Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
-
with 54 the USA buys IC (15), 6 subs (36), save 3
CM
z37 (cru) - sub, 2 ftr (z36)
z49 (des) - 4 ftr (z36)combat:
z37 - sub, 2 ftr vs. cru
sub surprise strike
Rolls: 1@2; Total Hits: 11@2: (2) -
cruiser sunk before returning fire
z49 - 4 ftr vs. des
Rolls: 4@3; Total Hits: 24@3: (2, 3, 4, 6)
Rolls: 1@2; Total Hits: 01@2: (5) -
z49 cwol
NC
z51 - 3 subs, 2 des, 3 acc, 4 bat (z36), des (z53), des (z45), trn, bat (z56), inf (haw), 2 subs (z52), 2 ftr (z37), 4 ftr (z49)
z20 - acc (z10)place IC (phi)
place 6 subs (z56)collect 52, has 55
I’m not sure if Japan is quite done running yet or not… :?
-
Ger10-Buy: 8 arm…save 3
CM
- 2bmr Cau => Rus sbr
- 9inf 2art Pol/3arm Ger => Bst art
Rus
aa gun
Rolls: 2@1; Total Hits: 02@1: (5, 3)
damage
Rolling 2d6:
(1, 5)Bst
A-9inf 2art 3arm
Rolls: 7@1 4@2 3@3; Total Hits: 37@1: (6, 4, 5, 5, 2, 2, 3)4@2: (2, 5, 6, 1)3@3: (6, 2, 5)
D-art
Rolls: 1@2; Total Hits: 01@2: (6) -
Rus IC damaged 6 more for a total of 7
Bst twolNCM
2ftr Pol => Fra
4inf 4art Ger => Pol
dd sz14 => sz16
3sub sz9 => sz13
2bmr Rus => GerMobilize
8arm in GerCollect: 43 + 3 saved = 46
-
you didn’t flag nov and kaz, japan should have 4 more ipc’s. will correct on this map.
japan has 65 + 4 = 69
Russia with 21 buys 6 rpr (russia), 5 inf
CM
euk () - blitz and back to russia with arm
NC
arc - inf, AA (kar)
place 5 inf (rus)
z12 - sub (z8)collect 16, has 16
map.
-
Thanks for the catch on Japan’s income from Kaz and Nov. One thing for sure, this game is teaching me some patience…
Jap10-Buy: bb, 4 sub, 2 ftr, arm…save 0
CM
- inf Bel => Euk
- inf Yak => Eve
- arm Nov => Ura => Nov
- sub sz35/sub dd cru 3bb 3cv 4ftr sz38/2ftr Jap => sz37 sub
sz37
A-2sneaky subs
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
bums…
sz37
A-3cv dd cru 6ftr 3bb
Rolls: 3@1 1@2 7@3 3@4; Total Hits: 73@1: (2, 2, 1)1@2: (4)7@3: (1, 5, 5, 2, 6, 2, 1)3@4: (2, 1, 6)
D-sub
Input ErrorThere was an error in your dice throw: “1@” is not correct syntax. -
Messed up the defense roll but it does not matter anyhow…
sz37 cwol
NCM
inf art 3arm Kaz => Nov
dd sz38 => sz48
arm FIC => HupMobilize
bb sub in sz37
3sub in sz38
arm in Ind
2ftr in JapCollect: 68
If I recall correctly…I said almost done running…only one or two more rounds :-D
-
UK with 32 buys 1 rpr, 5 inf, art, bom
CM
ura () - blitz with arm (arc) to rus
feq (inf) - inf (waf)combat:
feq - inf vs. inf
atk:
Rolls: 1@1; Total Hits: 01@1: (3)
def:
Rolls: 1@2; Total Hits: 01@2: (4) -
feq 2-10
atk:
Rolls: 9@1; Total Hits: 29@1: (6, 4, 4, 2, 4, 1, 3, 1, 5)
def
Rolls: 9@2; Total Hits: 69@2: (2, 1, 3, 1, 3, 1, 2, 6, 1) -
incompetent infantry crushed but at least he went down attacking…
NC
rus - 2 arm (arc), ftr (z3)
arc - 6 inf (gbr), inf (kar)
z4 - all z3 boats
z25 - sub (z18)
z18 - sub (z7)place 5 inf, art, bom (gbr)
collect 25, has 25
-
incompetent infantry crushed but at least he went down attacking…
Better to try and get a buck outta him since he was going to die anyways :-D
Ita10-Buy: 5arm, 3art…save 0
CM
- inf Feq => Waf
- art Rho => Saf
NCM
2inf Blk, 2art Ita => Cau
2inf Bul => Ukr
3inf Blk => Bul
arm Sud => TrjMobilize
3art in Ita
4arm in CauCollect: 40
-
with 55 the USA buys ftr, 2 bat, save 5
CM
z48 - 6 ftr (z51), ftr, 2 bom (haw)
combat:
z48 - 7 ftr, 2 bom vs. des
Rolls: 7@3 2@4; Total Hits: 27@3: (5, 6, 5, 6, 1, 3, 6)2@4: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Bully! Payback for the sub I reckon :lol:
-
z48 cwol
NC
z50 - 6 ftr (z48), 5 subs, trn, 4 des, 3 acc, 5 bat (z51), art (phi)
car - ftr, 2 bom (z48)
z51 - 6 subs (z56)
z56 - acc (z20)place ftr (z56)
place 2 bat (z50)collect 52, has 57
-
man what a hideous attack roll that was, thank goodness it wasn’t in one of the coming monster fleet battles… :-o
-
Ger11-Buy: 3bmr, 2arm…save 0
CM
- 2bmr Ger => Rus sbr
- inf Bst => Kar
Rus
aa gun
Rolls: 3@1; Total Hits: 03@1: (6, 4, 5)
damage
Rolling 2d6:
(6, 6) -
Ouch double sixes???
-
Oops…I even gave you an extra shot at the bombers
Rus IC damaged to the max of 12
NCM
8inf 2art 3arm Bst => Bel
4inf 4art Pol/8arm Ger/2ftr Fra/2ftr Cau => Bst
3sub sz13 => sz7
2bmr Rus => Bst
4inf Fra => GerMobilize
2arm 3bmr in GerCollect: 45
Yeah they hit at the best time :-D





