Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
“losses” rather
BB (both hits), DD, 2 CV, CA
D:
Rolls: 3@2 1@3 4@4; Total Hits: 33@2: (3, 3, 6)1@3: (2)4@4: (5, 2, 5, 3)
US loses 3 ftrs
Round 2
A:
Rolls: 5@3 2@4; Total Hits: 65@3: (2, 3, 2, 2, 2)2@4: (5, 1)
D:
Rolls: 3@4; Total Hits: 13@4: (3, 6, 5)
z14 cleared with 4 ftrs, 2 bombers remaining
z13
A:
Rolls: 2@2; Total Hits: 22@2: (1, 1)
D:
Rolls: 1@3; Total Hits: 01@3: (5)
z13 cleared wol
W Ca
A:
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 5)1@3: (1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
W Ca taken with 2 inf + 1 ftr
NonCom
bomber z14 > Moscow
ftr W Ca > z12
arm E Ca > Algeria
inf E US > E Ca
arm W US > E Ca
AC z10 > z12
bomber z14 > Algeria
2 ftrs z14 > z12 (UK AC)
2 ftrs z14 > z12 US AC
AC, dd z20 > z19
3 subs z55 > z45
Mobilization
3 ftrs, 3 inf W US
1 inf E US
Collect $40
Has $40
China
Hup inf to Nin
spawn inf in Nin
Marker correction
G5 with 50, buy 14 INF, 2 ART
Combat moves -
Bul - INF (Pol)
Ukr - INF (EPl) ARM (Bel) FTR, BMB (Pol)
Kar - ART (BSt) 6 INF, 3 ART, 2 ARM (Bel) blitz Arc
Z13 - 2 FTR, BMB (Fra) FTR (Pol)
Rho - INF (EAf)
Kar
Rolls: 2@1 8@2 2@3; Total Hits: 32@1: (2, 5)8@2: (4, 3, 1, 1, 3, 5, 4, 3)2@3: (3, 4)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Z13
Rolls: 3@3 1@4; Total Hits: 23@3: (4, 3, 6)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Ukr
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (5)2@3: (2, 2)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Kar - AA (BSt)
Ita - 6 INF (Fra) FTR (Z13)
Blk - 4 INF (Ger) FTR (Ukr)
Bul - 7 INF, ART (Pol)
Fra - FTR, BMB (Z13) BMB (Ukr) 4 INF (Ger)
Pol - 5 INF, ART (Ger)
Egy - ARM (EAf) INF (Lib)
Place 8 INF, 2 ART (Ger)
Place 6 INF (Fra)
Collect 51, 51 on hand
Soviet 5
Has $38
Purchases
4 arm
6 inf
Save $0
Combat Moves
Yakut (1 arm)
3 arm Moscow
Ukraine (1 arm )
4 inf Caucasus
Epl, Bst ( )
1 arm E Ukr
Arch ( )
1 inf Moscow
Belo ( )
1 inf E Ukr
Combat
Yakut
A:
Rolls: 3@3; Total Hits: 23@3: (2, 5, 2)
D:
Rolls: 1@3; Total Hits: 11@3: (2)
Yakut taken with 2 arm
Ukraine
A:
Rolls: 4@1; Total Hits: 04@1: (5, 2, 5, 2)
D:
Rolls: 1@3; Total Hits: 11@3: (3)
Soviet lose 1 inf
Round 2
A:
Rolls: 3@1; Total Hits: 13@1: (3, 1, 3)
D:
Rolls: 1@3; Total Hits: 01@3: (5)
Ukraine taken with 3 inf
Epl, Bst, Arch, Belo taken by walk-in
NonCom
16 inf, 1 art, 1 arm e Ukr > Belo
3 arm, 4 inf, 1 art aa gun Moscow > Belo
aa gun E Ukr > Ukraine
sub z12 > z14
inf Jordan > Persia
Mobilization
4 inf Caucasus
2 inf, 4 arm Moscow
Collect $24
Has $24
I need an explanation as to how you now have 2 artillery in Bel. I am not accusing you of cheating. It’s strange how there are 2 Russian artillery when the only way to add one is to click one from the toolbar.
This does not affect the Jap turn, so I will proceed. You can just explain how this might have happened during your UK turn. My map will have one artillery in Bel and not the second phantom one. Since you’re not a cheater, I just ask that you be more careful in the future.
J5 with 63, buy 7 INF, 3 ART, TP, DD, IC
Combat moves -
WCa - INF, ARM (Ala) 2 FTR (Z65) FTR (Z64)
Per - INF (Ind) 2 FTR (Z38)
Mid - INF, ARM (Jpn) CA (Z65) FTR (Z64)
Nov - INF (Chi)
Yun - ARM (Fuk) blitz Hup
Mid
Rolls: 1@1 3@3; Total Hits: 21@1: (6)3@3: (4, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
WCa
Rolls: 1@1 4@3; Total Hits: 11@1: (6)4@3: (5, 5, 6, 2)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
WCa2
Rolls: 1@1 4@3; Total Hits: 11@1: (5)4@3: (1, 5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (5)