Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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My mood keeps improving
Bry
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (3, 4)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1) -
:roll: Yun2
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (6, 1)
Rolls: 1@4; Total Hits: 01@4: (6) -
That’s what I wanted
Sui
Rolls: 4@1; Total Hits: 24@1: (1, 4, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
Sui2
Rolls: 4@1; Total Hits: 24@1: (1, 1, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
Sui3
Rolls: 4@1; Total Hits: 04@1: (4, 4, 2, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
If you keep hitting me, just keep deducting from the last appearing rolls…… -
Z37 - CV (Z61) 2 FTR (Z35)
FIC - 2 FTR (Yun)
Kia - FTR (Bry)
Z62 - CV (Z57) 2 FTR (Z56)
Z60 - CV (Z57) 2 FTR (Z53)Place TP, DD
Collect 34, 36 on handAt least the destroyer of doom went quietly for once.
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UK 1
Interesting position I’m in, and I can see a couple ideas how to play it out. I think I’m going to show three options to you, I’ll play out the first one though, the others are just discusion points.
Option A is try to make the German fleet build irrelavent by building air power. This (should) force the issue in the Atlantic, either build more ships G2 or abandon your build entirely at a fairly minimal cost of one CV, assuming you’ll save the fighters.
Buy w/43: Ft (x4), Inf spend 43 save 0
CM:
Inf UK + Arm E.Ca vs Alg InfDice
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)DD, CA z12 + Ft (x2) Egy + Bm UK vs z14 CA (x2), BB, Tr
DD z9 vs z13 TrOption B is turtle up; the UK can’t do it all, so build ground forces and save half the money for a fleet build next turn. Downside is no offense at all in UK 2, their entire fleet will be pretty much sunk, and air power out of position. Germany gets a free pass G2. UK doesn’t have to worry about losing capitol
Option C is “play it safe”, secure a fleet in the south and build enough in the UK to prevent an all-or-nothing attack on the UK. The downside is no transport capacity, giving the German’s a free ride in G2.
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Well, needless to say I didn’t actually mean Algeria, I ment Gib.
Inf UK + Arm E.Ca vs
AlgGib; LWOL Inf, Arm remainDD, CA z12 + Ft (x2) Egy + Bm UK vs z14 CA (x2), BB, Tr
Dice:
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (3, 6, 5)
Rolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (4, 2)DD z9 vs z13 Tr; CWOL, DD remain
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forgot my bomber
Rolls: 1@4; Total Hits: 01@4: (6) -
Ft (x2) Egy + Bm UK vs z14 CA (x2), BBd, Tr
Dice:
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (6)
Rolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (5, 2) -
tragic
I’ll go another round and try for a CA I guess.Bm UK vs z14 CA (x2), BBd, Tr
Dice:
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@4 2@3; Total Hits: 21@4: (3)2@3: (1, 6) -
UK vs z14 CA (x2), BBd, Tr HWOL
That was even uglier than your z12 battle.
NCM
DD, Tr z41 m z45
Inf Bur m Ind
Inf (x3), Rt, AA Ind m Per
Inf (x2) S.Af m RhoBuild: Ft (x4), Inf UK
Collect: 39
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Dude, this game we are really getting some crazy dice, aren’t we.
Zone 12 epic fail.
Phillipines epic fail.
Z14 truly epic fail. Unbelievable, man.I had a .98% chance of losing nothing, according to my calc.
I look forward to reviewing your 2 alternate plans and discussing. It’s my turn in the tournament game, however, so I’ll be back later, probably tonight.
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if you get some early luck against Gamer, there is an uncanny liklihood you will take even worse luck through the course of the rest of the game… :roll:
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Of your 3 options, I think the fighter buy is the strongest, especially since I am down to two fighters. If I had 3 or 4 fighters, I could just build another carrier, but since I only have 2, I’m not sure what I’ll do. I wouldn’t tell you now anyway, since US has yet to go.
Option C is good too, and is usually the way I go, although I haven’t played the Allies in '41 for about a year or so.
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I1 with 10, buy INF, SS (save 1)
Combat moves -
Z13 - BB
Egy - 2 CA (Z14) INF, ART, FTR (Ita) 2 INF (Lib)
Bul - 2 INF, ARM (Blk) ARM (Ita)Feeling emboldened by that unbelievable luck, I suppose.
Egy
Rolls: 2@1 2@2 3@3; Total Hits: 42@1: (4, 2)2@2: (2, 2)3@3: (3, 5, 2)
Rolls: 3@2 1@3; Total Hits: 13@2: (2, 5, 3)1@3: (5) -
Boldfresh looking like a prophet
Z13
Rolls: 8@4; Total Hits: 78@4: (3, 6, 4, 4, 2, 4, 2, 1)
Rolls: 8@2; Total Hits: 48@2: (3, 5, 2, 2, 4, 1, 1, 6) -
Bul
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 6)2@3: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bul2
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (4, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
Another Phillipines moment. 2 more extreme battles to add to the list. We’ve had several crazy results, and we’re not done with round 1 yet.
Lib - FTR (Egy)
Place INF, SS
Collect 17, 18 on handNaturally, the Italians put on the royal hurt after escaping the massive Z14 raid unscathed. Ouch.
But in Bulgaria they fought like, well, the Italians. -





