S02 - DM (allies) vs Yoshi (axis) ; +8 bid : 1inf, 1tnk egy


  • Sz6 cleared, 1SS lost.

    Sz12 rd1
    A: 2fgt, 1bmb
    DiceRolls: 2@3 1@4; Total Hits: 32@3: (1, 3)1@4: (1)

    D: 1DD, 1CA
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)


  • :? :? :? :? :? :? :? :?

    What ?  :? :? :? :?

    A battle going my way  :? :? :? :? :?

    This is not possible !  :lol:

    Results:

    BST taken, 3inf lost.
    Epl taken, 1inf, 1art, 1tnk lost.
    Ukr taken, 3inf lost.
    Sz2 holds without loss, attacker destroyed.
    Sz6 cleared, 1SS lost.
    Sz12 cleared, no losses.

    NCM later, need to think on the board to see what to do after such a first wave.

    My highest bid ever, and my worst G1 ever, all combined. Dunno if I’ll have any chance of coming back from that. I guess I should wait at least J1 before telling more ;)

  • '16 '15 '10

    What a catastrophe.  That 10% outcome at SZ2 is brutal–-even if one had a bid of 15  you’d be playing at a disadvantage if that happens…

    Pretty awful G1 but I’m surprised it’s your worse ever…I’ve had a few G1s where both SZ2 and SZ12 failed…and that’s pretty much the worst.


  • I’ve got worse J1 than this G1 :) (something like only 1 ground unit in all asia at the end on J1, the US BB still alive, and a couple of fighters lost outside from that ; I just gave up at this time ^^).

    But I did not play so much games as axis (quite often with bids, I finish with the allies)

    And I’m worried about the ground situation. Fortunately, I bought 10 units, and not one or two bombers (was thinking about that at the begginning).

    Should finish the turn in the hour.


  • ok, got some ideas on how to adapt my plans.

    NCM:

    1fgt sz6 -> Finland
    2inf Norway -> Finland
    2fgt, 1bmb sz12 -> Algeria
    1art, 1tnk Libya -> Algeria
    2inf France -> Algeria via 1tp sz13
    1tnk France -> Poland
    3inf Germany -> Poland

    Place Units:

    10inf Germany

    Collect $35+10+1=46

    DMAll-YoshiAx-T11-S02-01Ag.aam


  • @Zhukov44:

    Pretty awful G1 but I’m surprised it’s your worse ever…I’ve had a few G1s where both SZ2 and SZ12 failed…and that’s pretty much the worst.

    I looked a little at these dices : on 6 battles, 4 went bad, 1 good, and 1 let say around average (the SS is not so usefull later on anyway).

    In total, I rolled a punch of 158, so around 26 expected hits ; I got 15 of them (4 being useless). That’s quite impressive.

    But I agree that it can be worse :)

    And there is still J1 to come, so a lot of dices before to see more on the game :)

  • Moderator

    Ouch.  Brutal opening.  That happened to me in my last game.

    Russia on the way.

  • Moderator

    Russia Round 1

    Buy 5 inf, 3 arm

    Combat Move

    1)  Epl - 1 arm vs. 2 inf (1 euk, 1 bel), 1 arm (mos)
    2)  Ukr - 1 rt vs. 4 inf (cauc)

  • Moderator

    Epl

    2 inf, 1 arm

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)

    1 arm

    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • Moderator

    Epl Rd 2

    2 inf, 1 arm

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (2, 2)1@3: (6)

    1 arm

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • Moderator

    Epl Rd 3

    1 inf, 1 arm

    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (6)

    1 arm

    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • Moderator

    Hmmmm…

    1 arm

    DiceRolls: 1@3; Total Hits: 11@3: (3)

    1 arm

    DiceRolls: 1@3; Total Hits: 01@3: (6)

  • Moderator

    Phew.

    Ukr

    4 inf

    DiceRolls: 4@1; Total Hits: 04@1: (2, 6, 5, 4)

    1 rt

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Moderator

    4 inf

    DiceRolls: 4@1; Total Hits: 04@1: (2, 3, 6, 5)

    1 rt

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Moderator

    4 inf

    DiceRolls: 4@1; Total Hits: 14@1: (5, 1, 4, 6)

    1 rt

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Moderator

    Results

    epl - taken with arm
    ukr - taken, wol

    Non-Combat Move

    5 inf, 1 rt, 1 aa to bel from kar
    2 inf to bel from arch
    3 inf, 1 rt to bel from mos
    2 inf to cauc from kaz
    2 inf ot mos from novo
    1 inf to novo from eve
    1 inf to eve from yak
    3 inf to stc from bry
    2 inf to stc from far
    1 sub to sz 6 from sz 4

    Placement

    3 inf, 3 arm on Mos
    1 inf on Kar
    1 inf on Cauc

    Collect 29 + 5 (NO) = 34 total

    DMAll-YoshiAx-T11-S02-01Br.aam

  • Moderator

    Just as a heads up.
    I’ll probably be really slow on turns from about Wed the 18th to the 25th.


  • I’m myself busy up to friday.

    So let see if the japanese know war better than the germans.

    Japan 1:

    Purchase:

    2tp (14)
    1inf (3)

    Combat Moves:

    SZ56 (1DD, 1tp)
    2fgt sz57

    SZ53 (1BB)
    2fgt sz57
    1DD sz51

    SZ35 (1DD, 1tp)
    2fgt sz61

    SZ50 (1DD, 1tp)
    1BB sz61 via sz36

    East Indies (mt)
    2inf Caroline Is. via 1tp sz51 -> sz38

    Borneo (mt)
    1inf Caroline Is. via 1tp sz51 -> sz49

    Burma (1inf)
    3inf, 1art sz61 via 2tp sz61 -> sz37
    1CA sz61 bombardment

    Suiyuan (1 inf)
    3inf Manchuria

    Hupeh (1inf)
    2inf Kiangsu
    1fgt Manchuria

    Fukien (1inf)
    1inf Kiangsu
    1fgt Japan

    Yunnan (1inf, 1fgt)
    3inf FIC
    1fgt Formosa

    Dice…

    Burma rd1
    A: 3inf, 1art, 1CA
    DiceRolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 2)2@2: (6, 5)1@3: (6)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • hum hum. Japanse, this is war, take your guns !

    Burma rd2
    A: 3inf, 1art
    DiceRolls: 2@1 2@2; Total Hits: 12@1: (1, 6)2@2: (6, 6)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Burma taken, 1inf lost.

    SZ56 rd1
    A: 2fgt
    DiceRolls: 2@3; Total Hits: 12@3: (6, 2)

    D: 1DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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