scramble option
11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
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Well…did not even think about the ftrs from the sz landing elsewhere and the ftrs from WUS on the cv…grossly misplayed that one…should have stuck with first purchase
Casualties…2 damaged bb, sub, dd, 3 cv, cru
D-sub dd 3cv cru 6ftr 2bb
Rolls: 1@1 4@2 1@3 8@4; Total Hits: 91@1: (1)4@2: (3, 3, 2, 4)1@3: (2)8@4: (3, 2, 3, 4, 6, 3, 4, 5) -
I will stick around for your continued onslaught by the Imperialist Americans!!! :evil:
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My horrible luck continues…
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I take two hits to bats and 3 des, 4 ftr
Round 2 - sub surprise strike
Rolls: 1@2; Total Hits: 01@2: (3)The rest - 6 ftr, 2 dBat, 2 bom
Rolls: 2@1 4@3 4@4; Total Hits: 82@1: (5, 4)4@3: (2, 1, 3, 3)4@4: (2, 2, 3, 4) -
That makes up for it, hopefully…
Defense - 6 ftr, 2 dBat:
Rolls: 8@4; Total Hits: 48@4: (4, 5, 2, 2, 5, 6, 6, 4) -
Well one bat hit so I can take a sub casualty, but need to wait till I have a map ra assess final damage and noncom.
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Well one bat hit so I can take a sub casualty, but need to wait till I have a map ra assess final damage and noncom.
Hopefully??? 4 for 4 @3 and 4 for 4 @4…I would say that is better than anything i have had so far 8-)
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I meant depending on how many hits you got on round 2 defense. I will run the numbers but I’m guessing that ended up at near expected due to the good round 2.
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Yep, it looks like the numbers are right. i really should have stuck with the cv and 2ftr purchase…along with moving the subs to sz62 instead…missing those 4 ftrs may have cost me my revenge :cry: :cry: :cry:
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yep, just checked. the average result would have left me with 2 acc, 2 ftr, 2 bom and 2 bat so your very good first round was nearly made up for by my good second round. good first round is always more powerful than a good second round of course…
since i got the exact number of hits necessary to kill your defensive units, i have the option to retreat rather than go another round to kill the remaining 2 transports - so i retreat to z59 with 2 acc, 2 bat.
NC
z59 - ftr (z62)
iwo - inf, AA (wca), 2 bom (z62)
z42 - sub (z49)place 4 ftr (wus)
place trn (z56)collect 55 + 2 saved = has 57
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Yeah I agree it is only fair you get the second round…I am just whining 8-)
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Ger5-Buy: 10arm,
CM
- 3bmr Ger => Rus sbr
- 20inf 4art 13 arm Epl => Bel 2inf
- 4inf Pol/10arm Ger => Bst inf art
Rus
aa gun
Rolls: 3@1; Total Hits: 03@1: (6, 3, 5)
damage
Rolling 3d6:
(2, 3, 4) -
Rus IC damaged to the max
Bel
A-20inf 4art 13arm
Rolls: 16@1 8@2 13@3; Total Hits: 1216@1: (1, 4, 6, 5, 4, 6, 5, 5, 1, 3, 2, 6, 2, 3, 3, 2)8@2: (1, 4, 4, 6, 3, 1, 1, 6)13@3: (6, 4, 1, 2, 2, 1, 1, 2, 5, 6, 6, 2, 6)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
Bel twlo inf
Bst
A-4inf 10arm
Rolls: 4@1 10@3; Total Hits: 44@1: (4, 5, 2, 3)10@3: (2, 1, 5, 5, 6, 5, 4, 6, 1, 3)
D-inf art
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Bst twlo 2inf
NCM
3bmr Rus/3ftr Pol => Bul
sub sz12 => sz14
sub sz7 => sz13
2inf art Trj => PerMobilize
10arm in GerCollect: 50 + 4 saved = 54
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with 28 russia buys 11 rpr, 4 inf, arm
CM
sui () - inf (man)
fin () - inf (kar)NC
sui - 4 inf (man)
rus - 7 inf, 4 arm, AA (cau), 3 inf, AA (arc), arm (kar)
fin - AA (kar)
z7 - sub (z8)place 4 inf, arm (rus)
collect 26, has 26
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bump
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carefully crafting your japanese recovery program? good thing for you i made a major misstep which is going to give japan some much needed time to recover. :|
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Jap5-Buy: cv, 2 ftr, 5inf…save 1
CM
- 2inf 2art Jap => Man
- bmr Jap => sz50 autokill trn
- dd sz38/3ftr Ind => sz35 sub
- inf art arm Sum => Phi 2inf
sz35
A-dd 3ftr
Rolls: 1@2 3@3; Total Hits: 11@2: (3)3@3: (4, 5, 1)
D-sub
Rolls: 1@1; Total Hits: 01@1: (6) -
sz35 cwol
Phi
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 12@2: (5, 4)1@3: (3)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (3, 1)





