S02 - Gamerman01 (axis) vs. DutchmanD (allies +13)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z13DiceRolls: 3@3 1@4; Total Hits: 23@3: (4, 3, 6)1@4: (3)DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    UkrDiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (5)2@3: (2, 2)1@4: (3)DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Kar - AA (BSt)
    Ita - 6 INF (Fra) FTR (Z13)
    Blk - 4 INF (Ger) FTR (Ukr)
    Bul - 7 INF, ART (Pol)
    Fra - FTR, BMB (Z13) BMB (Ukr) 4 INF (Ger)
    Pol - 5 INF, ART (Ger)
    Egy - ARM (EAf) INF (Lib)

    Place 8 INF, 2 ART (Ger)
    Place 6 INF (Fra)
    Collect 51, 51 on hand

    05Ager.AAM

  • 10

    Soviet 5

    Has $38

    Purchases
    4 arm
    6 inf
    Save $0

    Combat Moves
    Yakut (1 arm)
    3 arm Moscow

    Ukraine (1 arm )
    4 inf Caucasus

    Epl, Bst ( )
    1 arm E Ukr

    Arch ( )
    1 inf Moscow

    Belo ( )
    1 inf E Ukr

    Combat
    Yakut
    A:
    DiceRolls: 3@3; Total Hits: 23@3: (2, 5, 2)

    D:
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • 10

    Yakut taken with 2 arm

    Ukraine
    A:
    DiceRolls: 4@1; Total Hits: 04@1: (5, 2, 5, 2)

    D:
    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • 10

    Soviet lose 1 inf

    Round 2
    A:
    DiceRolls: 3@1; Total Hits: 13@1: (3, 1, 3)

    D:
    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • 10

    Ukraine taken with 3 inf

    Epl, Bst, Arch, Belo taken by walk-in

    NonCom
    16 inf, 1 art, 1 arm e Ukr > Belo
    3 arm, 4 inf, 1 art aa gun Moscow > Belo
    aa gun E Ukr > Ukraine
    sub z12 > z14
    inf Jordan > Persia

    Mobilization
    4 inf Caucasus
    2 inf, 4 arm Moscow

    Collect $24
    Has $24

    05Brus.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I need an explanation as to how you now have 2 artillery in Bel.  I am not accusing you of cheating.  It’s strange how there are 2 Russian artillery when the only way to add one is to click one from the toolbar.

    This does not affect the Jap turn, so I will proceed.  You can just explain how this might have happened during your UK turn.  My map will have one artillery in Bel and not the second phantom one.  Since you’re not a cheater, I just ask that you be more careful in the future.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    J5 with 63, buy 7 INF, 3 ART, TP, DD, IC

    Combat moves -
    WCa - INF, ARM (Ala) 2 FTR (Z65) FTR (Z64)
    Per - INF (Ind) 2 FTR (Z38)
    Mid - INF, ARM (Jpn) CA (Z65) FTR (Z64)
    Nov - INF (Chi)
    Yun - ARM (Fuk) blitz Hup

    MidDiceRolls: 1@1 3@3; Total Hits: 21@1: (6)3@3: (4, 2, 1)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    WCaDiceRolls: 1@1 4@3; Total Hits: 11@1: (6)4@3: (5, 5, 6, 2)DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    WCa2DiceRolls: 1@1 4@3; Total Hits: 11@1: (5)4@3: (1, 5, 5, 5)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    PerDiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 5)DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    NCM -
    Z34 - CV (Z38) 2 FTR (Per)
    Z59 - TP (Z65)
    Egy - INF, ARM (Sum)
    Sum - INF (NGu)
    Yun - INF (Fuk)
    Yak - INF, ARM (Far) ART (StC)
    Z57 - FTR (Mid) 3 FTR (WCa) DD, CV (Z64) 2 DD, CV (Z65)
    Iwo - 2 INF (Jpn) TP orig 61
    Far - INF, ARM (Jpn) 63-62-63
    Bry - INF, ARM (Jpn) 64-62
    Z38 - BB (Z48)

    Place INF, ART, TP, DD (Sum)
    Place 6 INF, 2 ART (Jpn)
    Place IC (Ind)
    Collect 64, 64 on hand

    05cjap.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hm.  I think I have one change….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah.  Screw the European Axis -

    Instead of moving to 34 (Red October looms),
    Z35 - BB, TP (Z48) CV, TP (Z38)
    Ind - INF (NGu) INF, 2 ARM (Sum) 2 FTR (Per)

    05cjap.AAM

  • 10

    I am not sure how that artillery showed up, but the bad part for me is that by the end of my turn, I truly belived I had 2.  With the Soviet map, I experimented with a couple different builds, one involved 1 artillery purchased. I am guessing that’s where it must have come from; when I hit “Undo”, I must have failed to undo it all.

    I apologize for the discrepancy. Of course, you are the most likely player on this site to catch something like that, so, as you surmised correctly, that it wasn’t intentional.

    Just make sure you tell me when I do the reverse and delete an extra unit of my own, because I’ve been know to do that as well.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I report all discrepancies, whether they benefit me or the other player.  JWW recently shorted himself an IPC of income and I immediately told him (just the latest example).  I catch everything simply because I play out all moves and compare maps.

    I want a fair game, and I’m a very honest person.  Short yourself somewhere to test me, and you’ll see.

    Was just checking this morning to see if I could get the “mighty” Italians out of the way quick……

    Anyway, thank you for the explanation, and whenever you get around to making that UK move, it won’t be long and I’ll have the depleted Italians done.

  • 10

    UK 5

    Has $34

    Purchases
    1 ftr
    1 art
    1 arm
    5 inf
    Save $0

    Combat Moves
    NWE
    1 inf England

    Egypt (2 arm, 1 inf)
    4 inf, 1 art Jordan
    1 arm Algeria

    Rhod (1 inf)
    2 inf from S AF

    Lib taken by blitz

    Combat
    Egypt
    A:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (3, 2, 3)2@2: (6, 1)1@3: (6)

    D:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (6, 2)

  • 10

    UK loses 1 inf
    Germans lose and inf

    Round 2
    A:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (2, 6)1@3: (1)

    D:
    DiceRolls: 2@3; Total Hits: 12@3: (6, 3)

  • 10

    Jordan taken with 2 inf, 1 art, 1 arm

    S AF
    on the first defending hit, the attacker withdraws to S AF, disregard the remaining rolls:

    I
    A:
    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)

    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    II
    A:
    DiceRolls: 2@1; Total Hits: 02@1: (6, 6)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    III
    A:
    DiceRolls: 2@1; Total Hits: 02@1: (6, 5)

    D:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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