@cwglee51 Hey what version of tripleA is this?
11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no tech
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@PGMatt:
yeah, that should be enough for you to take out Cauc with even normal dice. I’ll keep my bomber for last if you choose to attack there.
you know me….here I come
Ger2-Buy: 3inf, 2art, 2arm, 2ftr…save 0
CM
- inf bmr Lib/arm Egy/inf art Ukr/arm Epl/ftr Pol/bmr Ger => Cau 6inf bmr
- 4inf Fin => Kar
- arm Egy => Sud => Feq
- 3inf Epl => Euk inf
Cau aa gun
ftr, 2bmr
Rolls: 1@1 2@1; Total Hits: 01@1: (5)2@1: (3, 4) -
Cau
A-2inf art 2arm ftr 2bmr
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 31@1: (2)2@2: (5, 6)3@3: (3, 6, 1)2@4: (3, 6)
D-bmr 6inf
Rolls: 1@1 6@2; Total Hits: 21@1: (4)6@2: (6, 6, 6, 1, 3, 1) -
Cau-2
A-art 2arm ftr 2bmr
Rolls: 1@2 3@3 2@4; Total Hits: 21@2: (2)3@3: (2, 5, 5)2@4: (5, 5)
D-bmr 3inf
Rolls: 1@1 3@2; Total Hits: 11@1: (5)3@2: (2, 3, 4) -
my bombers are about worthless! :x
Cau-3
A-2arm ftr 2bmr
Rolls: 3@3 2@4; Total Hits: 43@3: (2, 4, 3)2@4: (2, 1)
D-bmr inf
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4) -
Cau twlo 2inf art
Euk
A-3inf
Rolls: 3@1; Total Hits: 03@1: (6, 3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Euk-2
A-3inf
Rolls: 3@1; Total Hits: 03@1: (4, 6, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Euk-3
A-3inf
Rolls: 3@1; Total Hits: 03@1: (2, 4, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Well…
Euk-4
A-3inf
Rolls: 3@1; Total Hits: 13@1: (2, 3, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Euk twlo inf
NCM
5arm Bst => Ukr
2art Bst => Pol
inf Pol => Epl
ftr 2bmr Cau => Ukr
6inf art aa gun Ger => FraMobilize
3inf 2art 2arm 2ftr in GerCollect: 58
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well isn’t that just ducky
USSR 2
Buy w/31: Arm (x6) spend 30 save 1
Combat
#1 vs KAR Inf (x4)
Inf (x8), Rt BelDice
Rolls: 7@1 2@2; Total Hits: 37@1: (1, 3, 2, 6, 1, 1, 5)2@2: (5, 4)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 4)#2 vs e.Uk Inf (x2)
Inf (x4), Rt Bel#3 vs Cau Arm (x2)
Inf (x5) Rus
Arm (x2) Bel -
#1 vs KAR Inf
Inf (x6), Rt BelDice
Rolls: 5@1 2@2; Total Hits: 25@1: (5, 2, 3, 1, 1)2@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
#1 vs KAR LWLO Inf (x2); Inf (x6), Rt remain
#2 vs e.Uk Inf (x2)
Inf (x4), Rt BelDice
Rolls: 3@1 2@2; Total Hits: 13@1: (1, 6, 5)2@2: (5, 5)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
#2 vs e.Uk Inf
Inf (x4), Rt BelDice
Rolls: 3@1 2@2; Total Hits: 33@1: (1, 1, 3)2@2: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
#2 vs e.Uk LWOL; Inf (x4), Rt remain
#3 vs Cau Arm (x2)
Inf (x5) Rus
Arm (x2) BelDIce
Rolls: 5@1 2@3; Total Hits: 35@1: (1, 5, 3, 6, 4)2@3: (2, 1)
Rolls: 2@3; Total Hits: 02@3: (4, 5) -
#3 vs Cau LWOL; Inf (x5), Arm (x2) remain
Well, really couldn’t have asked for a better attack round.
NCM
AA Bel m Kar
Inf Yak m FarBuild: Arm (X6) rus
collect: 31 + 1 saved = 32
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@PGMatt:
Well, really couldn’t have asked for a better attack round.
To quote someone who recently said…well isn’t that just ducky :)
Jap2-Buy: 2 IC, 2 arm…save 0
CM
- 2inf Kwa/inf Iwo/art Jap/2inf Man/ftr sz62/2ftr sz60 => Bry 5inf
- 2inf Sum => Bur
- 2inf art arm Phi/2inf Bor/cru bb sz50/ftr sz37 => Aus 3inf art
- inf Man => Sui
- inf Fuk => Hup
- 2inf Fuk => Yun
Bry
A-5inf art 3ftr
Rolls: 4@1 2@2 3@3; Total Hits: 44@1: (5, 3, 6, 1)2@2: (4, 1)3@3: (1, 1, 5)
D-5inf
Rolls: 5@2; Total Hits: 15@2: (1, 3, 6, 3, 5) -
Bry-2
A-4inf art 3ftr
Rolls: 3@1 2@2 3@3; Total Hits: 13@1: (3, 5, 3)2@2: (5, 2)3@3: (4, 5, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Bry twlo 2inf
Aus
aa gun
Rolls: 1@1; Total Hits: 01@1: (4) -
Aus
A-4inf art arm ftr cru bb
Rolls: 3@1 2@2 3@3 1@4; Total Hits: 43@1: (6, 2, 1)2@2: (1, 1)3@3: (4, 6, 3)1@4: (6)
D-3inf art
Rolls: 4@2; Total Hits: 04@2: (4, 3, 6, 5) -
Aus twol
NCM
3ftr Bry/ftr FIC/cv sz60 => sz62
ftr Aus/ftr FIC/cv sz37 => sz39
ftr FIC => EgyMobilize
2arm in Jap
IC in Sum
IC in ManCollect: 52





