11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech


  • I will stick around for your continued onslaught by the Imperialist Americans!!!  :evil:

  • 12

    My horrible luck continues…

  • 12

    I take two hits to bats and 3 des, 4 ftr

    Round 2 - sub surprise strike

    DiceRolls: 1@2; Total Hits: 01@2: (3)

    The rest - 6 ftr, 2 dBat, 2 bom
    DiceRolls: 2@1 4@3 4@4; Total Hits: 82@1: (5, 4)4@3: (2, 1, 3, 3)4@4: (2, 2, 3, 4)

  • 12

    That makes up for it, hopefully…

    Defense - 6 ftr, 2 dBat:
    DiceRolls: 8@4; Total Hits: 48@4: (4, 5, 2, 2, 5, 6, 6, 4)

  • 12

    Well one bat hit so I can take a sub casualty, but need to wait till I have a map ra assess final damage and noncom.


  • @Boldfresh:

    Well one bat hit so I can take a sub casualty, but need to wait till I have a map ra assess final damage and noncom.

    Hopefully??? 4 for 4 @3 and 4 for 4 @4…I would say that is better than anything i have had so far  8-)

  • 12

    I meant depending on how many hits you got on round 2 defense.  I will run the numbers but I’m guessing that ended up at near expected due to the good round 2.


  • Yep, it looks like the numbers are right. i really should have stuck with the cv and 2ftr purchase…along with moving the subs to sz62 instead…missing those 4 ftrs may have cost me my revenge  :cry: :cry: :cry:

  • 12

    yep, just checked.  the average result would have left me with 2 acc, 2 ftr, 2 bom and 2 bat so your very good first round was nearly made up for by my good second round.  good first round is always more powerful than a good second round of course…

    since i got the exact number of hits necessary to kill your defensive units, i have the option to retreat rather than go another round to kill the remaining 2 transports - so i retreat to z59 with 2 acc, 2 bat.

    NC

    z59 - ftr (z62)
    iwo - inf, AA (wca), 2 bom (z62)
    z42 - sub (z49)

    place 4 ftr (wus)
    place trn (z56)

    collect 55 + 2 saved = has 57

    OBG_v_Bold_Rd2_04fUSA.AAM


  • Yeah I agree it is only fair you get the second round…I am just whining  8-)


  • Ger5-Buy: 10arm,

    CM

    1. 3bmr Ger => Rus sbr
    2. 20inf 4art 13 arm Epl => Bel 2inf
    3. 4inf Pol/10arm Ger => Bst inf art

    Rus
    aa gun
    DiceRolls: 3@1; Total Hits: 03@1: (6, 3, 5)
    damage
    DiceRolling 3d6:
    (2, 3, 4)


  • Rus IC damaged to the max

    Bel
    A-20inf 4art 13arm
    DiceRolls: 16@1 8@2 13@3; Total Hits: 1216@1: (1, 4, 6, 5, 4, 6, 5, 5, 1, 3, 2, 6, 2, 3, 3, 2)8@2: (1, 4, 4, 6, 3, 1, 1, 6)13@3: (6, 4, 1, 2, 2, 1, 1, 2, 5, 6, 6, 2, 6)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • Bel twlo inf

    Bst
    A-4inf 10arm
    DiceRolls: 4@1 10@3; Total Hits: 44@1: (4, 5, 2, 3)10@3: (2, 1, 5, 5, 6, 5, 4, 6, 1, 3)
    D-inf art
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Bst twlo 2inf

    NCM
    3bmr Rus/3ftr Pol => Bul
    sub sz12 => sz14
    sub sz7 => sz13
    2inf art Trj => Per

    Mobilize
    10arm in Ger

    Collect: 50 + 4 saved = 54

    OBG_v_Bold_Rd2_05aG.AAM

  • 12

    with 28 russia buys 11 rpr, 4 inf, arm

    CM

    sui () - inf (man)
    fin () - inf (kar)

    NC

    sui - 4 inf (man)
    rus - 7 inf, 4 arm, AA (cau), 3 inf, AA (arc), arm (kar)
    fin - AA (kar)
    z7 - sub (z8)

    place 4 inf, arm (rus)

    collect 26, has 26

    OBG_v_Bold_Rd2_05bRus.AAM

  • 12

    bump

  • 12

    carefully crafting your japanese recovery program?  good thing for you i made a major misstep which is going to give japan some much needed time to recover.  :|


  • Jap5-Buy: cv, 2 ftr, 5inf…save 1

    CM

    1. 2inf 2art Jap => Man
    2. bmr Jap => sz50 autokill trn
    3. dd sz38/3ftr Ind => sz35 sub
    4. inf art arm Sum => Phi 2inf

    sz35
    A-dd 3ftr
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 5, 1)
    D-sub
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • sz35 cwol

    Phi
    A-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (3)
    D-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Phi
    A-art arm
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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