EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5

  • '18 '17 '16 '11 Moderator

    N. Ukraine:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Bessarabia:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Results:

    Bessarabia twol
    N. Ukraine taken with loss of infantry
    Belarus twol
    Baltic States twol
    SZ 115 cleared with loss of two submarines

    NCM:

    Submarine to SZ 125
    2 Destroyers, Cruiser, Battleship, Carrier, 2 Fightresr to SZ 113
    10 Infantry from Germany to Poland
    2 Armor from Germany to E. Poland
    4 Fighters, 2 Tactical Bombers to E. Poland
    4 Artillery to E. Poland

    Build: 3 Armor in W. Germany
    Build: 4 Armor in Germany

    Collect: 1 Saved + 46 TT = 47 IPC


    Note:  England’s industrial complex is capped at damage at 20.  Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.)  12 Original damage + 11 damage = 23 total damage.

    EMvJen_Game05_AA40_07Agermany.AAM

  • 2007 AAR League

    @Cmdr:

    You know, you didn’t repair for London and you built things.  Don’t forget to be checkin your industrials for damage

    I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.

  • 2007 AAR League

    @Cmdr:

    Note:  England’s industrial complex is capped at damage at 20.  Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.)  12 Original damage + 11 damage = 23 total damage.

    20 is the max damage you can do to a Major IC.  If I need to build in London I will make repairs.

  • 2007 AAR League

    R7
    Purchase $43
    13inf, 1art

    CM:
    Nukr (1inf)
    3inf Bry
    1fgt, 1tac Sukr

    Bel (2inf)
    1inf Nov
    3inf Bry
    1fgt, 1tac, 1bmb Sukr

    Dice…

    Nukr rd1
    A: 3inf, 1fgt, 1tac
    DiceRolls: 3@1 1@3 1@4; Total Hits: 13@1: (2, 2, 5)1@3: (5)1@4: (1)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    Bel rd1
    A: 4inf, 1fgt, 1tac, 1bmb
    DiceRolls: 4@1 1@3 2@4; Total Hits: 34@1: (4, 1, 4, 1)1@3: (4)2@4: (6, 1)
    D: 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • 2007 AAR League

    Results:
    Nukr taken, 1inf lost.
    Bel taken, 1inf lost.

    NCM: Per Map

    Place Units:
    1inf-Nov
    2inf, 1art-Sukr
    10inf-Russia

    Collect 40+3NO-2CRD=41

    EMvJen_Game05_AA40_07Brussia.AAM

  • '18 '17 '16 '11 Moderator

    @Emperor:

    @Cmdr:

    You know, you didn’t repair for London and you built things.  Don’t forget to be checkin your industrials for damage

    I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.

    I just saw you list builds but nothing about repairs is all, and I didnt see any units in S. Africa or Quebec, so I was just thinking “oh, he must not have seen the damage to the industrial complex in England.  Well, I’ll just add the two sets of damage and leave the builds as is to make it as minimally altering as possible…” knowing that with more than 10 damage, nothing could be built in England without repairing.

    Maybe you didn’t place the units?  Eh, whatever.  You’ll figure out where things went, etc.

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(68)

    • 4 Infantry
    • 2 Armor
    • 4 Destroyers
    • 2 Submarines

    Combat Moves:

    Destroyer from SZ 35 to SZ 41
    Fighter, Tactical from SZ 37 to SZ 41
    2 Infantry, Artillery from Siam to Sham State
    Infantry from Malaya to Sham State
    Fighter, Tactical from SZ 35 to Sham State
    Infantry from SHE to SZE
    MI, 3 Armor from HUN to SZE
    3 Infantry from KWE to YUN
    2 Infantry from HUN to YUN
    Artillery from KWA to YUN
    2 Fighters, 2 Tactical Bombers from FIC to YUN
    Fighter from KSI to SZE
    Destroyer from SZ 6 to SZ 22
    2 Figthters, 2 Tactical Bombers from SZ 35 to SZ 22
    Fighter, Tactical from Philippines to SZ 22

    Totals:

    SZ 41: Fighter, Tactical, Destroyer vs Submarine
    Sham State: 3 Infantry, Artillery, 2 Fighters, Tactical vs 5 Infantry
    Yunan: 5 Infantry, Artillery, 2 Fighter, 2 Tacticals vs 3 Infantry
    Szechwan: Infantry, MI, 3 Armor vs 3 Infantry
    SZ 22: 3 Fighters, 3 Tactical Bombers, Destroyer vs Submarine, Destroyer

    Combat:

    SZ 41:
    Attacker:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (1)
    Defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

  • '18 '17 '16 '11 Moderator

    Sham State:
    Attacker:
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (4, 3)2@3: (2, 6)1@4: (5)
    Defender:
    DiceRolls: 5@2; Total Hits: 25@2: (3, 5, 1, 3, 1)

  • '18 '17 '16 '11 Moderator

    Bad opening so far

    Attacker:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 5)2@3: (3, 6)1@4: (5)
    Defender:
    DiceRolls: 4@2; Total Hits: 14@2: (4, 6, 4, 2)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (5, 1)1@4: (1)
    Defender:
    DiceRolls: 3@2; Total Hits: 13@2: (1, 4, 5)

  • '18 '17 '16 '11 Moderator

    Yunan:
    Attacker:
    DiceRolls: 4@1 2@2 2@3 2@4; Total Hits: 34@1: (3, 4, 1, 3)2@2: (5, 6)2@3: (1, 2)2@4: (6, 5)
    Defender:
    DiceRolls: 3@2; Total Hits: 13@2: (4, 6, 1)

  • '18 '17 '16 '11 Moderator

    Szechwan:
    Attacker:
    DiceRolls: 2@1 3@3; Total Hits: 32@1: (4, 1)3@3: (1, 6, 1)
    Defender:
    DiceRolls: 3@2; Total Hits: 13@2: (5, 2, 3)

  • '18 '17 '16 '11 Moderator

    SZ 22:
    Attacker:
    DiceRolls: 1@2 3@3 3@4; Total Hits: 11@2: (3)3@3: (4, 4, 5)3@4: (6, 3, 5)
    Defender:
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (4)

  • '18 '17 '16 '11 Moderator

    SZ 22:
    Attacker:
    DiceRolls: 3@3 3@4; Total Hits: 33@3: (6, 1, 3)3@4: (5, 5, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    SZ 41 cleared with loss of destroyer
    SZ 22 cleared with loss of destroyer
    Sham State cleared, 2 fighters, tactical retreat
    SZE taken with loss of infantry
    Yun taken with loss of infantry

    NCM:

    Carrier, Battleship, 3 Transports to SZ 35 from SZ 37
    2 Destroyers from SZ 6 to SZ 35
    4 Fighters, 4 Tactical Bombers to SZ 35
    4 Fighters, 3 Tactical Bombers, Artillery to FIC
    3 Infantry, Artillery from KSI to Hun
    3 Infantry from ANH to HUN
    3 INfantry from SHA to ANH
    3 Infantry from KSU to KSI

    Build:

    2 Infantry, Armor in KSU
    2 Infantry, Armor in SHA
    4 Destroyers, 2 Submarines in SZ 6

    Collect:

    5 DEI
    -3 CRD (SZ 42, SZ 44)
    63 TT = 65 IPC

    EMvJen_Game05_AA40_07Cjapan.AAM

  • 2007 AAR League

    @Cmdr:

    @Emperor:

    @Cmdr:

    You know, you didn’t repair for London and you built things.  Don’t forget to be checkin your industrials for damage

    I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.

    I just saw you list builds but nothing about repairs is all, and I didnt see any units in S. Africa or Quebec, so I was just thinking “oh, he must not have seen the damage to the industrial complex in England.  Well, I’ll just add the two sets of damage and leave the builds as is to make it as minimally altering as possible…” knowing that with more than 10 damage, nothing could be built in England without repairing.

    Maybe you didn’t place the units?  Eh, whatever.  You’ll figure out where things went, etc.

    I did place Units, just not in London.  London purchased Units were built in Cpr (Iran) and Egypt.

    @Emperor:

    Place Units:
    1inf, 2mech-Cpr
    1inf, 2tnk-Egypt
    2mech-India

    If I need to build units using the UK IC, I will repair damage, and remember damage is capped at twice the production capacity (20 for Major IC; 6 for Minor IC).

  • 2007 AAR League

    US and the rest coming up…

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