TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Research Technology - RussiansCombat Hit Differential Summary :
z6 - Round 2
ATT : SB
Rolls: 1@4; Total Hits: 11@4: (4)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (6)
z6
DD and 4TR cleared W/O losses
NON COMBAT MOVES
z42 > z39 : Tr
DGU > QUE : 3Ftr
ENG > W.FR: 2Inf
PLACE NEW UNITS
QUE : Minor IC
COLLECT : 16 + 10(NO#1,2) + 18 Saved = 44
FRANCE : Nothing, go ahead with both Italy and Germany
well, that’s twice now you’ve made an unconventional move against sz6 and wiped out a bunch of transports. i tire of it… i thought i had all the bases covered. japanese are really steamed! (good move… :wink:)
of course, the 4-countries-in-a-row movement phases make defending against the allies quite difficult. anyway…
italy’s bank should be $15… they did have the med NO after last turn (no allied surface warships in the med),…
italy 8
purchase
3 inf, arm… spend $15
combat
sz97 (2 ss)
dd sz95
tbmb bulgaria
dice…
sz97
dd @ 2, tbmb @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)
vs
2 sub @ 1
Rolls: 2@1; Total Hits: 02@1: (4, 6)
:roll:
sz97
dd @ 2, tbmb @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
vs
2 ss @ 1
Rolls: 2@1; Total Hits: 12@1: (1, 6)
:lol: … murphy is alive and well.
noncombat
tbmb sz95 > northern italy
4 inf, 3 rtl, arm southern france > france
2 inf, rtl, arm bulgaria > yugoslavia
aa northern italy > france
10 inf, 4 rtl, 2 arm, aa southern italy > northern italy
deployment
3 inf, arm > northern italy
collect
$11
germany 9
purchase
13 inf, rtl… spend $43
combat
west poland (inf)
2 inf east germany
2 ftr, tbmb west germany
denmark ( )
inf west germany
eastern poland (inf)
22 inf, 4 rtl, 7 mech, 3 arm
west poland
2 inf @ 1, 2 ftr @ 3, tbmb @ 4
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 6)2@3: (2, 1)1@4: (6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (1)
eastern poland
18 inf @ 1…
Rolls: 18@1; Total Hits: 218@1: (2, 3, 2, 5, 1, 6, 1, 5, 4, 4, 3, 5, 2, 5, 6, 5, 3, 6)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6)
west poland liberated w/ loss of inf
east poland taken w/out loss
denmark liberated w/out opposition
noncombat
inf west germany > holland
11 inf, 2 rtl west germany > france
5 inf, 5 rtl hungary > romania
5 arm north ukraine > romania
ftr southern italy > romania
aa north ukraine > eastern poland
3 inf east germany > west germany
deployment
9 inf, rtl > west germany
4 inf > east germany
collect
$40
actually i meant for 2 of the mechs to go to romania, if that’s okay. map is correct, but i will move them back to east poland if you want…
actually i meant for 2 of the mechs to go to romania, if that’s okay. map is correct
Sure, no problem. :-)
RUSSIA 9 - Adavance to contact
PURCHASES (36)
2Arm(12) + 2SB(24) = 36, save 0
COMBAT MOVES
#1 Norway (9Inf, 2Art, 2Arm)
FIN : 10Inf, 6Art
NOV : 2Ftr - Land in FIN
#2 North Ukranie (empty)
S.Uk: Inf
#3 Buryatia (empty)
YAK : 19Inf, Art, AA, 2Arm
#4 East Germany (no interceptors)
BAL : Bombrun
#1 Norway
FIN : 10Inf, 6Art. 2Ftr
Rolls: 4@1 12@2 2@3; Total Hits: 74@1: (2, 2, 4, 1)12@2: (2, 1, 3, 6, 2, 1, 6, 4, 1, 1, 4, 6)2@3: (4, 4)
DEF : 9Inf, 2Art, 2Arm
Rolls: 11@2 2@3; Total Hits: 311@2: (6, 3, 6, 1, 3, 3, 1, 3, 4, 6, 3)2@3: (2, 4)
:x Too many hits, now with 2nd round I might get it… the plan was to smooth the way for US to take and build IC there.
Ok, lets hope for 5 hits max.
#1 Norway - Round 2
ATT : 7Inf, 6Art. 2Ftr
Rolls: 1@1 12@2 2@3; Total Hits: 21@1: (6)12@2: (2, 3, 6, 6, 6, 2, 6, 4, 4, 3, 6, 5)2@3: (4, 5)
DEF : 2Inf, 2Art, 2Arm
Rolls: 4@2 2@3; Total Hits: 04@2: (3, 6, 3, 5)2@3: (4, 4)
Since it’s second and las round no matter what, I’ll roll #4 too
#4 East Germany (no interceptors)
AA Gun
Rolls: 1@1; Total Hits: 01@1: (6)
Bombrun
Rolling 1d6:
(5)
:? How weird turn
#1 Norway
Retreat, loosing 3inf
#4 East Germany
7 more hits placed on Major IC for a total of 10
NON COMBAT MOVES
TIM > YAK : Ftr, Tac
ROS > S.Uk: 3Inf, 2Art
BRY > S.Uk: AA
BRY > BEL : 37Inf, 8Art, MInf
BAL > BEL : 9Inf, 3Art
MOS > BEL : 5Arm
z112> z104: Sub
PLACES NEW UNITS
RUS : 2SB
NOV : 2Arm
COLLECT : 33 + 0Saved = 33
another term comes to mind… pathetic. 44 hit dice, 3 hits… this is pretty much over.
Not sure how you count 44 dices, I see 20… but still, I agree you were badlucked, big time.
Are we still playing this game?
It’s not the number of dice rolled, but what scores as a hit… divided by 6 to arrive at average number of hits expected.
For example, in Norway…
ROUND 1
11 dice that hit @ 2 = 11x2 = 22
2 dice that hit @ 3 = 2x3 = 6
22 + 6 = 28 total. Divided by 6 (the number of possible outcomes on the die) = 4.7.
So you would expect an average of 4.7 hits when rolling these dice.
ADD ROUND 2
4 @ 2 = 8
2 @ 3 = 6
= 14 total. Divided by 6 = 2.3
Add the two rounds together, a total of 42 (not 44 as I wrote before… I miss-added), which when divided by 6, is 7 average hits. I scored 3 hits, less than half of average. I would define that as “pathetic”.
But anyway… yes, let’s call this one. The Japs could probably take Queensland, but the loss of the transports in sz6 is devastating to the cause. A very creative move. But also one that exemplifies what I detest about Alpha 2 turn order. Giving the Allies 4 countries in a row is just too much of an advantage, especially when the most powerful nation goes first in the order… I haven’t won a game yet with the Axis…
It’s not the number of dice rolled, but what scores as a hit… divided by 6 to arrive at average number of hits expected.
Oh! true. I do that all the time to calculate my odds. I must have been tired… or too lazy to calculate the 42 to get your point! :lol:
Would you like to play another one, perhaps switch sides?
sure, why not? start a thread and fire away with germany…
Oups… sorry, I almost forgot to start game 2.
Here it is : http://www.axisandallies.org/forums/index.php?topic=23670.0