Jim010 vs Questioneer AAG40 2+ lowluck

  • Customizer

    Do you scramble in sz110 or sz111?

    jimandstirl_vs_Questioneer_1ager.AAM


  • Nay to both- wow its different playing low luck- takes a little of the luster off the game since you kinda know whose gonna win battle- interesting way to play.

  • Customizer

    Battle of sz106
    1 sb vs 1 DD, 1 TT

    first hit wins

    att
    1 sb = remainder 2

    DiceRolls: 5@2; Total Hits: 35@2: (2, 3, 2, 4, 1)

    def
    1 DD = remainder 2

    DiceRolls: 5@2; Total Hits: 05@2: (5, 5, 6, 5, 3)

  • Customizer

    I better post this, as subs make things complicated.

    a) Submarines
    There are two possibilities to attack with Submarines:
    Submarines can use their 1st strike as usual, then their attack values will be handled separately. Or you decide to add the value of the subs (or a part of it) to the attack value of the rest of the attacking force, and forgo their 1st strike capability. (Please note that subs still cannot hit air. Ex.: If 2 subs 1ftr score 2 hits vs 1ac 2ftr only one air unit can be choosen as casuality)
    If and only if the 1st strike can really have an effect the attacker have to ask the defender if he wants to use his 1st strike for his subs or if he wants to add their defense value to the total defense value. (Else he uses the default of adding it.)
    Same is true for the attacker: If and only if the 1st strike can really have an effect the attacker may shoot with his subs seperately, else he has to add their attack value to the total attack value.
    To fire seperatly only check the subs in the LL dice server and roll attacker only. Then roll for rest of attackers and defenders.
    Example: Japan attacks with 4 Sub, 1 BB, 2 Ftr vs. 2 Trn, 1 AC, 1 Ftr
    The value of the subs is 4x2 = 8. So, one sub-hit is guaranteed, and Japan has to throw a 2 or less to hit one more unit.
    Then the rest attacks (10 : 6 = 1 rem 4), and hits one more unit, and if Japan throws a 4 or less, one more unit is hit. But Japan can also decide, that only 3 Subs do their first shot and the 4th Sub fights with the BB and the fighter.
    Then it has 1 Sub hit (3x2 : 6 rem 0) and the rest have 2 hits, because the one sub increase the offense value up to 12. (12 : 6 =2).
    Please note that in this example the Subs 1st shot really has an effect because hit Transports or Aircraftcarrier could not fire back indeed.

    Here’s  the rest of the lowluck rules, by the way.

    http://aamc.net/bunker/forumsql/forum/forum_posts.asp?TID=74

  • Customizer

    Since you have a DD, I will add the 1st strike into the rest of the units.

    att
    15 pips = 2 hits remainder 3

    DiceRolls: 1@3; Total Hits: 11@3: (1)

    def
    6 pips = 1 hit

  • Customizer

    lose sb

    Battle of sz112
    1 BB, 1 CA vs 2 CA

    att
    7 pips = 1 hit r1

    DiceRolls: 1@1; Total Hits: 01@1: (2)

    def
    6 pips = 1 hit

  • Customizer

    dmg BB

    sz112 2

    att
    7 pips = 1 hit

    def
    3 pips = r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • Customizer

    lose CA

    Battle of sz110
    2 sb, 3 fht, 3 tac vs 1 BB, 1 CA

    forego 1st strike

    att
    25 pips = 4 hits

    def
    7 pips = 1 hit r1

    DiceRolls: 1@1; Total Hits: 01@1: (4)

  • Customizer

    lose 1 sb

    Battle of Yugo
    5 inf, 3 tanks, 1 fht, 1 tac vs 5 inf

    att
    21 pips = 3 hits r3

    DiceRolls: 1@3; Total Hits: 11@3: (2)

    def
    10 pips = 1 hit r4

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • Customizer

    lose 1 inf

    Yugo 2

    att
    20 pips = 3 hits

    def
    2 pips = r2

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • Customizer

    Battle of France

    4 inf, 4 mec, 3 art, 5 tanks vs 7 inf, 2 art, 2 tanks, 1 fht

    att
    32 pips = 5 hits r2

    DiceRolls: 1@2; Total Hits: 01@2: (4)

    def
    28 pips = 4 hits r4

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • Customizer

    lose 4 inf, 1 mec

    Paris 2

    att
    27 pips = 4 hits r3

    DiceRolls: 1@3; Total Hits: 01@3: (6)

    def
    18 pips = 3 hits

  • Customizer

    lose 3 mec

    Paris 3

    att
    21 pips = 3 hits

    def
    10 pips = 1 hit r 4

    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • Customizer

    Give me a minute, I’m working something out.

  • Customizer

    Wge to Hol
    1 AA

    sz111 to Wge
    1 bmb

    Ger to Wge
    1 AA

    sz111 to sz112
    1 fht

    sz110 to Hol
    3 fht, 1 tac

    sz110 to Wge
    2 tac

    Place

    sz112

    1 CV, 1 sb, 1 TT

    Collect

    $49 + $1 + $19 = $69

    map

    jimandstirl_vs_Questioneer_1ager.AAM


  • USSR 1

    Buy- $37- 5inf, 3tnk, 1art- no change

    NCM- on map- is this OK???

    Placement-3inf on SUkr, 2inf, 1art on Novg, 3tnk on Rus

    Collect Income- $37

    jimandstirl_vs_Questioneer_2brus.AAM

  • Customizer

    We agreed to moves being typed out.

    I’m sorry, but I’m not playing otherwise.


  • That’s fine- I’ll type them out when I get the chance.  They are typical R1 NCM moves though.  Just wondered, some people don’t mind the NCMs not typed out (just the CMs).  I’ll have to get to this later.

  • Customizer

    For next time.

  • Customizer

    Stirling wants a piece of this.  He’d like Japan.  He helped me develope the India Crush.  We talk just about everynight and collaborate on my games by phone.

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