11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech


  • Ger5-Buy: 10arm,

    CM

    1. 3bmr Ger => Rus sbr
    2. 20inf 4art 13 arm Epl => Bel 2inf
    3. 4inf Pol/10arm Ger => Bst inf art

    Rus
    aa gun
    DiceRolls: 3@1; Total Hits: 03@1: (6, 3, 5)
    damage
    DiceRolling 3d6:
    (2, 3, 4)


  • Rus IC damaged to the max

    Bel
    A-20inf 4art 13arm
    DiceRolls: 16@1 8@2 13@3; Total Hits: 1216@1: (1, 4, 6, 5, 4, 6, 5, 5, 1, 3, 2, 6, 2, 3, 3, 2)8@2: (1, 4, 4, 6, 3, 1, 1, 6)13@3: (6, 4, 1, 2, 2, 1, 1, 2, 5, 6, 6, 2, 6)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • Bel twlo inf

    Bst
    A-4inf 10arm
    DiceRolls: 4@1 10@3; Total Hits: 44@1: (4, 5, 2, 3)10@3: (2, 1, 5, 5, 6, 5, 4, 6, 1, 3)
    D-inf art
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Bst twlo 2inf

    NCM
    3bmr Rus/3ftr Pol => Bul
    sub sz12 => sz14
    sub sz7 => sz13
    2inf art Trj => Per

    Mobilize
    10arm in Ger

    Collect: 50 + 4 saved = 54

    OBG_v_Bold_Rd2_05aG.AAM

  • 12

    with 28 russia buys 11 rpr, 4 inf, arm

    CM

    sui () - inf (man)
    fin () - inf (kar)

    NC

    sui - 4 inf (man)
    rus - 7 inf, 4 arm, AA (cau), 3 inf, AA (arc), arm (kar)
    fin - AA (kar)
    z7 - sub (z8)

    place 4 inf, arm (rus)

    collect 26, has 26

    OBG_v_Bold_Rd2_05bRus.AAM

  • 12

    bump

  • 12

    carefully crafting your japanese recovery program?  good thing for you i made a major misstep which is going to give japan some much needed time to recover.  :|


  • Jap5-Buy: cv, 2 ftr, 5inf…save 1

    CM

    1. 2inf 2art Jap => Man
    2. bmr Jap => sz50 autokill trn
    3. dd sz38/3ftr Ind => sz35 sub
    4. inf art arm Sum => Phi 2inf

    sz35
    A-dd 3ftr
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 5, 1)
    D-sub
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • sz35 cwol

    Phi
    A-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (3)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Phi
    A-art arm
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Phi
    A-art arm
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Phi
    A-art arm
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • @Boldfresh:

    carefully crafting your japanese recovery program?  good thing for you i made a major misstep which is going to give japan some much needed time to recover.  :|

    Along with my misplaying of Japan which got me into this pickle anyhow  8-)…I was considering a suicide run of sorts…2bmr Jap to Iwo to see if I could kill the inf art 2bmr

    Phi twlo inf

    NCM
    bmr => Jap
    cru sub sz38/sub sz61/2ftr sz35 => sz36
    sub sz38 => sz46
    ftr sz35 => FIC
    inf FIC/4arm Ind => Yun
    arm FIC/inf Nin/inf Sik => Hup

    Mobilize
    cv in sz36
    5inf 2ftr in Jap

    Collect: 57 + 1 saved = 58

    OBG_v_Bold_Rd2_05cJ.AAM

  • 12

    with 60 the UK buys trn, des (15), bat (20), acc (14), ftr (10), save 1

    CM

    per (3 inf, art) - 2 inf, 2 ftr (cau), 4 ftr (rus)
    sud () - inf (eaf)
    aus (AA) - inf, arm (haw)

    combat:

    per - 2 inf, 6 ftr vs. 3 inf, art
    DiceRolls: 2@1 6@3; Total Hits: 32@1: (2, 3)6@3: (6, 5, 2, 4, 1, 1)
    DiceRolls: 4@2; Total Hits: 14@2: (4, 6, 5, 2)

  • 12

    per 2
    DiceRolls: 1@1 6@3; Total Hits: 51@1: (3)6@3: (5, 2, 1, 1, 3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 12

    per cwlo inf

    NC

    rus - 6 ftr (per), 5 inf, 2 art, AA (cau)

    place trn, des, acc, ftr, bat (z2)

    collect 28, has 29

    OBG_v_Bold_Rd2_05dUK.AAM


  • Ita5-Buy: 2trn, 2inf, 2art…save 0

    CM

    1. art Ukr => Cau
    2. art Feq => Waf

    NCM
    5inf 3arm Bul => Ukr
    3inf arm ftr Ita/ftr Bul => Fra
    3inf Blk => Ger

    Mobilize
    2inf 2art in Fra
    2trn in sz14

    Collect: 31

    OBG_v_Bold_Rd2_05eI.AAM

  • 12

    with 57 the USA buys 32, 3 des, bat, save 1

    CM

    z62 (2 trn) - ftr (z59)
    z50 (2 trn) - bom (iwo)

    China combat

    sik () - inf (chi)

    NC

    iwo - inf (wak), inf, AA (wca), bom (z50)
    z59 - 3 ftr (wus), ftr (z62)
    z51 - sub (z42)
    z2 - ftr (wus)

    place 2 subs, 3 des, bat (z56)

    collect 48, has 49

    China NC

    place inf (chi)

    OBG_v_Bold_Rd2_05fUSA.AAM


  • Ger6-Buy: 8inf, 3ftr…save 0

    CM

    1. 2inf Bst => Kar
    2. inf Bel => Arc
    3. 3bmr Ukr => Rus

    Rus
    aa gun
    DiceRolls: 3@1; Total Hits: 03@1: (2, 6, 2)
    damage
    DiceRolling 3d6:
    (3, 4, 6)

  • 12

    man your rolls are red hot right now eh?

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