TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 40 PUs; Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 7 infantry moved from Korea to Manchuria Combat - Russians Battle in Manchuria Russians attack with 7 infantry Japanese defend with 2 infantry Russians roll dice for 7 infantry in Manchuria, round 2 : 3/7 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Manchuria 2 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 6 infantry moved from Amur to Korea 1 aaGun moved from Korea to Manchuria 1 artillery and 9 infantry moved from Russia to Bryansk 2 infantry moved from Archangel to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Tambov Place Units - Russians 10 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5 Russians collect 29 PUs (1 lost to blockades); end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 32 Optional[PUs] Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 34 Optional[PUs]Combat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 1.83
Rolls: 4@3; Total Hits: 34@3: (3, 1, 4, 2)




