Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
#5 vs PHI Inf (x2)
Inf, Rt z61
Dice
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
need a wee bit of dice luck here now.
#5 vs PHI Inf
Rt z61
Dice, death
Rolls: 10@2; Total Hits: 410@2: (6, 6, 1, 3, 5, 2, 2, 4, 3, 1)
Rolls: 10@2; Total Hits: 610@2: (1, 2, 2, 2, 6, 3, 5, 1, 1, 6)
#6 vs Yun Inf, Ft
Inf (x3) FIC
Ft Man
Ft For
Dice
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 1)2@3: (4, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
nope
#5 vs PHI HWLO Inf; Inf remain
#6 vs Yun OWLO Inf; Inf (x2) remain
#7 vs z35 DD, Tr
Ft (x2) z61
Dice
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
#7 vs z35 CWOL; Ft (x2) remain
#8 vs z56 DD, Tr
Ft (x2) z57
Dice
Rolls: 2@3; Total Hits: 12@3: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
#8 vs z56 CWOL; Ft (x2) remain
#9 vs z53 BB
Ft (x2) z57
DD z51
Dice
Rolls: 2@3 1@2; Total Hits: 22@3: (2, 2)1@2: (3)
Rolls: 1@4; Total Hits: 01@4: (5)
#9 vs z53 CWOL; Ft (x2), DD remain
#10 vs FUK Inf
Inf (x3) Kai
Dice
Rolls: 3@1; Total Hits: 03@1: (3, 5, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
#10 vs FUK Inf
Inf (x2) Kai
Dice
Rolls: 2@1; Total Hits: 02@1: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
rd 3
#10 vs FUK Inf
Inf (x2) Kai
Dice
Rolls: 2@1; Total Hits: 02@1: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
#10 vs FUK Inf
Inf (x2) Kai
Dice
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
#10 vs FUK HWOL; inf remain
Inf Fuk retreat kai
Well, a couple of tough battles that didn’t go acording to plan, but still pretty happy with no fighters lost for an opening round.
NCM
Ft (x2) z35 + CV z61 m z37
CV (x2) z57 + Ft (x2) z53 + Ft (x2) z56 m z62
Ft (x2) Yun + Ft Kwa m FIC
Build: Ft Jpn, Tr z62
collect: 32
UK 1
With $43, buy 1 ftr, 1 bber, save $21
Combat:
Sz 16
1 ftr Egypt
Libya
2 inf, 1 art Egypt
Sz 5
1 bber, 2 ftrs UK
Libya
2 inf, 1 art vs 2 inf
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (5, 3)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Libya 2
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (3, 6)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Libya 3
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (2, 6)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Libya 4
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (3, 1)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Sz 5
2 ftrs, 1 bber vs 1 CA, 1 trns
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (4)
NC
2 ftrs, 1 bber to UK
2 inf TJ to Egypt
1 ftr Sz 16-Egypt
3 inf, 1 art, 1 AA India to Burma
2 inf SAF to BC
1 inf WCan to ECan
Placement
1 ftr, 1 bber UK
UK collects $40 + $21 saved = $61
Before you get to far into this game.
Gargantua, will you be able to continue?
You do have time. It looks as though Round 2 will be going until July and possibley even mid July.
dm/dj/garg I dont really care what happens at this stage; either (a) garg plays (b) DJ plays © or game is called a forfit if garg cant play.
i’ll play my italian turn based on DJ’s moves, and if garg hasn’t replyed by say next weekend, and DJ is up for it, i’d say let him sub in and go with option b.
italy 1
buy w/10 ipc: inf, arm spend 8 save 2
combat
#1 vs LIB inf (2), rt
inf, rt. ft ity
ca, bb z14 support
dice:
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 4)2@3: (6, 5)1@4: (2)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 4)
#1 vs LIB inf, rt
inf, rt. ft ity
dice:
Rolls: 2@2 1@3; Total Hits: 02@2: (6, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
#1 vs LIB inf, rt
rt. ft ity
dice:
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
Rolls: 2@2; Total Hits: 12@2: (3, 1)