Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs11 L '41 souL (Axis) v. Boldfresh (Allies +11) -tech
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z5 cwlo ftr
lib - inf, art, ftr vs. 2 inf
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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lib 2
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
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lib 3 :roll:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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it’s coming in waves right now. overall i’d say that was a bottom 5% result. guess i coulda planned for it by taking one more infantry into libya but if you’re always planning for bottom 10-20% you’re screwed… :roll:
lib cwlo inf, art, ftr! not taken
NC
gbr - ftr (z5), bom (z13)
rho - 2 inf (saf)
trj - inf (egy)
per - 2 inf, art, AA (ind), 2 inf (trj), arm (egy)
z45 - trn, des (z41)
z2 - trn, des (z9)place des, acc, bat (z2)
collect 32, has 33.
off to a crappy crappy start for the allies overall (other than the one small bright spot of bst defense).
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Ya, I had to go conservative with Jpn considering what COULD have happened in the euro theater.
Ita1:
Purchase:
trn infcombat:
trn 14 load inf art ita -> 15 unload egy
2 ca 14 -> 15 *support egyegy
aRolls: 2@2 2@3; Total Hits: 22@2: (6, 5)2@3: (3, 3)
dRolls: 1@2; Total Hits: 01@2: (4)
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egy twol
ncm:
inf blk -> bul
inf arm blk -> egy
ftr ita -> libmobilize:
inf ita, trn 14collect:
12+10=22, has 22 -
USA with 40 buys 2 subs, des, bat
China gets 2 inf
CM
none
NC
wca - inf (ala), inf (cus), inf, AA, bom (wus), bom (eus)
pan - inf, art (eus)
z2 - ftr (wus), ftr (eus)
eca - AA (eus)
z20 - trn, des (z10)
z56 - ftr (haw), des, acc, ftr (z44)place 2 subs, des, bat (z56)
collect 55, has 55
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where do you want your chinamen?
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sorry not used to having them
put them in chi with the fighter and move the inf from yun to sik
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Ger2:
Purchase:
5 inf art 4 armcombat:
bmb nwy -> kar *sbr
bmb ger -> cau *sbr
inf epl, ftr pol -> bel
2 inf pol, ftr nwy, bmb ger -> bstkar
Rolling 1d6:
(2)cau
aaRolls: 1@1; Total Hits: 01@1: (3)
dmgRolling 1d6:
(6)bst
aRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 4)1@3: (6)1@4: (5)
dRolls: 1@2; Total Hits: 01@2: (5)
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6 dmg cau, 2 dmg kar
bst
aRolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 3)1@3: (1)1@4: (1)
dRolls: 1@2; Total Hits: 01@2: (6)
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bst twol
bel
aRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
dRolls: 1@2; Total Hits: 11@2: (1)
aRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
dRolls: 1@2; Total Hits: 11@2: (1)
aRolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (5)
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bel cleared, not taken.
ncm:
2 inf art alg -> lib
arm lib -> egy
2 ftr alg, bmb cau, inf art 2 arm ukr, art epl, inf pol -> bul
inf art ger, 3 arm ukr, ftr bel -> pol
bmb ftr bst, bmb kar -> ger
sub 6 -> 5mobilize:
5 inf art 4 arm gercollect:
33+10=43, has 43 -
with 34 russia buys 2 rpr to kar, 4 inf, 4 arm
CM
epl () - inf (euk)
nwy (inf) - 2 inf, art (fin)
bst (2 inf) - 2 inf (kar), arm (rus)
ukr (inf) - 12 inf, 2 art, 2 arm (cau), 2 arm (rus)combat:
nwy - 2 inf, art vs. inf
Rolls: 1@1 2@2; Total Hits: 21@1: (6)2@2: (2, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
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nwy cwol
bst - 2 inf, arm vs. 2 inf
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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bst 2
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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bst cwlo inf
ukr - 12 inf, 2 art, 4 arm vs. inf
Rolls: 10@1 4@2 4@3; Total Hits: 810@1: (6, 3, 1, 4, 2, 3, 1, 1, 3, 2)4@2: (2, 3, 3, 1)4@3: (3, 2, 3, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
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ukr cwlo inf
NC
ukr - AA (cau)
kar - 2 inf, AA (fin)
stc - 7 inf (bry)
arc - inf (ura)
nov - inf (eve)
z12 - sub (z2)place 2 inf (kar)
place 2 inf, 4 arm (rus)collect 35 + 5 NO, has 40
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Jpn2:
Purchase:
bb 2 ddcombat:
2 inf hup, ftr kia -> sik
arm fuk -> yun -> sik
trn 61 load 2 inf kwa -> 50 unload phi *support bb ca
trn 62 load art jpn -> 60 load inf -> 50 unload phi
2 ftr 62 -> phi
trn 37 load inf art fic -> 34 unload trj
ftr 37 -> trj
trn 38 load 2 inf -> 35 unload ind
trn 49 load inf -> 35 unload ind
2 inf bur, ftr fic -> ind
3 inf sui -> nin
trn 62 load inf jpn unload bryind
aRolls: 5@1 1@3; Total Hits: 25@1: (1, 3, 2, 3, 3)1@3: (3)
dRolls: 1@2; Total Hits: 01@2: (3)
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ind twol
phi
aRolls: 2@1 2@2 3@3 1@4; Total Hits: 42@1: (5, 5)2@2: (5, 1)3@3: (4, 3, 2)1@4: (2)
dRolls: 2@2; Total Hits: 02@2: (3, 4)