Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no tech
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No, two fighters down first turn is a pretty good round for the Allies.
UK 1Buy w/44 IPC: BB, CA, Tr, Inf spend 42 save 2
Combat
#1 vs z5 Tr
Ft UK#2 vs z6 CA, SS
BB z2
CA z12
Ft, Bm UK#3 vs Nwy (conditional)
Inf (x2) UK via Tr z2 from z6Well, I can’t really dice anything until your sub fights or dives, so again, you might as well fight that battle #2.
Don’t forget to roll the BB/CA seperate from the fighter/bomber if you fight with the sub, as I don’t have a DD to attack with.NCM
Inf w.Ca m e.Ca
Tr, DD z9 m z1
Inf (x2) T-J m Per
Inf Bur m Ind
All planes z5 and z6 that survive land UKBuild: BB, CA, Tr z6; Inf UK
collect: 35 + 2 saved = 37
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I might as well fight with the sub…maybe I get lucky
sz6
A-cru bb (first 2 dice) ftr bmr(second set)
Rolls: 1@3 1@4 1@3 1@4; Total Hits: 21@3: (2)1@4: (5)1@3: (1)1@4: (6)
D-sub cru
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3) -
I almost did :)
sz6 cwol
Ita1-Buy: 2inf art…save 0
CM
- inf Blk/art Ita with cru bb support => Cau 9inf bmr
Cau
A-inf art cru bb
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 3)1@3: (3)1@4: (2)
D-bmr 9inf
Rolls: 1@1 9@2; Total Hits: 61@1: (4)9@2: (2, 2, 5, 1, 3, 1, 3, 1, 1) -
Nice D by the Russian infantry…but a nice attack by the Italians as well
Cau hwlo 3inf
NCM
cru sz14 => sz15
inf arm ftr Ita/arm Blk => Fra
2inf Lib => Alg
inf Blk => GerMobilize
2inf art in ItaCollect: 15
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yeah, that should be enough for you to take out Cauc with even normal dice. I’ll keep my bomber for last if you choose to attack there.
USA 1
China gets Inf (x3)
USA w/40: Bm (x2), Cv spend 38 save 2No combat
NCM
Inf Hup m Sik
Inf Sui m Nin
Inf, Rt e.US m e.Ca
DD, TR z10 m z1
CV, DD z44 m z56
Ft z44, ft Haw, Ft e.us ft w.us m z56
Bm e.us, B w.us m w.ca
Inf c.us, w.us, ala m w.caBuild: CV z56, Bm (x2) w.us
Collect: 48 + 2 saved = 50
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@PGMatt:
yeah, that should be enough for you to take out Cauc with even normal dice. I’ll keep my bomber for last if you choose to attack there.
you know me….here I come
Ger2-Buy: 3inf, 2art, 2arm, 2ftr…save 0
CM
- inf bmr Lib/arm Egy/inf art Ukr/arm Epl/ftr Pol/bmr Ger => Cau 6inf bmr
- 4inf Fin => Kar
- arm Egy => Sud => Feq
- 3inf Epl => Euk inf
Cau aa gun
ftr, 2bmr
Rolls: 1@1 2@1; Total Hits: 01@1: (5)2@1: (3, 4) -
Cau
A-2inf art 2arm ftr 2bmr
Rolls: 1@1 2@2 3@3 2@4; Total Hits: 31@1: (2)2@2: (5, 6)3@3: (3, 6, 1)2@4: (3, 6)
D-bmr 6inf
Rolls: 1@1 6@2; Total Hits: 21@1: (4)6@2: (6, 6, 6, 1, 3, 1) -
Cau-2
A-art 2arm ftr 2bmr
Rolls: 1@2 3@3 2@4; Total Hits: 21@2: (2)3@3: (2, 5, 5)2@4: (5, 5)
D-bmr 3inf
Rolls: 1@1 3@2; Total Hits: 11@1: (5)3@2: (2, 3, 4) -
my bombers are about worthless! :x
Cau-3
A-2arm ftr 2bmr
Rolls: 3@3 2@4; Total Hits: 43@3: (2, 4, 3)2@4: (2, 1)
D-bmr inf
Rolls: 1@1 1@2; Total Hits: 01@1: (6)1@2: (4) -
Cau twlo 2inf art
Euk
A-3inf
Rolls: 3@1; Total Hits: 03@1: (6, 3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Euk-2
A-3inf
Rolls: 3@1; Total Hits: 03@1: (4, 6, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Euk-3
A-3inf
Rolls: 3@1; Total Hits: 03@1: (2, 4, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Well…
Euk-4
A-3inf
Rolls: 3@1; Total Hits: 13@1: (2, 3, 1)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Euk twlo inf
NCM
5arm Bst => Ukr
2art Bst => Pol
inf Pol => Epl
ftr 2bmr Cau => Ukr
6inf art aa gun Ger => FraMobilize
3inf 2art 2arm 2ftr in GerCollect: 58
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well isn’t that just ducky
USSR 2
Buy w/31: Arm (x6) spend 30 save 1
Combat
#1 vs KAR Inf (x4)
Inf (x8), Rt BelDice
Rolls: 7@1 2@2; Total Hits: 37@1: (1, 3, 2, 6, 1, 1, 5)2@2: (5, 4)
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 4)#2 vs e.Uk Inf (x2)
Inf (x4), Rt Bel#3 vs Cau Arm (x2)
Inf (x5) Rus
Arm (x2) Bel -
#1 vs KAR Inf
Inf (x6), Rt BelDice
Rolls: 5@1 2@2; Total Hits: 25@1: (5, 2, 3, 1, 1)2@2: (3, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
#1 vs KAR LWLO Inf (x2); Inf (x6), Rt remain
#2 vs e.Uk Inf (x2)
Inf (x4), Rt BelDice
Rolls: 3@1 2@2; Total Hits: 13@1: (1, 6, 5)2@2: (5, 5)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
#2 vs e.Uk Inf
Inf (x4), Rt BelDice
Rolls: 3@1 2@2; Total Hits: 33@1: (1, 1, 3)2@2: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
#2 vs e.Uk LWOL; Inf (x4), Rt remain
#3 vs Cau Arm (x2)
Inf (x5) Rus
Arm (x2) BelDIce
Rolls: 5@1 2@3; Total Hits: 35@1: (1, 5, 3, 6, 4)2@3: (2, 1)
Rolls: 2@3; Total Hits: 02@3: (4, 5) -
#3 vs Cau LWOL; Inf (x5), Arm (x2) remain
Well, really couldn’t have asked for a better attack round.
NCM
AA Bel m Kar
Inf Yak m FarBuild: Arm (X6) rus
collect: 31 + 1 saved = 32





