Sure, as a matter of combat value, the planes are better. The issue is that America tends to literally run out of combat units in China by round 2 or 3 – all their infantry are dead, so they have nothing to take or trade territories with. Since the point of even a successful Chinese campaign is to delay Japan’s progress west rather than to actually defeat the Japanese army, not being able to capture territories is a huge problem – you can bomb a stack of Japanese tanks to hell, but the tanks will still move an average of 2 spaces per turn. If you can capture a territory, sometimes you can reduce the movement rate back down to 1 space per turn or even 1 space every other turn.





