S02 Zhukov44 (Allies) vs Amon Sûl (Axis) - 11 IPC

  • '16 '15 '10

    There you go…bummer about my RAF in 13 :(.


  • ok i ll go see if i can play italy emiditaley


  • Game History

    Round :3

    Purchase Units - Italians
                Italians buy 5 infantry; 0 PUs remaining

    Combat Move - Italians
                1 armour and 1 infantry moved from Balkans to Bulgaria Romania
                1 fighter moved from Libya to Bulgaria Romania

    Combat - Italians
                Battle in Bulgaria Romania
                    Italians attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 armour
                    Italians win, taking Bulgaria Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bulgaria Romania to Balkans
                1 artillery and 1 infantry moved from Italy to Balkans

    Place Units - Italians
                5 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    A&A Forum : http://www.axisandallies.org/forums/index.php?topic=23248.126#msg798390


  • Territory Summary for Italians :

    Balkans : 1 artillery, 1 fighter and 1 infantry
        Italy : 1 aaGun, 2 armour, 1 factory and 5 infantry
        Bulgaria Romania : 1 armour


  • a quick italian played
    i hope i dint playy antyhing stupid

    cheers


  • ok we re slowly moving to the end of rd3

    interesting game

    cheers ;)

  • '16 '15 '10

  • '16 '15 '10

    Game History

    Round :3

    Turn Complete - Chinese

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 36 / 51
        Russians : 27 / 36
        Japanese : 40 / 50
        British : 28 / 33
        Italians : 10 / 10
        Chinese : 1 / 0
        Americans : 36 / 1

    A&A Forum : http://www.axisandallies.org/forums/index.php?topic=23248.131#msg798505

  • '16 '15 '10

    Game History

    Round :3

    Turn Complete - Americans
                Americans collect 36 PUs; end with 37 PUs total
                Americans met a national objective for an additional 5 PUs; end with 42 PUs
                Americans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Americans :

    Central United States : 2 infantry
        Eastern United States : 3 armour and 1 factory
        Hawaiian Islands : 1 infantry
        Midway : 1 infantry
        Morocco Algeria : 1 aaGun, 1 artillery, 2 bombers and 7 infantry
        United Kingdom : 3 infantry
        Wake Island : 1 infantry
        Western United States : 1 aaGun, 2 armour, 1 factory, 1 fighter and 9 infantry
        12 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 6 transports

    Production/PUs Summary :

    Germans : 36 / 51
        Russians : 27 / 36
        Japanese : 40 / 50
        British : 28 / 33
        Italians : 10 / 10
        Chinese : 1 / 0
        Americans : 36 / 47

    A&A Forum : http://www.axisandallies.org/forums/index.php?topic=23248.132#msg798508


  • hey i had a hard day at work couldnt play

    i ll go see the map

    cheers :)


  • in SZ 12
    2 USA figs are on USA AC
    another 2 USA figs are on UK AC
    2 uk figs are on USA AC


  • You cant attack Rome

    with figs from sz 12, UK, and t-j since U dont have landing point

    since 12 sz AC uk has 2 us figs on it

    right?


  • its important for me to clarify this before starting germany

    if yours answer is no

    then i ll rearange german ncm

    so dont play russians in that case


  • another incredible allied defence

    and tons of ipcs to allies

    i cant believe  :? :? :? :?


  • i made an error

    i wanted to attack kare with poland units

    i send german instead

    same thing happened to U with russians earlier

    i hope its ok i rearange


  • i cant finish german turn i ll have to do all in edit

    great now even triple a :(


  • Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 aaGun, 3 artillerys, 1 factory and 6 infantry; 0 PUs remaining

    Combat Move - Germans
                1 armour moved from Anglo-Egypt Sudan to French West Africa
                      Germans take French West Africa from British

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 infantry
                EDIT: Removing units owned by Germans from Germany: 1 artillery
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: 2 infantry moved from Poland to France
                EDIT: Germans undo move 1.
                EDIT: 2 infantry moved from Poland to Germany
                EDIT: Removing units owned by Germans from Belgian Congo: 1 armour
                EDIT: Removing units owned by Germans from Egypt: 1 artillery
                EDIT: Changing ownership of Egypt from British to Germans
                EDIT: 1 artillery and 3 infantry moved from Libya to Egypt
                EDIT: 1 bomber moved from Balkans to Egypt
                EDIT: Turning off Edit Mode
                2 fighters moved from 7 Sea Zone to France
                2 fighters moved from 7 Sea Zone to Italy
                1 bomber moved from Egypt to Italy
                1 aaGun, 3 armour and 2 infantry moved from Germany to France
                5 armour moved from Poland to France
                1 battleship, 2 carriers and 1 cruiser moved from 7 Sea Zone to 5 Sea Zone
                1 armour moved from Baltic States to Poland
                1 armour moved from Poland to Germany
                Turning on Edit Mode
                EDIT: 2 infantry moved from Germany to France
                EDIT: Turning off Edit Mode
                1 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Bulgaria Romania

    Place Units - Germans
                1 aaGun, 3 artillerys and 6 infantry placed in Germany
                1 factory placed in France

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Germans met a national objective for an additional 5 PUs; end with 44 PUs

    A&A Forum : http://www.axisandallies.org/forums/index.php?topic=23248.140#msg798889


  • a serious setback for axis just as have they returned

    the saf kar battle will combine have a 50 IPC impact maybe

    but axis still holding on

    altough allies puting their net around axis and playing pretty well i must say for allies

    and tirple a crashed in a strange way

    i try to edit all it should work fine now

    please double check everything

    cheers


  • Territory Summary for Germans :

    Anglo-Egypt Sudan : 1 flag,    Baltic States : 1 flag, 1 infantry
        Belgian Congo : 1 flag,    Egypt : 1 flag, 1 artillery and 2 infantry
        France : 1 aaGun, 8 armour, 1 factory, 2 fighters and 4 infantry
        French Equatorial Africa : 1 flag,    French West Africa : 1 flag, 1 armour
        Germany : 1 aaGun, 1 armour, 3 artillerys, 1 factory and 6 infantry
        Italian Africa : 1 flag,    Italy : 1 bomber and 2 fighters
        Poland : 1 infantry
        Rhodesia : 1 flag,    Bulgaria Romania : 1 infantry
        5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports

  • '16 '15 '10

    Amon, when you do an edit, please do not re-do the turn.  Instead, do edits in the Place Units phase–so I can see them and their context clearly.  This is a tourney game–we should make sure all the combats with pbem rolls are included in the history.  Cause when people load this file to review the game they will wonder what happened on Germany 4.

    If all you need to do was switch 2 inf from Ger with 2 inf from Poland then just use edit to move 2 inf from Pol to Fra in purchase phase–there was no need for a re-do.

    As for the edit…it is borderline, and most of the players here would not allow it.  It involves a combat move, and there’s always the possibility that you would want to change your plans after a disastrous combat like Kar.  Since I asked for and was granted (or half granted) a similar edit, I’ll allow it, but in the future any edit of this sort (ie any edit that is not purely non-combat, but involves mistakes originating from combat movements prior to combat rolls) should be discussed with me first.

    Actually, from here on out, I don’t intend to allow edits of the sort described, so please take care–once you hit done and roll the dice in pbem mode, your combat movements are final.

    That is a massive break for Allies at Kar…I was hoping for a break after the Chi disaster!

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