G40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1


  • #1 Morroco
    TWL : Inf

    #2 Western France - sea battle
    ATT : BB, Cr, DD, 2Ftr
    DiceRolls: 1@4 1@3 1@2 2@3; Total Hits: 31@4: (3)1@3: (3)1@2: (2)2@3: (6, 6)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #2 Western France - sea battle
    CWL : first hit on BB

    #3 Malta
    ATT : Inf, Art
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • #3 Malta
    TWOL

    #4 z6
    ATT : SB, 3Ftr
    DiceRolls: 1@4 3@3; Total Hits: 31@4: (2)3@3: (1, 4, 3)
    DEF : 2DD
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • #4 z6
    CWL : SB
    3 Ftr will land on AC to be z7

    NON COMBAT MOVES
    z10 > z7  : 2AC, Tac, DD
    z12 > z26 : BB, 2Cr, DD, 3Sub, Ac, 2Ftr
    z12 > HAW : 2Inf, Art, Arm
    z91 > z101: Tr
    z91 > z93 : Sub
    WUS > HAW : MInf via Tr z10
    z10 > z30 : DD
    z10 > z26 : 2Sub
    GIB > ENG : Inf, MInf via 2Tr z91
    z91 > z96 : AC

    PLACES NEW UNITS
    EUS : 3Inf, Art, Arm, 2Tr, BB, AC, DD

    COLLECT : 53 + 20(NO#1,4,5) + 1Saved = 74


  • CHINA 5 - Hold position and trap the ennemy

    PURCHASES (15)
    Inf(3), 3Art(12) = 15, save0

    COMBAT MOVES
    #1 Kwangtung (empty)
    KWA : Inf

    #2 Hunan (empty)
    KWE : Inf

    #3 Hopei (empty)
    SHE : Inf

    NON COMBAT MOVES
    SHE > SUI : Inf
    SHE > KWE : Inf

    PLACE NEW UNITS
    SHE : Inf, 3Art

    COLLECT : 11 + 6(NO#1) = 17


  • UK 5 - Med sea forbidden to Italian ships.

    PURCHASES
    London (38) : Ftr (10) + BB(20) + DD(8.)  = 38, save 0
    Calcutta(16) : 2Arm(12) + Art(4) = 16, save 0

    COMBAT MOVES
    #1 z97 (2Ftr, Sub, AC, 4Tr, up to 3 scrambling Ftr)
    z92 : DD
    GIB : 2Ftr, Tac
    z98 : Cr, AC, Ftr, Tac
    ENGL: Ftr

    #2 Libya (MInf)
    EGY : Inf, Art via Tr z98

    - Waiting for scrambling orders -

  • 2007 AAR League

    boy, the nuances are killing me. literally. i thought having morocco would close the med to the u.s. ships, but apparently you only have to control gibraltar. never would have brought those italians to morocco if i’d read a little closer. and i didn’t think the u.s. fighters could get to sz6… the pacific ocean mosaic is just ridiculous to try to figure out. this game’s pretty much over as a result of dumb/ignorant plays on my part…

    don’t scramble the german fighters… why lose 3 more air units?


  • @Botider:

    boy, the nuances are killing me. literally. i thought having morocco would close the med to the u.s. ships, but apparently you only have to control gibraltar. never would have brought those italians to morocco if i’d read a little closer. and i didn’t think the u.s. fighters could get to sz6… the pacific ocean mosaic is just ridiculous to try to figure out. this game’s pretty much over as a result of dumb/ignorant plays on my part…

    don’t scramble the german fighters… why lose 3 more air units?

    Yes, only Gibraltar controls this passage. Actually, subs can always travel freely, no matter who controls Gibraltar.
    I could have (and would have) attack Italian no matter where they would have been.

    About US fighters, It’s one thing I like to surprise with. I don’t know how many players know this trick, but I surprise few of them. It’s a little set back for Japan as they now have a threat against homeland. Japan can easily response to that threat… but their progression is halted meanwhile.

    But, most of all, I think I have the edge because German’s advance is not strong enough to take over Moscow and they now face 2 sided front… almost 3 if I succeed to break Italy. German is strong enough to destroy multi national fleet in English Chanel, but they won’t recover losses as quick as Allies. Besides, this attack against English channel will prevent critical air support against Russia.

    All that being said, I think you’re a strong player. Your Japan’s moves is the strongest I ever faced at sea… I even take your model for my Japan start from now on. 5Transports is not enough to seriously threat London or to surprise Leningrad. I did same mistake at my first game in Alpha 2. There again I took model from another player who buy 2 Tr at first turn, and then 7-8 more.

    To sum up, I enjoy this game. I do feel I have the edge, but not sure it’s an axis lost cause… in anycase, whenever you feel to forfeit it’s ok with me. If you want to restart a new game (switching side or not), I’m in for sure. I’m sure I’ll learn a lot from you.


  • #1 z97
    ATT : DD, 4Ftr, 2Tac, Cr
    DiceRolls: 1@2 4@3 2@4 1@3; Total Hits: 41@2: (6)4@3: (4, 5, 2, 6)2@4: (1, 2)1@3: (1)
    DEF : 2Ftr, Sub, AC
    DiceRolls: 2@4 1@1 1@2; Total Hits: 22@4: (3, 4)1@1: (5)1@2: (3)

    #2 Libya
    ATT : Inf, Art
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    DEF : MInf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • UK take 1 hit on AC and loose the fighter from London

    #1 z97 - Round 2
    ATT : DD, 3Ftr, 2Tac, Cr
    DiceRolls: 1@2 3@3 2@4 1@3; Total Hits: 51@2: (2)3@3: (2, 5, 4)2@4: (3, 2)1@3: (3)
    DEF : Ftr
    DiceRolls: 1@4; Total Hits: 11@4: (4)

    #2 Libya
    TWL : Inf

  • 2007 AAR League

    oh, let’s keep going another turn or two… every time you post a move i see some new idea practically implemented. good play… i’m enjoying, too. this game is so much more complext than aa50 or any previous version. so many options and nuances. the pacific, though, is driving me batty… i mean seriously,… fighters can fly from hawaii to japanese homewaters for an attack, then back 400 miles to be picked up by a carrier that sails all the way across the pacific? of course, it’s not supposed to be “realistic”, but still… that’s a loooooooooooooooooooooooong flight with no movies.  :wink:


  • #1 z97
    TWL : Ftr from London, Tac from Gibraltar, 1 hit on AC

    NON COMBAT MOVES
    Ftr + Tac from z98 land in Malta
    2Ftr remain from Gibraltar and will land on US AC z96

    z71 > z81 : Sub
    EGY > TOB : Arm
    EGY > LIBY: 2Inf via Tr z81
    N.Pe> CAU : Inf
    SYR > IRQ : 2Inf
    z12 > z26 : BB
    FIC > YUN : 3Inf

    PLACE NEW UNITS
    ENG : FTr, BB+DD > z110
    IND : 2Arm, Art

    COLLECT
    London : 34 + 5(NO#2) + 0Saved = 39
    Calcutta: 15 + 0Saved = 15


  • @Botider:

    but still… that’s a loooooooooooooooooooooooong flight with no movies.  :wink:

    :lol:  :lol:  :lol:


  • ANZAC 5 - Homeland protection… and waiting to see less troubled surounding waters.

    PURCHASES (48)
    2Inf(6) + SB(12) = 18, Save 30

    COMBAT MOVES
    None

    NON COMBAT MOVES
    z27 > z26 : Cr
    z91 > z86 : Tr
    z74 > z76 : Sub

    PLACE NEW UNITS
    NSW : BB, 2CA

    COLLECT : 12 - 3Convoy z62 - 2Convoy z54 + 30Saved= 35

    Bo_v_Bruce_Gm1_05gANZ.AAM

  • 2007 AAR League

    boy, it’s ugly in the med…  :cry:

    il duce fire’s 'em up: “men, kill them with whatever you have. shoot them. blow them up. shoot, feed them to death with caciatore, if you have to. we’re fighting for our lives here, dad-gummit.”


    italy 5


    purchase
    3 inf, 2 rtl… spend $17

    combat
    norm (mech)
    2 inf, tbmb so france

    dice…
    norm
    2 inf @ 1, tbmb @ 3
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2007 AAR League

    didn’t realize he was mechanized. that sucker moves around a lot… hard to hit!

    norm
    inf @ 1, tbmb @ 3
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
    vs
    mech @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    dropped mama’s linguine on him! that got 'em…
    norm taken w/ loss of inf

    noncombat
    tbmb norm > so france
    2 inf, rtl, arm yugo > bulg
    aa yugo > rom
    inf no italy > so france

    deployment
    inf, rtl > so france
    2 inf, rtl > so italy

    collect
    $12 (wow, what will i do with all that money?)

    france?

    Bo_v_Bruce_Gm1_05hITAL.AAM


  • France : Nothing.

    Germany’s turn.

  • 2007 AAR League

    hope to get to it later today…

  • 2007 AAR League

    germany 6


    purchase
    5 inf, 2 rtl, arm, ftr, tbmb… spend $50

    combat
    sz110 (2 dd, cv, ca, bb, dbb, 2 tbmb … 3 ftr available to scramble)
    sub, cv, ca, bb, dd, ftr, tbmb sz112
    sub sz125
    2 ftr, 2 tbmb west germany
    3 ftr southern italy

    sz91 (2 trn)
    sbmb west germany

    south ukraine (inf)
    21 inf, 3 rtl, 7 mech, 8 arm north ukraine

    eastern poland (2 inf)
    7 inf, 5 rtl, mech, arm poland

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