Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no tech
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Ger4-Buy: 9 inf, 4 arm…save 0
CM
- arm Eaf/5arm Pol/2bmr Ger => Ukr 6inf 2arm
Ukr
A-6arm 2bmr
Rolls: 6@3 2@4; Total Hits: 46@3: (4, 4, 2, 4, 6, 1)2@4: (1, 1)
D-6inf 2arm
Rolls: 6@2 2@3; Total Hits: 36@2: (6, 3, 3, 1, 1, 6)2@3: (6, 2) -
Ukr
A-3arm 2bmr
Rolls: 3@3 2@4; Total Hits: 43@3: (3, 2, 4)2@4: (1, 4)
D-2inf 2arm
Rolls: 2@2 2@3; Total Hits: 22@2: (1, 6)2@3: (6, 2) -
Ukr twlo 5arm
NCM
2bmr Ukr => Ger
3art Fra => Ger
5inf 4arm 2ftr aa gun Ger => Pol
inf Pol => BulMobilize
3inf in Fra
6inf 4arm in GerCollect: 39
I noticed I forgot to move the 2inf from Alg to Lib on the map. It was listed in Italy’s noncoms…I moved them on this map.
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ussr 4
Buy w/34: Inf (x10), Repair rus (x4) spend 34 save 0
Combat
#1 vs Bry
Inf Far#2 vs Ukr Arm
inf, Ft Cau
inf e.poDice
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (2)
Rolls: 1@3; Total Hits: 11@3: (3) -
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Jap4-Buy: cv, 2 ftr, dd, cru…save 1
CM
- inf art Ind/arm Bur => Per inf
- inf Hup => Nin
- 3inf 2arm Jap with bb support/2ftr sz62 => Bry inf
Per
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 6)1@3: (3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Per twol
Bry
A-3inf 2arm bb
Rolls: 3@1 2@3 1@4; Total Hits: 33@1: (6, 5, 4)2@3: (2, 3)1@4: (2)
D-inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Bry twlo inf
NCM
inf Yun => Hup
2inf Bur => Yun
2inf Bur => Aus
3inf 2art Man => Nin
trn sz37 => sz35
cv ftr sz35/cru bb sz37 => sz36Mobilize
cv 2ftr dd cru in sz62Collect: 57
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The company I work for moved me on the weekend to a place with no internet access; i’m going to be unable to play until this weekend. I have to apologise for the short notice, it was unplanned.
Matt.
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No worries Matt…see you when you can.
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uk 4
buy w/25: inf (x5), ft spend 25 save 0
combat
#1 vs Fra
inf nwy + inf (3), rt (2) uk
ca 3, bb 3 z7 supportdice
Rolls: 6@2 3@3 3@4; Total Hits: 96@2: (2, 2, 5, 2, 1, 1)3@3: (3, 6, 4)3@4: (1, 2, 1)
Rolls: 10@2 2@4; Total Hits: 310@2: (4, 1, 4, 4, 6, 6, 4, 3, 5, 6)2@4: (4, 2) -
very bloody. now im really missing all my planes from last turn!
#1 vs Fra Inf, ft (2)
inf rt (2) ukdice
Rolls: 3@2; Total Hits: 03@2: (6, 4, 6)
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (6, 2) -
#1 vs Fra Inf, ft (2)
rt (2) ukdice
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Rolls: 1@2 2@4; Total Hits: 21@2: (1)2@4: (2, 6) -
#1 vs Fra holds ft (2)
ncm\dd, tr z24 m z26
build inf (5), ft uk
collect 29
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:? 5 out of 6 @2
One problem though….you sent 4inf and 2art, so you should have had 2@1 and 4@2…not 6@2
Not sure what the best way to handle this is…
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Ok, here is a proposal…since you had a such a great first round, I do not think you should have to do it again since my troops might get better rolls. How about this…
- Drop the first two hits which were 2’s for your 2inf
- Roll for 2 inf for the Germans for round 2. If they both hit, then round 3 goes away. If both do not hit, then round 3 is the end of the battle with 2inf left in
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ok, so you get two more guys in round two
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
and that should tidy that up nicely. thats what I get for trying to rush a turn i guess. your move!
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No worries Matt!
Ita4-Buy: 3inf 3art…save 0
CM
- 2art Ita/2inf Lib/bb sz14/2cru sz16 => Cau 5inf 2arm ftr
- 2arm Blk => Ukr inf
Cau
A-2inf 2art 2cru bb
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (2, 1, 4, 1)2@3: (5, 5)1@4: (3)
D-5inf 2arm ftr
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (1, 5, 2, 3, 5)2@3: (6, 3)1@4: (5) -
Cau
A-art
Rolls: 1@2; Total Hits: 01@2: (3)
D-inf 2arm ftr
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (3, 3)1@4: (5)





