EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5

  • '18 '17 '16 '11 Moderator

    you can post!

  • 2007 AAR League

    Not sure yet, he release some of my earlier posts, but i’m still getting a spam message.

  • 2007 AAR League

    Testing a post from a different location.


  • Narn Terrorists, obviously working for the “Vile One” have corrupted the Emperor’s access codes.  Even now DJ and his minions are hard at work to correct the problem, until then I will relay the Emperor’s commands.

    R3
    Purchase $37
    1bmb
    5inf, 1art, 1tnk

    CM: None

    NCM: Per Map

    Place Units:
    1inf, 1tnk, 1bmb-Len
    2inf, 1art-Nukr
    2inf-Sukr

    Collect $37

    EMvJen_Game05_AA40_03Brussia.AAM

  • '18 '17 '16 '11 Moderator

    lol


  • @Cmdr:

    lol

    I thought you would enjoy that…Game on!

  • '18 '17 '16 '11 Moderator

    Abrahamo Lincolni, is it?  Eh?

    Japan:

    Buy(40)

    • 2 Destroyers
    • 2 Minor Industrial Complexes

    Combat Moves:

    2 INfantry, 2 Fighters, 5 Tactical Bombers to Hopeh
    9 Infantry, 2 Artillery, MI, ARmor to KWE
    Infantry, Artillery from Guam to Wake
    Fighter from SZ 35 to SZ 45
    Infantry from Pau to NBr

    Combat:

    KWE:
    Attacker:
    DiceRolls: 5@1 4@2 1@3; Total Hits: 45@1: (3, 5, 1, 4, 4)4@2: (1, 2, 4, 6)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Hopeh:
    Attacker:
    DiceRolls: 2@1 6@3 2@4; Total Hits: 72@1: (1, 6)6@3: (1, 4, 2, 2, 3, 1)2@4: (6, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Hopeh twol
    KWE taken with loss of infantry
    NBr twol,mt
    SZ 45 cwol, UT (Undefended Transport)
    Wake twol, mt

    -Australian NO own all original territories
    -Australian NO own Dutch, New Britain, Solomons, etc
    +Japan NO 5/7 (Wake, Carolines, Iwo Jima, Marianas, Guam)

    NCM:

    2 Fighters, Carrier from SZ 21 to SZ 31
    3 Fighters, 2 Carriers, 2 Battleships, 2 Cruisers, 4 Destroyers, 2 Transports from SZ 6 to SZ 31
    Fighter from Japan to SZ 31
    3 Infantry from Japan to Wake
    Infantry from Iwo Jima to Wake
    Infantry, Artillery from Philippines to Korea
    3 Infantry from Korea to Manchuria
    Infantry from Manchuria to Jehol
    2 Fighters, 6 Tactical Bombers from Hopeh to ANh
    Infantry form Hon to KWa
    2 Strat Bombers from Formosa to ANH
    3 Fighters from Japan to ANH
    Tactical Bomber from SZ 6 to ANH
    Submarine from SZ 37 to SZ 39
    Submarine from SZ 42 to SZ 39
    Destroyer from SZ 35 to SZ 46
    Destroyer from SZ 35 to SZ 49
    Fighter from SZ 45 to SZ 23
    Carrier, Tactical Bomber from SZ 35 to SZ 23

    Build Minor Industrial Complex in Sha
    Build Minor Industrial Complex in KSU
    Build 2 Destroyers in SZ 6

    Collect: 41 IPC TT + 5 IPC NO - 2 IPC CRD SZ 43 = 44 IPC

    EMvJen_Game05_AA40_03Cjapan.AAM


  • Refresh my memory on VC victory, does Japan just need Hawaii for the win?

  • '18 '17 '16 '11 Moderator

    Japan has:

    • Japan
    • Kiangsu
    • Philippines
    • Kwangtung (Hong Kong)

    Japan needs 6 Victory Cities to win implying Japan needs two of the following:

    • Hawaii
    • W. USA
    • India
    • New South Wales

    Short answer:  No.  I would still be 1 victory city short of victory.


  • Ok, the allies coming up


  • US3
    Purchase $71
    1CV, 2DD, 2SS, 1TP
    2fgt

    CM:
    1bmb Que>SZ47 (1tp)

    SZ49 (1DD)
    1SS, 1fgt, 1tac sz54

    Dice…

    SZ49 rd1
    A: 1SS, 1fgt, 1tac
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (2)1@3: (5)1@4: (6)
    D: 1DD
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '18 '17 '16 '11 Moderator

    That’s it?


  • @Cmdr:

    That’s it?

    The Emperor is devious, I am merely his humble servant.

    Results:
    SZ47 cleared (ut)
    SZ49 cleared, no losses.

    Activate Minors:
    1art W. US>Brazil via 1tp sz101>sz86

    NCM: Per Map

    Place Units:
    1CV, 2DD, 2SS, 1TP, 2fgt-SZ10

    Collect 52+20=72

    EMvJen_Game05_AA40_03Dus.AAM


  • China 3
    Purchase $15
    5inf

    CM:
    Hun (1inf)
    2inf, 1fgt Yun

    Kwa (1inf)
    5inf Yun

    Dice…

    Hun rd1
    A: 2inf, 1fgt
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 3)1@3: (2)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Kwa rd1
    A: 5inf
    DiceRolls: 5@1; Total Hits: 05@1: (6, 5, 3, 5, 3)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Kwa rd2
    A: 5inf
    DiceRolls: 5@1; Total Hits: 05@1: (4, 3, 4, 5, 6)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • chiang kai-shek to all forces….ATTACK!!!

    Kwa rd3
    A: 5inf
    DiceRolls: 5@1; Total Hits: 25@1: (1, 4, 1, 3, 4)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    No, you see, I have figured it out.  Whenever you want China to go attack, you have to roll a die.  If you roll a 1 or a 2, they show up and actually fight.  If you roll a 3 or a 4, they stay home.  If you roll a 5 or a 6, they defect (but only until after the combat phase is over.)

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