Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Ukr2
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (5, 6)
Rolls: 1@3; Total Hits: 11@3: (1)
Ukr3
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Rolls: 1@3; Total Hits: 11@3: (2)
NCM -
Egy - INF (Ita) INF (TrJ)
Z15 - BB (Z14)
EPl - FTR (Ukr)
Place 2 FTR
Collect 17, 18 on hand
geez diced again in UKR!!?
US 2
Has $48
Purchases
2 ftrs
3 subs
2 arm
Save $0
China
Spawn 1 inf
Combat:
Fuk 3 inf from Yunnan
US Combat Moves
z53 (1 tnp)
bomber from Aus
CHINA COMBAT
A:
Rolls: 3@1; Total Hits: 13@1: (1, 3, 4)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
Fuk taken with 3 inf
z53 cleared
NonCom
bomber z53 lands C US
1 inf W Ca > W US
1 inf W Ca > C US
2 ftrs Aus > India
1 inf, 1 art E US > Algeria
1 inf W CA > E Ca
AC, 2 dd, ftr z10 > z12
ftr Eng > z12
Bomber W Af > ECa
AC, dd z55 > z20
Mobilization
2 ftrs z10
1 arm W US
1 arm E US
3 subs z56
Collect $47
Has $47
China places 1 inf Yunnan
G3 with 55, buy 8 INF, ART, BMB, IC
Combat moves -
Alg - 2 INF, 2 FTR, BMB (Fra)
Kar - INF (BSt) INF (Fin) 2 FTR (Ger) 4 ARM (Pol)
Ukr - INF (Bul)
Bel - INF (EPl) ARM (Bul)
Alg
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (4, 1)2@3: (6, 4)1@4: (4)
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (1)
Gamer on the WARPATH. KICKING A$$! AND TAKIN NAMES…
I guess I’m giving you the benefit of the doubt here. I’ll give you max defense and save your tank, and if your tank survives and you decide that you wanted to save a US unit, that’s fine. Unless the US unit hits with 3’s, of course. Anyway, it’s highly unlikely it will survive, so UK tank will fight round 2.
Alg2
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (4, 3)1@4: (4)
Rolls: 1@3; Total Hits: 01@3: (4)
Gamer on the WARPATH. KICKING A$$! AND TAKIN NAMES…
:-) You got that right.
Kar
Rolls: 2@1 6@3; Total Hits: 32@1: (3, 2)6@3: (4, 2, 4, 3, 2, 5)
Rolls: 4@2; Total Hits: 24@2: (2, 3, 4, 2) Let’s have a 1-round battle here…. To make up for a disappointing G2, J2, and I2 :lol:
Kar2
Rolls: 6@3; Total Hits: 46@3: (1, 3, 2, 5, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
Whew - big miss. Thought about retreat there.
Bel
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
DO IT GAMER!!!
Bel2
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)I don’t care that you don’t have shoes and you’re half starved. FIGHT! For the Fuehrer! For Deutschland!
Bel3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)Jeez, they’re right there - behind those snow drifts! Come on!
Never fails. It does not ever fail.
NCM -
Fra - 2 FTR (Alg) 3 INF (Ger)
Egy - FTR (Alg)
Pol - INF, ART, AA (Ger)
Sud - INF, ARM (Egy) BMB (Alg)
EPl - 8 INF, ART (Pol) 4 ARM (Ger) 2 FTR (Kar)
Place IC (Fra)
Place 8 INF, ART, BMB
Collect 52, 52 on hand
Soviet 3
Has $33
Purchases
6 inf
3 arm
Save $0
Combat Moves
Belo (1 arm)
1 inf, 1 art E Ukr
Ukraine (1 inf)
3 inf, 1 arm Caucasus
SFE (1 inf, 1 arm)
6 inf Stano
z13
1 sub z12
Jordan
1 inf Persia
Kar
3 arm Moscow
Combat
Belo
A:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
D:
Rolls: 1@3; Total Hits: 11@3: (3)
Belo taken with 1 art
Kar
A:
Rolls: 3@3; Total Hits: 23@3: (2, 3, 4)
D:
Rolls: 4@3; Total Hits: 24@3: (2, 6, 2, 4)
each side loses 2 arm
arm withdraws to Arch
SFE
A:
Rolls: 6@1; Total Hits: 16@1: (5, 3, 1, 3, 2, 3)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Japs lose 1 inf
Round 2
A:
Rolls: 6@1; Total Hits: 06@1: (6, 2, 2, 5, 5, 5)
D:
Rolls: 1@3; Total Hits: 11@3: (2)