@dawgoneit sorry for the edits. little quick with the button
11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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J1 with 17, buy TP, DD (save 2)
Combat moves -
Z35 - 2 FTR (Z61)
Z56 - 2 FTR (Z57)
Z53 - DD (Z51) 2 FTR (Z57)
Phi - INF, ART, CA, BB (Z61) INF (Car) INF (Oki)
Bor - 2 INF (Z61)
Sum - 2 INF (Car)
Kwa - INF, ARM (Jpn)
Yun - 3 INF (FIC) FTR (For) FTR (Man)
Sui - INF (Man) 3 INF (Kia)
Bry - 2 INF (Man) FTR (Jpn)Z50
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1) -
Phi
Rolls: 2@1 2@2; Total Hits: 12@1: (2, 1)2@2: (6, 6)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Phi2
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2) -
Phi for all the marbles
Rolls: 10@2; Total Hits: 610@2: (4, 1, 1, 4, 2, 3, 2, 5, 1, 1)
Rolls: 10@2; Total Hits: 310@2: (1, 4, 4, 4, 6, 4, 2, 1, 6, 3)
Kwa
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z35
Rolls: 2@3; Total Hits: 12@3: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (4) -
Z53
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (6, 2)
Rolls: 1@4; Total Hits: 01@4: (5) -
Z53 round 2
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (5, 2)
Rolls: 1@4; Total Hits: 11@4: (4)
Swoop over battleship row for a second pass! -
Well if I don’t lose any fighters, the Phillipines debacle will be a little easier to swallow. Man, the second I don’t take my customary 3rd transport in there…… boom. Z56
Rolls: 2@3; Total Hits: 12@3: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
My mood keeps improving
Bry
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (3, 4)
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1) -
:roll: Yun2
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (6, 1)
Rolls: 1@4; Total Hits: 01@4: (6) -
That’s what I wanted
Sui
Rolls: 4@1; Total Hits: 24@1: (1, 4, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
Sui2
Rolls: 4@1; Total Hits: 24@1: (1, 1, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
Sui3
Rolls: 4@1; Total Hits: 04@1: (4, 4, 2, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
If you keep hitting me, just keep deducting from the last appearing rolls…… -
Z37 - CV (Z61) 2 FTR (Z35)
FIC - 2 FTR (Yun)
Kia - FTR (Bry)
Z62 - CV (Z57) 2 FTR (Z56)
Z60 - CV (Z57) 2 FTR (Z53)Place TP, DD
Collect 34, 36 on handAt least the destroyer of doom went quietly for once.
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UK 1
Interesting position I’m in, and I can see a couple ideas how to play it out. I think I’m going to show three options to you, I’ll play out the first one though, the others are just discusion points.
Option A is try to make the German fleet build irrelavent by building air power. This (should) force the issue in the Atlantic, either build more ships G2 or abandon your build entirely at a fairly minimal cost of one CV, assuming you’ll save the fighters.
Buy w/43: Ft (x4), Inf spend 43 save 0
CM:
Inf UK + Arm E.Ca vs Alg InfDice
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)DD, CA z12 + Ft (x2) Egy + Bm UK vs z14 CA (x2), BB, Tr
DD z9 vs z13 TrOption B is turtle up; the UK can’t do it all, so build ground forces and save half the money for a fleet build next turn. Downside is no offense at all in UK 2, their entire fleet will be pretty much sunk, and air power out of position. Germany gets a free pass G2. UK doesn’t have to worry about losing capitol
Option C is “play it safe”, secure a fleet in the south and build enough in the UK to prevent an all-or-nothing attack on the UK. The downside is no transport capacity, giving the German’s a free ride in G2.
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Well, needless to say I didn’t actually mean Algeria, I ment Gib.
Inf UK + Arm E.Ca vs
AlgGib; LWOL Inf, Arm remainDD, CA z12 + Ft (x2) Egy + Bm UK vs z14 CA (x2), BB, Tr
Dice:
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (3, 6, 5)
Rolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (4, 2)DD z9 vs z13 Tr; CWOL, DD remain
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forgot my bomber
Rolls: 1@4; Total Hits: 01@4: (6) -
Ft (x2) Egy + Bm UK vs z14 CA (x2), BBd, Tr
Dice:
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (6)
Rolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (5, 2) -
tragic
I’ll go another round and try for a CA I guess.Bm UK vs z14 CA (x2), BBd, Tr
Dice:
Rolls: 1@4; Total Hits: 01@4: (6)
Rolls: 1@4 2@3; Total Hits: 21@4: (3)2@3: (1, 6) -
UK vs z14 CA (x2), BBd, Tr HWOL
That was even uglier than your z12 battle.
NCM
DD, Tr z41 m z45
Inf Bur m Ind
Inf (x3), Rt, AA Ind m Per
Inf (x2) S.Af m RhoBuild: Ft (x4), Inf UK
Collect: 39
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Dude, this game we are really getting some crazy dice, aren’t we.
Zone 12 epic fail.
Phillipines epic fail.
Z14 truly epic fail. Unbelievable, man.I had a .98% chance of losing nothing, according to my calc.
I look forward to reviewing your 2 alternate plans and discussing. It’s my turn in the tournament game, however, so I’ll be back later, probably tonight.





