Scramble 3 fighters to 99.
11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
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I will stick around for your continued onslaught by the Imperialist Americans!!! :evil:
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My horrible luck continues…
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I take two hits to bats and 3 des, 4 ftr
Round 2 - sub surprise strike
Rolls: 1@2; Total Hits: 01@2: (3)The rest - 6 ftr, 2 dBat, 2 bom
Rolls: 2@1 4@3 4@4; Total Hits: 82@1: (5, 4)4@3: (2, 1, 3, 3)4@4: (2, 2, 3, 4) -
That makes up for it, hopefully…
Defense - 6 ftr, 2 dBat:
Rolls: 8@4; Total Hits: 48@4: (4, 5, 2, 2, 5, 6, 6, 4) -
Well one bat hit so I can take a sub casualty, but need to wait till I have a map ra assess final damage and noncom.
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Well one bat hit so I can take a sub casualty, but need to wait till I have a map ra assess final damage and noncom.
Hopefully??? 4 for 4 @3 and 4 for 4 @4…I would say that is better than anything i have had so far 8-)
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I meant depending on how many hits you got on round 2 defense. I will run the numbers but I’m guessing that ended up at near expected due to the good round 2.
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Yep, it looks like the numbers are right. i really should have stuck with the cv and 2ftr purchase…along with moving the subs to sz62 instead…missing those 4 ftrs may have cost me my revenge :cry: :cry: :cry:
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yep, just checked. the average result would have left me with 2 acc, 2 ftr, 2 bom and 2 bat so your very good first round was nearly made up for by my good second round. good first round is always more powerful than a good second round of course…
since i got the exact number of hits necessary to kill your defensive units, i have the option to retreat rather than go another round to kill the remaining 2 transports - so i retreat to z59 with 2 acc, 2 bat.
NC
z59 - ftr (z62)
iwo - inf, AA (wca), 2 bom (z62)
z42 - sub (z49)place 4 ftr (wus)
place trn (z56)collect 55 + 2 saved = has 57
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Yeah I agree it is only fair you get the second round…I am just whining 8-)
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Ger5-Buy: 10arm,
CM
- 3bmr Ger => Rus sbr
- 20inf 4art 13 arm Epl => Bel 2inf
- 4inf Pol/10arm Ger => Bst inf art
Rus
aa gun
Rolls: 3@1; Total Hits: 03@1: (6, 3, 5)
damage
Rolling 3d6:
(2, 3, 4) -
Rus IC damaged to the max
Bel
A-20inf 4art 13arm
Rolls: 16@1 8@2 13@3; Total Hits: 1216@1: (1, 4, 6, 5, 4, 6, 5, 5, 1, 3, 2, 6, 2, 3, 3, 2)8@2: (1, 4, 4, 6, 3, 1, 1, 6)13@3: (6, 4, 1, 2, 2, 1, 1, 2, 5, 6, 6, 2, 6)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Bel twlo inf
Bst
A-4inf 10arm
Rolls: 4@1 10@3; Total Hits: 44@1: (4, 5, 2, 3)10@3: (2, 1, 5, 5, 6, 5, 4, 6, 1, 3)
D-inf art
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Bst twlo 2inf
NCM
3bmr Rus/3ftr Pol => Bul
sub sz12 => sz14
sub sz7 => sz13
2inf art Trj => PerMobilize
10arm in GerCollect: 50 + 4 saved = 54
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with 28 russia buys 11 rpr, 4 inf, arm
CM
sui () - inf (man)
fin () - inf (kar)NC
sui - 4 inf (man)
rus - 7 inf, 4 arm, AA (cau), 3 inf, AA (arc), arm (kar)
fin - AA (kar)
z7 - sub (z8)place 4 inf, arm (rus)
collect 26, has 26
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bump
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carefully crafting your japanese recovery program? good thing for you i made a major misstep which is going to give japan some much needed time to recover. :|
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Jap5-Buy: cv, 2 ftr, 5inf…save 1
CM
- 2inf 2art Jap => Man
- bmr Jap => sz50 autokill trn
- dd sz38/3ftr Ind => sz35 sub
- inf art arm Sum => Phi 2inf
sz35
A-dd 3ftr
Rolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 5, 1)
D-sub
Rolls: 1@1; Total Hits: 01@1: (6) -
sz35 cwol
Phi
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (3)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Phi
A-art arm
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4)





