@surfer Scramble? You have 6 planes!
11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
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Oops actually that was a combat move I planned to do but completely forgot to type or resolve… wow. I definitely want to do that move and it affects your jap move of course… if you will allow me to do the battle, that’s why the men were there and why I parked the destroyer in 61 to block you from man…
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Ok, no problem at all. Go ahead and do it and I will just redo Japan
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Ok thanks. I so rarely have attacked manchuria with Russia I guess I was blind to it. I will go ahead and resolve and you can redo Japan.
You don’t need to redo the z61 battle though, you should not take a hit. Unless you decide not to bring in the sub of course.
Ok let’s go with man
Rolls: 7@1; Total Hits: 17@1: (4, 4, 1, 4, 5, 6, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Man 2
Rolls: 6@1; Total Hits: 06@1: (3, 6, 3, 6, 2, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Man 3
Rolls: 6@1; Total Hits: 06@1: (6, 6, 2, 5, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Man 4 - thank goodness i hit in round 1!
Rolls: 6@1; Total Hits: 06@1: (2, 6, 5, 2, 4, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
geez guys cmon
man 5
Rolls: 5@1; Total Hits: 15@1: (3, 5, 3, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
ok man cwlo 2 inf
just use the previous map, everything else is the same. sorry can’t post a map right now.
thanks.
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Well, all things being said, the Manchuria move does constitue a few changes on Japan’s strategy…
Jap4-Buy: inf, art, 5 arm, trn, dd, cru…save 0
CM
sz61 battle which was decided alreadyNCM
2inf Mad => Ind
inf arm FIC => Ind
3ftr Egy => Ind
inf art arm Aus => Sum
cru sz39 => sz38
dd 2sub sz36 => sz38
sub 3cv 6ftr 2bb trn sz36 => sz62
ftrs sz61 => sz62
bmr sz36 => JapMobilize
art in Jap
inf arm in FIC
3arm in Ind
trn dd cru in sz62Collect: 50
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with 34 the UK saves 34
CM
euk (arm) - arm (per), 3 ftr (bel), 2 ftr (ukr)
eaf (arm) - 2 inf (cng)combat:
euk - arm, 5 ftr vs. arm
Rolls: 6@3; Total Hits: 16@3: (2, 4, 4, 6, 4, 4)
Rolls: 1@3; Total Hits: 11@3: (3) -
wow. is this luck going to last all game? euk cwlo arm, not taken
eaf - 2 inf vs. arm
Rolls: 2@1; Total Hits: 02@1: (2, 2)
Rolls: 1@3; Total Hits: 01@3: (5) -
euk 2
Rolls: 2@1; Total Hits: 12@1: (1, 3)
Rolls: 1@3; Total Hits: 01@3: (6) -
euk cwol
NC
cau - 7 inf, 2 art, AA (per), 2 ftr (euk)
rus - 3 ftr (euk), ftr (gbr)
haw - inf, arm (wca)collect 26, has 60
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wow. is this luck going to last all game? euk cwlo arm, not taken
At least it balanced out in Eaf
Ita4-Buy: ftr, arm, 3 inf…save 0
CM
- inf Trj => Per
- inf art Bul/ftr Pol => Ukr inf
- art Sud => Feq
Ukr
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (4)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Ukr twlo inf
NCM
5inf Blk/3arm Ita => Bul
3inf Ita => Blk
ftr Ukr => BulMobilize
ftr arm 3inf in ItaCollect: 28
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USA with 49 buys… stick around for a casualty choice if you can…
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USA with 49 buys 4 ftr, trn, save 2
CM
z62 (sub, des, 3 acc, cru, 6 ftr, 2 bat) - sub, 3 des, 2 acc, 4 ftr, 2 bat (z59), 2 bom (mid), 4 ftr (wus)
phi () - 2 inf (iwo)
z35 (2 trn) - sub (z39)combat:
z62 - 2 acc, sub, 3 des, 8 ftr, 2 bom, 2 bat vs. sub, des, 3 acc, cru, 6 ftr, 2 bat
attack:
Rolls: 2@1 4@2 8@3 4@4; Total Hits: 82@1: (1, 2)4@2: (1, 4, 4, 5)8@3: (6, 3, 2, 6, 2, 1, 6, 5)4@4: (6, 1, 3, 5) -
i’ll await your casualty choice since a lot rides on this battle… you can roll your own defense if you wish. i’m just glad i didn’t come up with a terrible roll, think it’s pretty much right on odds.
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Well…did not even think about the ftrs from the sz landing elsewhere and the ftrs from WUS on the cv…grossly misplayed that one…should have stuck with first purchase
Casualties…2 damaged bb, sub, dd, 3 cv, cru
D-sub dd 3cv cru 6ftr 2bb
Rolls: 1@1 4@2 1@3 8@4; Total Hits: 91@1: (1)4@2: (3, 3, 2, 4)1@3: (2)8@4: (3, 2, 3, 4, 6, 3, 4, 5)





