@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJercules (Axis) vs. BigBadBruce (Allies)
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#3 z115
CWL : SB#4 z26
CWL : First hit on ACNON COMBAT MOVES
Landing planes :
z115 > KAR : 2SB
z115 > VYB : 2Sb
NOR > z110 : Ftr on UK AC
z113 > z110: Tac on UK ACOther NCM
ENG > DEN : Ftr
QUE > GIB : Inf, Art via Tr z106
z91 > z106: Tr
z91 > z93 : Sub
EUS > QUE : Inf, Art
z102> z101: 2Tr
z110> z102: 2Tr
GIB > EGY : Ftr
WUS > HAW : 2Inf, 2Art
z15 > z6 : Sub
z16 > z6 : Sub
z24 > z6 : Sub
z17 > z19 : AC, Ftr, TacPLACES NEW UNITS
EUS : 2Inf, 2Arm, 2SB
DAN : minor IC
z10 : 4Tr
WUS : Art, ArmCOLLECT : 60 + 30(NO#1,2,3,4,5) + 4Saved - 2Convoy(z35) = 92
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CHINA 11 - Rice Party!
PURCHASES (29)
9Inf = 27, save 2COMBAT MOVES
NoneNON COMBAT MOVES
SHE > KAN : Inf
SHE > TSI : Inf
SHE > SIK : Inf
ANH > KSU : 5Inf, 2Art
HUN > KWE : 5Inf, 2Art
SHE > KWE : FtrPLACE NEW UNITS
KAN : 2Inf
TSI : 2Inf
SIK : 2INF
MAN : 3InfCOLLECT : 23 + 6(NO#1) + 2Saved = 31
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UK 11 - Try to cause maximum Havoc…
PURCHASES
London (43) : 3Ftr(30) + SB(12) = 42, save 1
Calcutta(28) : Repair IC(2) + 2Tr(14) + Inf(3) + 2Art(8.) = 27, save 1COMBAT MOVES
#1 Iraq (SB)
IND : 2Inf, 2Art via 2Tr z39
z39 : Cr#2 West Germany (3Inf, AA)
ENG : 2Inf, 2Art, 2Ftr#3 Central Persia (empty)
EPR : 2Inf, Art#4 Kazakhstan (Arm)
SIK : Inf
EPR : MInf, Arm#5 z114 (5Sub)
z110 : DD, Cr, BB#6 Holland (Art)
WFR : 2Art#7 France (Empty)
WFR : Art
4 French Inf placed in France
West France handed back to France
Morocco handed back to France
Algeria handed back to France
Tunis handed back to France -
#1 Iraq
IND : 2Inf, 2Art, Cr
Rolls: 4@2 1@3; Total Hits: 04@2: (5, 4, 5, 6)1@3: (5)
DEF : SB
Rolls: 1@1; Total Hits: 01@1: (4)#2 West Germany
AA Fires
Rolls: 2@1; Total Hits: 22@1: (1, 1)
ATT : 2Inf, 2Art, 2Ftr (if not hit by AA)
Rolls: 4@2 2@3; Total Hits: 24@2: (3, 2, 1, 5)2@3: (5, 5)
DEF : 3Inf
Rolls: 3@2; Total Hits: 03@2: (6, 6, 6) -
:-o WOW! surely didn’t expect that… a sure win not completed + both fighters downed… ouch!
#1 Iraq - Round 2 (!)
IND : 2Inf, 2Art
Rolls: 4@2; Total Hits: 24@2: (1, 1, 3, 6)
DEF : SB
Rolls: 1@1; Total Hits: 01@1: (5)#2 West Germany - Round 2
ATT : 2Inf, 2Art
Rolls: 4@2; Total Hits: 04@2: (5, 5, 3, 3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
#1 Iraq
TWOL#2 West Germany - Round 3
ATT : 2Inf, 2Art
Rolls: 4@2; Total Hits: 24@2: (2, 4, 5, 1)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
#4 Kazakhstan
ATT : Inf, MInf, Arm
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (2)
DEF : Arm
Rolls: 1@3; Total Hits: 11@3: (2) -
#4 Kazakhstan
TWL : Inf#5 z114
ATT : DD, Cr, BB
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (4)
DEF : 5Sub
Rolls: 5@1; Total Hits: 15@1: (3, 1, 4, 6, 4) -
#5 z114 - Round 2
ATT : DD, Cr, BB*
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (3)1@4: (1)
DEF : 4Sub
Rolls: 4@1; Total Hits: 14@1: (5, 4, 3, 1) -
#5 z114 - Round 3
ATT : DD, BB*
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (3, 6) -
#5 z114 - Round 4
ATT : DD, BB*
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (6) -
#5 z114 - Round 5
ATT : DD, BB*
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (3) -
#5 z114
CWL : Cr, first hit on BB#6 Holland
ATT : 2Art
Rolls: 2@2; Total Hits: 12@2: (3, 1)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (2) -
ANZAC 11 - Let’s finish off Japan’s navy
PURCHASES (26)
2Tr(14) + 2Inf(6) + Art(4) = 24, save 2COMBAT MOVES
#1 z35 (2 crippled BB)
MAN : SB, land in PHI
QUE : SB, land in PHI
NSW : SB, land in PHIATT : 3SB
Rolls: 3@4; Total Hits: 13@4: (6, 6, 4)
DEF : 2BB*
Rolls: 2@4; Total Hits: 22@4: (3, 3) -
:x :x :x
ATT : SB
Rolls: 1@4; Total Hits: 11@4: (2)
DEF : BB*
Rolls: 1@4; Total Hits: 01@4: (5) -
Fiou!
NON COMBAT MOVES
QUE > CEL : Inf via Tr z54
JAV > CEL : Inf via Tr z54PLACE NEW UNITS
QUE : 2Tr, Inf
NSW : Inf, ArtCOLLECT : 16 + 10(NO#1,2) + 0Saved = 26
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Oups… forgot about French Indo China, also returned to France.
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Italy 11 - 26 IPCs
PURCHASES
-1 cr., 1 dd, 1 subCOMBAT
-3 f. (SF), 1 f. (SI) vs. sz113
-3 mech., 3 tanks (SF) vs. WG
-2 art. vs. NormandyNormandy
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Rolls: 1@2; Total Hits: 11@2: (1) -
WG
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 4, 6)3@3: (2, 5, 5)
Rolls: 4@2; Total Hits: 14@2: (2, 5, 4, 3) -
WG
Rolls: 2@1 3@3; Total Hits: 02@1: (2, 2)3@3: (5, 6, 4)
Rolls: 3@2; Total Hits: 33@2: (1, 1, 1)





