11L Bold vs. DD game 3 '41

  • '12

    aaaaaaaaannnnnnndddddd again all my battles go terribly.

  • '12

    NC

    z12 - sub (z6)
    bel - 2 inf, art, AA (kar)
    stc - 6 inf (bry)
    rus - inf (ura)
    ura - inf (eve)

    place 2 inf (kar)
    place inf, 5 arm (rus)

    collect 35, has 35

    i have to stop playing this game.  it looked briefly there like i might do well in cau but at the end they pooped out and it was just about on odds.  that followed up with this utter debacle - another infamously crappy showing by my dice.

    that statement that all my battles went terribly wasn’t quite accurate, was just frustrated.  i should be happy that at least you didn’t hit me once or more in cau i guess.  :-)

    well, that G2/R2 combo should put this one in your win column pretty fast  :-(

    02Brus.AAM

  • '10

    Sorry man, the dice be hate’n. But, the Caucasus battle came out right on the odds I think (i think it was 5 or 6 surviving attackers), but look at the Nips, they are hurting pretty good.

  • '12

    Yeah the Russian round is almost certainly fatal.  Nips are hurting but probably not enough to matter.

  • '12

    russian sub stays in z6.

    02Brus.AAM

  • '12

    man, i was actually really liking my chances in this game until that R2 disaster.  :|

  • '12

    i know you are probably just busy beating Gamer, which is fine.  just wanted to make sure you hadn’t forgotten about this one.

  • '10

    Jap 2

    Has $39

    Purchases
    4 dd
    1 inf
    1 art
    Save $0

    Combat Moves
    Persia
    2 inf Sum
    Cru bombards
    ftr z37

    Manch
    2 inf Sui
    ftr z62
    ftr z60

    Kwang
    1 arm Phil

    Burma
    1 art Phil, 1 inf Borneo
    ftr z37
    BB bombard

    FIC
    3 inf, 1 art Japan

    Kiangsu
    2 inf Sui
    1 inf Hup
    ftr z60

    Nin
    1 inf Hup

    Fuk
    1 inf Hup

    Combat
    Persia
    aa fire
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • '10

    Persia
    Round 1
    A:
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (5, 6)2@3: (2, 6)

    D:
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)

  • '10

    each side loses an inf

    Round 2
    A:
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)

    D:
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '10

    ftr withdraws

    Burma
    A:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (2)1@4: (2)

    D:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • '10

    Burma twol

    Kia
    A:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (1)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    Kia taken with 2 inf + 1 ftr

    Manch
    A:
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 6)2@3: (1, 5)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '10

    Manch twol

    FIC
    A:
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (2, 3)2@2: (4, 6)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    Japs lose 1 inf

    Round 2
    A:
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (5)2@2: (6, 2)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    FIC taken with 2 inf, 1 art

    Nin, Fuk, Kwang taken by walk-in

    NonCom
    AC z37 > z34
    ftr Persia > z34
    tnp z49 > z61
    AC z60 > z36
    AC z62 > z61
    dd 50 > z37
    ftr Kia > z36
    ftr Manch > z36
    ftr Manch > z61
    ftr Burma > z34

    Mobilization
    4 dd z62
    1 inf, 1 art Japan

    Collect $43
    Has $43

    02Cjap.AAM

  • '12

    man, those two transports surviving in z14 followed by my mistake of not building a UK bomber in case i lost the bomber in z14 has cost me dearly…  sometimes it comes down to a single hit, and boy did it there.

    UK with 45 buys ftr, acc, bat, save 1

    CM

    nwy (inf) - inf, arm, ftr (gbr)
    lib (inf) - inf, arm (alg)
    egy (3 inf, art, arm) - inf, art (sud), 3 inf (trj), arm (per)

    backed into a corner, have to make things happen fast.

    combat:

    nwy - inf, arm, ftr vs. inf
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (3)2@3: (3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '12

    nwy cwol

    lib - inf, arm vs. inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    lib cwlo inf

    egy - 4 inf, art, arm vs. 3 inf, art, arm
    atk:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 03@1: (2, 2, 2)2@2: (5, 5)1@3: (6)
    DiceRolls: 4@2 1@3; Total Hits: 14@2: (2, 4, 6, 6)1@3: (4)

  • '12

    sick.

    egy 2
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (2, 5)2@2: (5, 2)1@3: (5)
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (6, 3, 1, 5)1@3: (1)

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