EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5

  • '18 '17 '16 '11 Moderator

    You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn.  So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.

    You might want to double check that and get back to me.

  • 2007 AAR League

    @Cmdr:

    You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn.  So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.

    You might want to double check that and get back to me.

    Nope, the only exception is the turn Germany declares war on the Soviet Union and Germany had ships in the same sea zone as russia.

  • 2007 AAR League

    @Cmdr:

    You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn.  So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.

    You might want to double check that and get back to me.

    _Europe 1940 Rules (They Govern G40) Page 13

    Sea Units Starting in Hostile Sea Zones
    Ath the beginning of the Combat Move phase, you may already have sea units in spaces containing enemy units that were there at the start of your turn.  For example, an enemy may have built new sea units in a sea zone where you have surface warships.  When your turn comes around again, you are sharing that sea zone with enemy forces.

    If you are sharing a sea zone with surface warships (not submarines and\or transports) belonging to a power with which you are at war, this situation requires you to do one of the following._

    • Remain in the sea zone and conduct combat.

    • Leave the sea zone, load units if desired, and conduct combat elsewhere

    • Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or

    • Leave the sea zone and conduct no combat

    _Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.

    This has been the standard rule that has gone unchanged throughout the various versions of A&A.  I don’t understand why you are questioning it now after all the games we’ve played, and the numerous times we’ve discussed this very rule.  :-(_


  • (not submarines and\or transports) you may be confusing this part. Its refering to the enemies subs and transports. If the enemy has a sub or transport you may load units on only if your transport is being escorted by one of your own warships. You cannot load a transport if there are enemy surface warships in the same seazone.

  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(16)

    • 4 Infantry
    • 1 Artillery

    Combat Moves:

    Destroyer disengage SZ 98
    2 Cruisers, Battleship, 3 Transports disengage SZ 98
    Infantry from Kenya to Congo

    NCM as per map

    Build: 4 Infantry, Artillery in S. Italy

    Collect: 12 IPC - 1 CRD Kenya


    Germany:

    Buy(55)

    • 3 Destroyers
    • 5 Infantry
    • 1 Artillery
    • 2 Armor

    Combat Moves:

    2 Fighters, 2 Tactical Bombers from Alexandria to SZ 81
    Strategic Bomber from W. Germany to SZ 81
    Infantrey from Frnace to W. France
    Submarine, 2 Tactical Bombers from SZ 112 to SZ 104

    Combat:

    SZ 104:
    Attacker:
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    SZ 81:
    Attacker:
    DiceRolls: 2@3 3@4; Total Hits: 32@3: (5, 1)3@4: (6, 2, 3)
    Defender:
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (3, 4)2@3: (5, 1)

    (No Airbase in Egypt, no scramble orders.  Same for Jordan and Sudan, but no one would expect an airbase in those territories.)

  • '18 '17 '16 '11 Moderator

    Loss of Tactical Bomber for Germany.  Assuming Destroyer, Carrier gone.

    Round 2:
    Attacker:
    DiceRolls: 2@3 2@4; Total Hits: 32@3: (3, 5)2@4: (1, 1)
    Defender:
    DiceRolls: 2@3; Total Hits: 22@3: (1, 1)

  • '18 '17 '16 '11 Moderator

    SZ 104 cleared without loss
    SZ 81 cleared iwth 2 fighters remaining

    NCM:

    Per map. (Big thing changing are fighters from Germany and SZ 81 going to Alexandria.)

    Other big thing is the infnatry in N. Italy going to the transport in SZ 97 (one of the transports)

    Build: 3 Destroyers in SZ 112
    Build: 5 Infantry, Artillery, 2 Armor in E. Germany

    Collect: 46 IPC + 10 NO = 56 IPC


    You forgot a control marker on Siam.  Double check India’s collect income and make sure you collected for it, or don’t and live in fear!

    I skipped France, given it is not doing anything to me yet.

    EMvJen_Game05_AA40_03Agermany.AAM

  • 2007 AAR League

    @Cmdr:

    I skipped France, given it is not doing anything to me yet.

    Once Again you jumped the gun and have created another situation.  I had planned on moving the French DD to SZ81.

  • '18 '17 '16 '11 Moderator

    2 Cruisers, 2 Destroyers, 1 Aircraft Carrier defending against 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber

    Attacker:
    DiceRolls: 2@3 3@4; Total Hits: 32@3: (5, 5)3@4: (1, 4, 2)
    Defender:
    DiceRolls: 3@2 2@3; Total Hits: 13@2: (5, 4, 4)2@3: (1, 6)

  • '18 '17 '16 '11 Moderator

    1 Damaged Carrier, 2 Cruisers defending against 2 Fighters, 2 Tactical Bombers

    Attacker:
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (5, 6)2@4: (4, 1)
    Defender:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (6, 5)

  • '18 '17 '16 '11 Moderator

    2 Fighters, 1 Tactical Bomber attacking 1 Cruiser

    Attacker:
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (4, 5)1@4: (6)
    Defender:
    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • '18 '17 '16 '11 Moderator

    I still find the most annoying thing in the world to be when none of the attacks and none of the defenders hit.  Wasting 15 seconds of my life!

    Attacker:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (2)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '18 '17 '16 '11 Moderator

    Only change to the map:  French destroyer from Madagascar that was moved to SZ 81 is lost at sea.

    EMvJen_Game05_AA40_03Agermany.AAM

  • 2007 AAR League

    Let’s see if I can post now.

  • 2007 AAR League

    Trying again to see if I can post anything to the boards.

  • '18 '17 '16 '11 Moderator

    Hmm, said you posted, then nothing here. lol.  Go figure.

  • 2007 AAR League

    Seems I can view the boards, recieve and send PM’s but can’t post.

  • 2007 AAR League

    Let’s see if I’m allowed to post yet.

  • 2007 AAR League

    DJ said he marked some stuff as not spam, can I post yet?

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