4, 2, 4) -
Man
A-2arm
Rolls: 2@3; Total Hits: 12@3: (3, 4)
D-3arm
Rolls: 3@3; Total Hits: 13@3: (5, 4, 3) -
Man
A-arm
Rolls: 1@3; Total Hits: 11@3: (2)
D-2arm
Rolls: 2@3; Total Hits: 12@3: (2, 5) -
Man be careful, that horseshoe might get stuck up there :wink:
Jk
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Man hwlo 2art 3arm
NCM
dd sz16 => sz13
3ftr sz14 => sz7
7arm Ind => Trj
arm Cau => Lib
inf art arm Ita => Fra
2arm Cau => Nov
arm Yun => Kia
6arm Yun => Sui
inf Eaf => SudMobilize
bb dd in sz14
sub in sz16
2inf 2art in ItaCollect: 47
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Forgot to actually place the troops…map
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USA with 57 buys inf, bat (23), trn (7), 4 subs (24), save 3
CM
far () - arm (man)
z50 (sub) - des, acc, 2 ftr, 4 bat (z62)
alg (2 arm) - inf, art (bra) via z12, bombard with 2 bat
z13 (des) - sub, 3 ftr (z12), 2 ftr (z18)combat:
z50 - acc, des, 2 ftr, 4 bat vs. sub
Rolls: 1@1 1@2 2@3 4@4; Total Hits: 31@1: (1)1@2: (5)2@3: (3, 5)4@4: (6, 5, 6, 3)
Rolls: 1@1; Total Hits: 01@1: (6) -
z13 - sub, 5 ftr vs. des
Rolls: 1@2 5@3; Total Hits: 41@2: (6)5@3: (6, 2, 2, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (4) -
z13 cwol
alg - inf, art, 2 bat vs. 2 arm
Rolls: 2@2 2@4; Total Hits: 22@2: (4, 4)2@4: (2, 4)
Rolls: 2@3; Total Hits: 12@3: (5, 3) -
alg cwlo inf
NC
z12 - 2 ftr (z13), des, acc, bat (z18)
gbr - 3 ftr (z13), 3 ftr (eus), bom (saf)
z50 - 6 trn (z62)
eus - 6 inf, 5 art, AA (eca)
z20 - acc (z55)place inf (phi)
place bat (z50)
place 4 subs, trn (z10)collect 58, has 61
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Ger20-Buy: 5 repairs, dd, bb, 2 inf, 5 art…save 0
CM
- 3inf 3art 2arm Fra/4cru 3bb sz7 => UK 5inf 16 ftr bmr
UK
A-3inf 3art 2arm 4cru 3bb
Rolls: 6@2 6@3 3@4; Total Hits: 76@2: (3, 1, 2, 6, 2, 4)6@3: (4, 6, 6, 4, 5, 1)3@4: (3, 3, 3)
D-5inf 16ftr bmr
Rolls: 5@2 16@3 1@1; Total Hits: 65@2: (6, 3, 6, 1, 5)16@3: (6, 2, 6, 3, 4, 1, 6, 5, 5, 4, 5, 1, 5, 6, 1, 6)1@1: (4) -
WHOA NELLIE!!! There is actually a second wave of attack :-o
Well I assume the 5inf are dead. However, I am not sure if you want 2ftr or a ftr and a bmr as your other 2 casualties, as well as which ones….so I will wait for your decision b4 proceding.
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no you rolled the fighters at a three. so you do not have a second wave. let me see what i want as casualties…
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lose 5 inf, 2 UK ftrs.
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wow did my fighters roll like crap. i got the exact amount of hits in needed (there were 2 fours rolled)… wow, what a butt ugly roll that was, i’m glad you didn’t come with a full assault! :lol:
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wow did my fighters roll like crap. i got the exact amount of hits in needed (there were 2 fours rolled)… wow, what a butt ugly roll that was, i’m glad you didn’t come with a full assault! :lol:
Too much air power against far too little….
I just realized I screwed up…there is no second wave…I mistakenly rolled your ftrs at 3 instead of 4…my bad
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UK hwlo 5inf 2ftr
NCM
inf 2art Ger => FraMobilize
bb in sz7
dd in sz13
inf 3art in Fra
inf 2art in GerCollect: 58
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Jap20-Buy: sub, dd, bb…save 1
CM
- inf FIC => Bor
- inf arm 2bmr FIC=> Sum 2inf
Sum
A-inf arm 2bmr
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (1)1@3: (6)2@4: (6, 4)





