@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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ill take a fighter, then CV, then Fighter
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OK, fighter lost
American defense
Rolls: 1@2 2@4; Total Hits: 21@2: (2)2@4: (5, 1) -
Hard decision
Rolls: 1@3; Total Hits: 11@3: (2)
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1) -
That was fortunate.
Carrier sunk, fighter lands on Carolines because carrier in Z50 is full.NCM -
Z62 - FTR (Man) FTR (Far) FTR (Bur) FTR (Jpn) CA, CV (Z36)
Eve - ARM (Yak)
Yak - INF, ART (Far)
Sui - 2 INF (Man)
Chi - INF (Sik)
Yun - INF (Sik)
Sum - FTR (Z34)
Z35 - CV (Z34)
Per - 2 INF, AA (Ind)
Ind - INF, ARM (Sum)
Rho - INF (SAf)Place 2 SS, 2 TP, 2 DD, CV (Z62)
Place 4 INF (Sum)
Collect 67, 68 on hand -
We’ll soon see what the mighty RAF is made of…. and the Kriegsmarine…
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yeah. 50/50 fight, but it’s desperate times.
UK.
Buy nothing, save 21
Combat
#1 vs Bor
Inf Phi#2 vs z5 DD (x2), Cv (x3), Ca, Ft (x5), BB, Tr (x3)
Ft (x12), BmDice:
Rolls: 12@3 1@4; Total Hits: 1012@3: (3, 2, 3, 5, 3, 1, 2, 1, 5, 2, 2, 5)1@4: (1) -
What the? Jeez!
Save 3 4’s….
Ridiculous -
well. I was just going to say the Bristol’s came through this time. Max defense for OOL?
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Right - that’s what I meant by save 3 4’s. Battleship, I guess - whatever.
I’ll let you roll them. Maybe you’ll roll for me like you did for yourself.
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sorry board gagged on me.
#2 vs z5 DD (x2), Cv (x3), Ca, Ft (x5), BB, Tr (x3)
Ft (x12), BmDice:
Rolls: 5@2 1@3 6@4; Total Hits: 85@2: (6, 1, 6, 6, 1)1@3: (4)6@4: (4, 4, 3, 2, 3, 3) -
ugly! Crazy dice continue
#2 vs z5 Ft (x2 or 3) Tr (x3)
Ft (x4), BmDice:
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 3, 4, 6)1@4: (3)
Rolls: 3@4; Total Hits: 13@4: (5, 6, 4) -
#2 vs z5 Ft or BBd, Tr (x3)
Ft (x3), BmDice:
Rolls: 3@3 1@4; Total Hits: 43@3: (3, 1, 2)1@4: (3)
Rolls: 1@4; Total Hits: 11@4: (3) -
once again, Gamer’s bad luck comes elsewhere….
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Fair enough… blistering defense as well. Gutsy and innovative move with the double carrier buy. But no ground units built for a turn will really hurt down the road… But kudos for thinking outside the box - definitely surprised me.
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it’s sad that i’m disapointed in the outcome after that first attacker round!
#2 vs z5 cleared, Ft (x2), Bm remain
NCM
Bm z5 m UKCollect: 23 + 21 = 44
Not sure if that improved my position or not. You still have so much money :(
PS to Bold> that isn’t bad luck, that is well within the expected odds. The bad luck for him was that I rolled really well in the same battle that he did. Vis versa, the bad luck for me was that he rolled really well in the same battle that I rolled really well. sucks to be me, cause i needed it more than he did!
PPS > you guys type too much.
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that being said, I really needed to try something. As it rolled, it was pretty much “odds on” in the end result, which wasn’t the dice I needed to actually improve the board. I just set it back a turn and you make way more IPC than I do, so no improvement.
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Appears you moved DD to Borneo as well.
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I5 with 28, buy 3 INF, ART, ARM, FTR
Combat moves -
Gib - INF, ART (Fra) offload from Z12
Gib - 2 CA, FTR
Rolls: 2@2 3@3; Total Hits: 22@2: (5, 1)3@3: (3, 5, 5)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2) -
Z12 - FTR (Gib) DD, CV (Z14)
Alg - INF (Lib)
TrJ - ARM (Lib)
Egy - INF, ART (Sud)
EPl - ARM (Pol) ARM (Cze)
Fra - AA (Ger)
Z8 - SS (Z12)Collect 24, 24 on hand
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USA up.
Buy w/59: Inf (x5), Ft (x2), SS (x4) spend 59 save 0
Combat
#1 vs FIC
Inf (x2) Phi + Inf (x2) Car from zone 36NCM
SS 42 m z48
BB, CV, Tr, ft z56 m 46, transport inf w.ca to Sol
dd z50 m z61
BB, DD< Cv, Ft (x2) z50 m z36
Ft Car + Ft Phi m BorBuild: SS (x4) z56; Inf (x5), Ft (x2) e.US
collect 57





