no scramble
11L Game2 '41 Ol'Blood&Guts (x) v. Boldfresh (7) no tech
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arc cwol
bst - inf, art vs. inf
Rolls: 2@2; Total Hits: 12@2: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (5) -
bst cwol
euk - inf, art vs. arm
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Rolls: 1@3; Total Hits: 11@3: (1) -
to the death
Rolls: 10@2; Total Hits: 010@2: (3, 5, 6, 4, 6, 6, 6, 6, 6, 3)
Rolls: 10@3; Total Hits: 610@3: (1, 6, 2, 4, 2, 3, 5, 5, 2, 3) -
freakin crap…
kar - inf, arm vs. inf
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
kar cwol
NC
rus - 8 inf, 3 arm (bel)
kar - AA (bel)
cau - 3 inf, 8 arm, AA (ukr)
arc - AA (rus)
rus - AA (cau)
z8 - sub (z13)place 4 inf (cau)
place art, arm (rus)collect 28, has 28
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let’s edit that a bit.
5 of the armor from ukr go to russia instead of cau
map.
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Hey Bold…can you check the non-combat moves against the map? I got Rus with 8inf art 12arm, Cau with 8inf 3arm, and Bel with inf 3 UK ftr. Your map has Rus with 8inf art 11arm, Cau with 7inf 4arm, and Bel with 2inf 3 UK ftr…thanks! Just wanted to make sure which one is correct before moving on.
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map is correct, typing is wrong. go with the map, thanks for asking.
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One more thing I just noticed…7 inf ended up in Manchuria with 2 Jap inf…I moved them back to Buryatia
Jap4-Buy: 5arm, cv, 2ftr…save 0
CM
- sub 6ftr sz36/2bmr Jap => sz61 dd
A-sub 6ftr 2bmr
Rolls: 1@2 6@3 2@4; Total Hits: 51@2: (4)6@3: (4, 2, 2, 1, 1, 5)2@4: (5, 4)
D-dd
Rolls: 1@2; Total Hits: 01@2: (5) -
sz61 cwol
NCM
2inf Mad/arm FIC/3ftr Egy => Ind
inf arm, aa gun Aus => Sum
cru sz39/3sub sz36 => sz38
dd 3cv 2bb sz36 => sz62
2bmr sz61 => Jap
6ftr sz61 => sz62
inf art Jap => ManMobilize
3arm in Ind
2arm in FIC
cv 2ftr in sz62Collect: 58
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Oops actually that was a combat move I planned to do but completely forgot to type or resolve… wow. I definitely want to do that move and it affects your jap move of course… if you will allow me to do the battle, that’s why the men were there and why I parked the destroyer in 61 to block you from man…
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Ok, no problem at all. Go ahead and do it and I will just redo Japan
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Ok thanks. I so rarely have attacked manchuria with Russia I guess I was blind to it. I will go ahead and resolve and you can redo Japan.
You don’t need to redo the z61 battle though, you should not take a hit. Unless you decide not to bring in the sub of course.
Ok let’s go with man
Rolls: 7@1; Total Hits: 17@1: (4, 4, 1, 4, 5, 6, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
Man 2
Rolls: 6@1; Total Hits: 06@1: (3, 6, 3, 6, 2, 3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Man 3
Rolls: 6@1; Total Hits: 06@1: (6, 6, 2, 5, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Man 4 - thank goodness i hit in round 1!
Rolls: 6@1; Total Hits: 06@1: (2, 6, 5, 2, 4, 5)
Rolls: 1@2; Total Hits: 11@2: (1) -
geez guys cmon
man 5
Rolls: 5@1; Total Hits: 15@1: (3, 5, 3, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
ok man cwlo 2 inf
just use the previous map, everything else is the same. sorry can’t post a map right now.
thanks.
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Well, all things being said, the Manchuria move does constitue a few changes on Japan’s strategy…
Jap4-Buy: inf, art, 5 arm, trn, dd, cru…save 0
CM
sz61 battle which was decided alreadyNCM
2inf Mad => Ind
inf arm FIC => Ind
3ftr Egy => Ind
inf art arm Aus => Sum
cru sz39 => sz38
dd 2sub sz36 => sz38
sub 3cv 6ftr 2bb trn sz36 => sz62
ftrs sz61 => sz62
bmr sz36 => JapMobilize
art in Jap
inf arm in FIC
3arm in Ind
trn dd cru in sz62Collect: 50





