small change to NCM please use 2nd save
11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
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Max damaged to FIC IC of 4
NCM
3bmr FIC => Jap
6sub sz57 => sz58
inf Arc => UraMobilize
3inf in Ind
2ftr bmr in JapCollect: 31
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UK with 25 buys 7 rpr, inf, acc, save 1
CM
bur () - blitz and back to fic with arm (fic)
nwy () - inf (gbr) via z3
z3 - trn, 3 des, 2 acc, 4 ftr, 2 bat (z4), 2 subs (z2), ftr (gbr)
z51 - ftr (fic)
z19 - sub (z55)place inf (gbr)
place acc (z3)collect 34, has 35
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Ita15-Buy: 4 art, 7 arm…save 0
CM
- arm Chi => Nin => Chi
- arm Ind => Bur => Ind
- 2inf arm Fra with cru bb => UK 9inf art arm bmr ftr
UK
A-2inf arm cru bb
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 4)2@3: (4, 1)1@4: (3)
D-9inf art arm ftr bmr
Rolls: 10@2 1@4 1@1; Total Hits: 210@2: (5, 6, 6, 3, 3, 5, 2, 4, 6, 5)1@4: (3)1@1: (5) -
UK
A-arm
Rolls: 1@3; Total Hits: 01@3: (5)
D-7inf art arm ftr bmr
Rolls: 8@2 1@3 1@4 1@1; Total Hits: 68@2: (3, 5, 6, 2, 2, 1, 6, 1)1@3: (1)1@4: (3)1@1: (4) -
UK hwlo 2inf
NCM
4inf Ita => Fra
inf Lib => Fra
4arm Cau => Ind
art Egy => Ita
fleet sz14 => sz13
sub sz7 => sz6Mobilize
4art in Ita
4arm in Cau
3arm in RusCollect: 54
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with 57 the USA buys 4 rpr to fic, inf, arm (8), AA, 4 subs (30), 5 inf (15)
China gets 3 inf
CM
eaf () - arm (fic)
egy () - arm (fic)China CM
nin () - inf (sik)
NC
fic - inf, art (bor), 2 inf, arm (phi), inf, art, AA (car) via z36
z56 - 2 acc (w/UK fighter), 3 bat, trn, des (z51)
z36 - acc (z51), 3 bat (z49)
wca - 5 art (wus), inf (eca)
eus - art (eca)
z3 - ftr (eca)
z34 - ftr, acc, 2 bat (z37)
yun - ftr (sik), ftr (fic)
gbr - 5 ftr (eca)
ala - 2 bom (fic)place 4 subs (z10)
place inf, arm (fic)
place 3 inf, AA (eus)
place 2 inf (phi)collect 54, has 54
China noncom
yun - 2 inf (sik)place 3 inf (yun)
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Ger16-Buy: cru, trn, 4 art, bmr, arm…save 0
CM
- 2bmr Ger => UK sbr
- inf art Fra with 2cru => UK 7inf art arm bmr 6ftr
- arm 2ftr Kar/4ftr sz7 => Nwy inf
- inf Chi => Sik
- 5inf 6art 6arm Chic => Nin inf
UK sbr
aa gun
Rolls: 2@1; Total Hits: 12@1: (5, 1)
damage
Rolling 2d6:
(3, 5) -
This is getting stupid….no way there should be so many hits
UK IC damaged 3
UK
A-inf art 2cru
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 5)2@3: (4, 3)
D-7inf art arm 6ftr bmr
Rolls: 8@2 1@3 6@4 1@1; Total Hits: 98@2: (2, 5, 1, 2, 2, 4, 2, 4)1@3: (1)6@4: (5, 5, 4, 5, 2, 2)1@1: (3) -
UK hwlo 2inf
Nwy
A-arm 6ftr
Rolls: 7@3; Total Hits: 57@3: (5, 3, 2, 1, 3, 2, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Nwy cwlo arm
Nin
A-5inf 6art 6arm
Rolls: 11@2 6@3; Total Hits: 511@2: (6, 6, 1, 3, 5, 1, 5, 3, 5, 3, 1)6@3: (6, 5, 4, 2, 1, 5)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
This is ridiculous. I have never seen such luck with all these hits at 1. I am not going to do a round for a couple of days just because I am frustrated with these lopsided dice.
Nin twlo inf
NCM
2ftr Nwy => Kar
4ftr Nwy => sz7
bmr UK => Fra
2dd sz7 => sz6Mobilize
bmr arm in Kar
cru trn in sz7
4art in FraCollect: 51
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that was pretty rough.
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hmmm, seems i am missing a UK fighter in SE asia… will have to go back an look…
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no it’s on US carrier in z56, that’s right… :-)
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R16
CM
kwa () - arm (kia)
bur () - 5 inf, 5 arm (yun), arm (fic)
z6 (sub, 2 des) - sub (z3)combat:
a 1.3% chance of taking down Germany, risking only the red october i sjust too much to pass up…
z6 - sub vs. sub, 2 des - your sub has a surprise strike so if it hits my sub is dead before firing a shot
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (3, 1) -
z6 holds with loss of one unit, you can chose if you want it to be a sub or destroyer before your jap turn. i leave red october there with a star to remind you. man if you woulda missed first round, it really coulda got interesting… :wink:
NC
bur - 3 AA (yun)
map.
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i leave red october there with a star to remind you. man if you woulda missed first round, it really coulda got interesting… :wink:
I am really surprised I did not miss :-D…sink the sub…I always wondered what those stars were used for…
I decided to forgo the self-imposed 2 day cease fire in protest of Mr. Dicey…just a game anyways 8-)
Jap16-Buy: 3 arm, 2 inf, ftr…save 0
CM
1)3inf 3arm Ind/4bmr Jap => Bur 5inf 6armBur
aa gun
Rolls: 4@1; Total Hits: 24@1: (1, 4, 1, 5) -
You know this is gonna drive me to drinkin’…
Bur
A-3inf 3arm 2bmr
Rolls: 3@1 3@3 2@4; Total Hits: 23@1: (3, 3, 1)3@3: (3, 5, 4)2@4: (6, 5)
D-5inf 6arm
Rolls: 5@2 6@3; Total Hits: 35@2: (1, 1, 4, 3, 4)6@3: (4, 4, 6, 5, 4, 3) -
Not only did 2 bmr get shot down, the others whiffed! :x
At this point, I don’t even care any more….KAMIKAZE!!!
Bur
A-3arm 2bmr
Rolls: 3@3 2@4; Total Hits: 13@3: (5, 4, 5)2@4: (1, 6)
D-3inf 6arm
Rolls: 3@2 6@3; Total Hits: 33@2: (4, 1, 4)6@3: (5, 2, 2, 4, 6, 4) -
Bur hwlo 4inf
NCM
2bmr => Ind
6sub sz58 => sz61
inf Ura => NovMobilize
3arm in Ind
2inf ftr in JapCollect: 28





