A lot of posters seemed stunned at this scenario, never scene it ever happen or even could happen. Now that I mulled it over last night and looked at the rules and so forth it is very obvious to me why no one has ever scene this scenario. Because the scenario makes no logical sense.
Italy DOW on Russia and moves in 2 tanks into Eastern Poland.
Russia is now at war with Italy and can DOW on Germany at the start of their next turn, turn 3.
Germany on Turn 3 does not DOW on Russia and just non combats into Eastern Poland.
Russia at the start of Turn 3 DOW on Germany and off we go.There is no logical reason why Russia would not DOW on Germany at the start of Turn 3, none.
Heck you could argue that it makes no logical sense that Germany did not DOW on Russia at the start of G3 since Italy brought Russia into the war and Russia WILL DOW on Germany on R3.
Hi PainState,
From my perspective, if I was planning on doing a G3 Barbarossa AND I wanted to drive towards the south, then yes, it makes sense to not DOW. My stack will be together except for the minimum required mobile units and maybe 1 AAA in Poland so Russia doesn’t attack Poland to get their NO for occupying an Axis territory. But E. Poland will be real strong because the German air will be there and maybe bombers will also be in range of a raid on the Moscow factory. Also, 5 IPCs is more income than I’d probably get as Germany on the 1st turn.
There are a few disadvantages of course. 1, Russian blockers can’t be attacked. 2, the Scandinavian units are behind. But for me that’s ok, I just use them to lay siege anyways. I never expect to get Moscow on turn 6 anymore. I assume that the UK/Anzac and that lone French fighter are going to get to Moscow.Â
First turn moves…
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Can anyone point me to a thread where it talks about good first turn moves for A&A Global 1940? I’m specifically looking for Turn 1 German, Japan and UK first moves. If there are any threads that talk very specifically about what units go to what spaces/SZ’s, that would be greatly appreciated as well. Thanks VERY much in advance!
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About two posts above yours…. good info, I have deployed these tactics, Im a noob and they are working in my fourth game!!
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Honestly just look at some of the games being played in the “boardgames” page. If you have abattlemap, you can dload the game file and look at the game board. But honestly there are alot of openning moves you can do, all of them depend on who goes before you, and for germany, depends on what you want to do. I honestly don’t know if I have the time atm to list specifics, but I might be able to give general ideas.
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I could spend alot of time lecturing if you really want :).
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I would love to hear your lectures! :-D
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lol, ok gimme a few to organize my mind
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Ok, also take a look at my other post, which specifically outlines some thoughts on a G1 turn…
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Well, Its alright, my moves would more be like
z106:
1 sub 117
1 sub 118
2 subs should be plenty, anymore and its a waste of resources.
z91:
1 sub 103
1 sub 108
same reason as above, except this time you have the suprise attack advantage but he has a higher chance of hitting you
z112:
1 bb 1 cru 113
1 fig hun
1 tac pol
You would want enough to kill on the first round. keeping as much of your navy alive as possible is important to threaten uk with.
z111:
1 sub 124
1 fig nor
1 fig hol
2 tac wgr
1 strat ger
this may seem over kill but its ideal to kill all first round and you would need to scare england from scrambling. -
You don’t attack SZ109? What about the threat from the DD attacking your subs and transport?
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Norm:
2 inf 2 rtl hol (meat)
1 tac 2 fig wgr
you should have plenty of meat and offensive power to succeed. The reason why I would commit air instead of armor is that you would not want the armor vulnerable to an easy counter attack. Also, your air would have 3 moves left, enough to land in sita if needed.
Fra:
2 inf 3 arm hol
2 arm sgr
1 tac ger
3 inf 1 rtl 4 mech wgr
since your not waisting your armor on hol, they can be used in fra np, so u have 6 units with a strong attack strength with 10 meat vs his 9 meat and 3 defense units.
Yugo:
6 inf 2 rtl sgr
1 arm pol
2 inf 1 arm hun
1 arm 1 inf rom
You would leave a guy in rom to take bulg ofcourse(some would leave it for italy for some reason though) This should be very adaquate since they wont be doing anythign else useful this turn. You would want alot of meat cause for some reason, yugos can defend VERY well and your guys cant DO SHIT in some cases.With this attack, you have a strong chance in winning in all battles with tolerable losses (unless dice were mean). Planes can all land in wger np and should, you would take fin and bulg on noncom and you would collect 70 ipc this turn.
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Since Uk can scramble easily and you dont have any air in range that would land in a secure spot, I would not suggest it. also, you would not want to commit so much to 1 spot where things can backfire VERY easily.
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You got to assume your subs are only good for fodder when your dealing with the RAF.
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also in 111, your air is butt naked, you should be conserving as much as you can, the bb will take 2 hits, the dd will take 1, and the fig(hell i would scramble) uses 1, basically would almost require a perfect first round for attack rolls to not lose all your planes. remember, your planes are more important for you than planes/navy is for uk
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correction in 112 reason, you will need to judge whether you can afford to lose air or a ship if he is lucky enough to get 2 hits. Just remember what you bought and how much you can afford to replace air. I would lose a ship over air cause a ship does not help you sealion or barb as much as your air does.





