Good luck, and have fun
11L '41 Gamerman01(x) v JWW(12) no tech, 14 VC's, Game 1
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2nd wave attack
Rolls: 1@4 2@2; Total Hits: 11@4: (5)2@2: (5, 1)v 2 arm
Rolls: 2@3; Total Hits: 02@3: (5, 6) -
3rd wave attack
Rolls: 1@4 2@2; Total Hits: 01@4: (6)2@2: (4, 4)v arm
Rolls: 1@3; Total Hits: 11@3: (1) -
4th wave attack
Rolls: 1@4 1@2; Total Hits: 11@4: (2)1@2: (6)v arm
Rolls: 1@3; Total Hits: 11@3: (2) -
lose the piece of schite bmb
egy twlo 3inf & bmb
ncm:
z35 dd > z34
saf 2 inf > rho
z41 fleet > z 45
aus art > z45
bur inf > ind
z2,912 ships > z7
gbr fgt > z7
wca inf >
placment bb, cv z7, 3 inf gbrUk collects 42 + 10 NO = 52
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my bmb & fgt in egy were a combined 2 - 7…… not good. Doesn’t seem like any attacking force has been faring well.
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@JWW:
my bmb & fgt in egy were a combined 2 - 7…… not good. Doesn’t seem like any attacking force has been faring well.
Jeez, man, I thought when my fighters did an epic fail on Z35 that those 2 tanks were absolute toast.
It’s what sets A&A apart from chess. Imagine if you trapped the queen and when you went to capture her you first had to roll a 1-5 or it would fail……
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Er - very very minor, but moving a destroyer into 13 is not a combat move, it’s a noncombat move.
I1 with 10, buy 2 INF, ART
Combat moves -
TrJ - 2 INF (Blk)
Egy - 2 INF (Lib) FTR (Ita)
Fra - INF, ART, ARM (Ita) ARM (Blk) (travel through Ger)Fra
Rolls: 2@2 2@3; Total Hits: 02@2: (5, 3)2@3: (4, 4)
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2) -
Fra2
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (3, 2)
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4) -
Egy
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 2)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6) -
NCM -
Fra - AA (Ita)
Lib - FTR (Egy)Place 2 INF, ART
Collect 18, 18 on handI can’t believe you didn’t take out my Z38 transport?!
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eesh, this board looks very bad for the axis. however, I have no doubt that when i check back in a few rounds you will have this one firmly in hand Gamer… :-P
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I can’t believe you didn’t take out my Z38 transport?!
I’d rather get one of the J fgt’s
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China gets 2 inf
combat
fuk inf > kia cwolncm:
yuin inf & fgt > SIKplace 2 inf in sik
usa 1 purchase BB, trn, dd & arm spend 40 (save 0)
combat
#1 alg (mt) v inf, art (eus) cwolncm:
z44 fleet > z56
haw fgt > z56
cus inf > eus
ala inf > wca
wus fgt > eca
z10 dd > z12
2 bmb > gbr
eus fgt > z 7 UK cv
eus aa > ecaplacement trn z10, arm eus, bb & trn z 56
USA collects 49
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Note for future turns the proper procedure for conducting the US/China moves.
#1) Purchase units (USA and China together)
#2) Combat move (China or USA - player choice each round)
#3) Combat resolution
#4) Combat move (China or USA - whichever wasn’t moved first)
#5) Combat resolution
#6) Noncombat move (China and USA concurrently) Neither USA nor Chinese air may land on any Chinese territory that was hostile at the beginning of the turn.
#7) Place units (USA and China together)
#8) Collect USA incomeMost times it doesn’t matter if you do all of China’s stuff and then all of USA’s. But you could be giving yourself an unfair advantage in some situations if you don’t follow the rules.
Follow the rules. -
G2 with 47, buy 5 INF, 4 ARM, BMB
Combat moves -
Fin - 3 INF (Nwy)
Kar - INF (Pol) 2 FTR, CA (Z5)
Z12 - BMB (Lib)
NWE - 2 INF (Ger) FTR (Nwy)
EUk - INF, ART (EPl)
BSt - 3 INF, ART, 3 ARM (EPl) ARM (Ger) INF (Pol)Kar
Rolls: 2@1 3@3; Total Hits: 12@1: (5, 3)3@3: (4, 3, 6)
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
Kar2
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 6)2@3: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z12
Rolls: 5@4; Total Hits: 35@4: (6, 2, 3, 5, 4)
Rolls: 5@2; Total Hits: 25@2: (2, 6, 6, 2, 5) -
NWE
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
NWE2
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 1)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2) -
BSt
Rolls: 3@1 2@2 4@3; Total Hits: 23@1: (5, 1, 3)2@2: (4, 4)4@3: (5, 6, 3, 5)
Rolls: 5@2; Total Hits: 25@2: (4, 2, 3, 2, 6)





