EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5

  • 2007 AAR League

    R2
    Purchase $37
    1mIC
    3inf, 1art, 2tnk

    CM:  None

    NCM:  Per Map

    Place Units:
    1inf, 2tnk-Nov
    2inf, 1art-Sukr
    1mIC-Nukr

    Collect $37

    EMvJen_Game05_AA40_02Brussia.AAM

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(40)

    • 2 Transports
    • 1 Fighter
    • 2 Destroyers

    Declare War

    • England
    • Australia
    • France
    • America

    Combat Moves:

    Infantry, Aritllery form Japan to Guam
    2 Fighters, 2 Strategic Bombers from KWA to SZ 21
    Infantry fro SIAM to FIC
    3 Infantry, Artillery from KSI to HON
    Infantry, Artillery from Japan to PHI
    3 Infantry, Artillery from KSI to HON
    Infantry from KWA to Borneo
    Infantry, Artillery from KWA to PHI
    Submarine, Fighter, Tactical Bomber from SZ 36 to SZ 37
    Submarine from SZ 36 to SZ 42
    Infantry, Artillery from HON to YUN
    5 Tactical Bombers from KWA to YUN
    Fighter, Tactical Bomber to Philippines from SZ 36

    Combat:

    Philippines:
    Attacker:
    DiceRolls: 4@2 1@3 1@4; Total Hits: 34@2: (4, 5, 5, 2)1@3: (1)1@4: (1)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

  • '18 '17 '16 '11 Moderator

    Yunnan:
    Attacker:
    DiceRolls: 2@2 5@3; Total Hits: 42@2: (2, 6)5@3: (4, 3, 5, 3, 2)
    Defender:
    DiceRolls: 5@2; Total Hits: 15@2: (3, 1, 3, 5, 3)

  • '18 '17 '16 '11 Moderator

    Round 2:
    Attacker:
    DiceRolls: 1@2 5@3; Total Hits: 21@2: (3)5@3: (6, 2, 4, 4, 2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Hong Kong:
    Attacker:
    DiceRolls: 2@1 2@2; Total Hits: 22@1: (2, 2)2@2: (1, 2)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

  • '18 '17 '16 '11 Moderator

    SZ 37:
    Attacker:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (3)1@3: (3)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Guam:
    Attacker:
    DiceRolls: 5@3; Total Hits: 15@3: (2, 5, 6, 5, 4)
    Defender:
    DiceRolls: 1@4; Total Hits: 01@4: (6)

    Gunna assume you scramble and face the attacking fighters, else you face the ground forces the bombers and a pair of fighters…this way you can get a fighter, maybe

  • '18 '17 '16 '11 Moderator

    Results:

    Philippines taken with Infantry, 2 Artillery
    FIC twol, mt
    Yunnan taken with Artillery
    Hong Kong taken with 2 infantry, artillery
    SZ 37 cleared wtihout loss
    SZ 42 transport sunk, undefended
    Guam twol

    NCM:

    2 Fighters from Guam to SZ 21
    Carrier from SZ 6 to SZ 21
    2 Strategic Bombers to Formosa
    Fighter, Tactical Bomber from Philippines to SZ 35
    Carrier, 2 Destroyers to SZ 35
    2 Destroyers, 2 Cruiser, 2 Battleships, 2 Carriers to SZ 6
    3 Fighters, Tactical Bomber to Z 6
    3 Fighters to Japan
    5 Tactical Bombers to ANH
    9 Infantry, 2 Artillery, MI, AA Gun from Jeh to ANH
    Fighter, Tactical Bomber from SZ 37 to KWA
    Fighter form Korea to KSI
    Armor from KWA to KSI

    Build: 2 Transports, 2 Destroyers, Fighter in SZ 6/Japan

    Collect: 41 IPC

    Note: 3 Fighters will scramble from Tokyo to defend the SZ 6 against American aggression!

    I did not physically upgrade your complexes.

    EMvJen_Game05_AA40_02Cjapan.AAM

  • 2007 AAR League

    US2
    Purchase $52
    1CV, 2DD, 2SS, 1TP
    Save $1

    DOW: All the Bad Guys

    CM:
    1SS sz54>sz43 (1TP)

    NCM: Per Map

    Place Units:
    1CV, 1DD, 2SS-SZ10
    1DD, 1TP-SZ101

    Collect 50+1 saved +20=71

    EMvJen_Game05_AA40_02Dus.AAM

  • 2007 AAR League

    China 2
    Purchase $15
    5inf

    CM:
    Yun (1art)
    1inf Kwe
    6inf, 1fgt Sze

    Dice…

    Yun rd1
    A: 7inf, 1fgt
    DiceRolls: 7@1 1@3; Total Hits: 07@1: (2, 4, 6, 2, 3, 2, 2)1@3: (4)
    D: 1art
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    :? :? :?

    Yun rd2
    A: 7inf, 1fgt
    DiceRolls: 7@1 1@3; Total Hits: 17@1: (6, 3, 5, 3, 6, 4, 6)1@3: (2)
    D: 1art
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2007 AAR League

    Results:
    Yun taken, 1inf lost.

    NCM: Per Map

    Place Units:
    1inf-Kwe
    4inf-Yun

    Collect 9+6=15

    EMvJen_Game05_AA40_02Echina.AAM

  • 2007 AAR League

    UK2
    London:
    Purchase $39
    1DD
    3inf, 1art, 3tnk

    India:
    Purchase $17
    3inf, 2mech

    CM:
    TJ (4inf, 2tnk)
    2inf Egypt via 1tp sz81
    2inf, 2art, 1tnk Egypt
    1tac Sudan
    1fgt, 1tac sz76
    1CA sz76>sz81 bombardment
    1CA sz81 bombardment

    Sia (1inf)
    3inf Shn
    1fgt India

    Dice…

    TJ rd1
    A: 3inf, 2art, 1tnk, 1fgt, 2tac, 2CA
    DiceRolls: 1@1 4@2 3@3 2@4 2@3; Total Hits: 61@1: (6)4@2: (1, 6, 2, 5)3@3: (3, 5, 6)2@4: (3, 5)2@3: (2, 1)
    D: 4inf, 2tnk
    DiceRolls: 4@2 2@3; Total Hits: 24@2: (2, 4, 4, 1)2@3: (4, 4)

  • 2007 AAR League

    Sia rd1
    A: 3inf, 1fgt
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 5, 6)1@3: (2)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    Results:
    TJ taken, 2inf lost.
    Sia taken, no losses.

    Activate Minors:
    1inf Epr>Cpr

    NCM: Per Map

    Place Units:
    1DD-SZ98
    2tnk-Egy
    3inf, 1art, 1tnk-London
    3inf, 2mech-India

    Collect
    London:
    30-3 crd=27
    India:
    10-2 crd=8

    EMvJen_Game05_AA40_02Fbritain.AAM


  • @Emperor:

    DOW: All the Bad Guys

    :lol: :lol:

  • 2007 AAR League

    Anzac2
    Purchase $14
    1mIC
    Save $2

    CM:
    1inf Nsw>Dgu (mt)

    NCM: Per Map

    Place Units:
    1mIC-Que

    Collect 14+10-2=22

    EMvJen_Game05_AA40_02Ganzac.AAM

  • '18 '17 '16 '11 Moderator

    You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn.  So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.

    You might want to double check that and get back to me.

  • 2007 AAR League

    @Cmdr:

    You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn.  So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.

    You might want to double check that and get back to me.

    Nope, the only exception is the turn Germany declares war on the Soviet Union and Germany had ships in the same sea zone as russia.

  • 2007 AAR League

    @Cmdr:

    You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn.  So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.

    You might want to double check that and get back to me.

    _Europe 1940 Rules (They Govern G40) Page 13

    Sea Units Starting in Hostile Sea Zones
    Ath the beginning of the Combat Move phase, you may already have sea units in spaces containing enemy units that were there at the start of your turn.  For example, an enemy may have built new sea units in a sea zone where you have surface warships.  When your turn comes around again, you are sharing that sea zone with enemy forces.

    If you are sharing a sea zone with surface warships (not submarines and\or transports) belonging to a power with which you are at war, this situation requires you to do one of the following._

    • Remain in the sea zone and conduct combat.

    • Leave the sea zone, load units if desired, and conduct combat elsewhere

    • Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or

    • Leave the sea zone and conduct no combat

    _Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.

    This has been the standard rule that has gone unchanged throughout the various versions of A&A.  I don’t understand why you are questioning it now after all the games we’ve played, and the numerous times we’ve discussed this very rule.  :-(_

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