@Tyzoq none
11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no tech
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The company I work for moved me on the weekend to a place with no internet access; i’m going to be unable to play until this weekend. I have to apologise for the short notice, it was unplanned.
Matt.
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No worries Matt…see you when you can.
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uk 4
buy w/25: inf (x5), ft spend 25 save 0
combat
#1 vs Fra
inf nwy + inf (3), rt (2) uk
ca 3, bb 3 z7 supportdice
Rolls: 6@2 3@3 3@4; Total Hits: 96@2: (2, 2, 5, 2, 1, 1)3@3: (3, 6, 4)3@4: (1, 2, 1)
Rolls: 10@2 2@4; Total Hits: 310@2: (4, 1, 4, 4, 6, 6, 4, 3, 5, 6)2@4: (4, 2) -
very bloody. now im really missing all my planes from last turn!
#1 vs Fra Inf, ft (2)
inf rt (2) ukdice
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6)
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (6, 2) -
#1 vs Fra Inf, ft (2)
rt (2) ukdice
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (2, 6) -
#1 vs Fra holds ft (2)
ncm\dd, tr z24 m z26
build inf (5), ft uk
collect 29
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:? 5 out of 6 @2
One problem though….you sent 4inf and 2art, so you should have had 2@1 and 4@2…not 6@2
Not sure what the best way to handle this is…
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Ok, here is a proposal…since you had a such a great first round, I do not think you should have to do it again since my troops might get better rolls. How about this…
- Drop the first two hits which were 2’s for your 2inf
- Roll for 2 inf for the Germans for round 2. If they both hit, then round 3 goes away. If both do not hit, then round 3 is the end of the battle with 2inf left in
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ok, so you get two more guys in round two
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
and that should tidy that up nicely. thats what I get for trying to rush a turn i guess. your move!
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No worries Matt!
Ita4-Buy: 3inf 3art…save 0
CM
- 2art Ita/2inf Lib/bb sz14/2cru sz16 => Cau 5inf 2arm ftr
- 2arm Blk => Ukr inf
Cau
A-2inf 2art 2cru bb
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (2, 1, 4, 1)2@3: (5, 5)1@4: (3)
D-5inf 2arm ftr
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (1, 5, 2, 3, 5)2@3: (6, 3)1@4: (5) -
Cau
A-art
Rolls: 1@2; Total Hits: 01@2: (3)
D-inf 2arm ftr
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (3, 3)1@4: (5) -
Cau hwlo 4inf
Ukr
A-2arm
Rolls: 2@3; Total Hits: 22@3: (2, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Ukr twol
NCM
inf Trj => Per
2inf Ita => FraMobilize
3inf 3art in ItaCollect: 23
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i remain without any reasonable internet connection; my job is taking longer than planned; I havn’t vanished and will return to play as soon as my connection is restored
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No worries Matt…I am not one that demands forfeits when circumstances prevent you from posting…see you when you can
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USA 3. I’m playing on a dicky sat. internet connection so take a turn for what it’s worth!
China builds Inf SIK, NCM inf SIK to CHI
Buy w/49: Tr, Inf (x2), CV, Ft (x2) spend 47 save 2
No Combat
Fleet z56 m z59, c Inf (x2) w.ca to IwoBuild: Inf (x2) w.us; CV, Ft (x2), Tr z56
collect: 48 + 2 saved = 50
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Ger5-Buy: 2 arm, 4 inf, 4 art…save 1
CM
- 2bmr Ger => UK sbr
- inf Bul/inf 2ftr Pol => Epl
- inf art Pol/ftr Fra => Bst
UK sbr
aa gun
Rolls: 2@1; Total Hits: 12@1: (1, 6)
damage
Rolling 2d6:
(3, 6) -
At least the higher one did not get shot down :cry:
UK IC damaged 6
Epl
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 4)2@3: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 6)2@3: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)





