Your proposal for limiting the speed advantage to NCM might be a good idea. I haven’t play-tested it yet either way. Keep in mind two things though:
1. I’m talking about on the GLobal 1939 Map, which has more spaces, doesn’t it?
Only Global versions of the game. The rules with ports which allow movement already of 3 spaces should have the sea zones configured for the issues of a 3 move ship.
2. The need to keep fleets together for “concentration of force” would give some limitation to the speed rule-change. Your “blue-water” fast fleet might be able to race around the board, but it would leave its transports, subs, CVE’s, DE “cannon fodder” behind to do so, and thus be limited in which missions it undertook. To actually project that power onto land, you’d need a slower “brown-water fleet” which would be more limited in speed and perhaps the two could split up once your naval power is overwhelming, but unless it is, getting too bold with your “blue-water fleet” could place your “brown-water fleet” in serious jeopardy… Just as Halsey did when he went racing off after the Japanese carriers with his entire 3rd (“blue-water”) Fleet and left Kinkaid’s 7th (“brown water”) fleet in the lurch, potentially easy meat for Japan’s powerful Center Force. (Where they were only saved by the cowardice of Admiral Kurita!)
Well carrier fleets usually traveled in their own groups to utilize their speed over battleships.
Probably BC, CA, CV and CVL could be 3 movers.
The game should probably not include DE. Its really not adding anything and just diminishing returns. DE would have to be a 2-1 unit costing 7, if it was 6 nobody would buy DD’s anymore
I just don’t see any utility in this. Id rather just have a BC and CVL/ CVE as the only new naval units.
CVL would be a 0-1 and 1 plane capacity, takes one hit, costs 8-10 IPC
BC 4-4 one hit, cost 14-15, perhaps +1 move
Also, if we do something like what Pvt Ryan is suggesting and have to have a transport or oiler accompanying a fleet in order to have it away from port for a given amount of time (to represent the vast fleet train) that would also limit this rule somewhat.
Oiler might be an alternative to DE. If you have one your ships can move 3 spaces but only: CV, BC, CA are capable. But Oilers didn’t travel with warships going into battle. Not sure about this idea.