G40 Botider (Axis) vs BigBadBruce (Allies) +NOs -Tech Gm1

  • 2007 AAR League

    philippines taken w/ loss of inf
    oops… one other battle to roll

    celebes
    inf/rtl @ 2, 2 ftr @ 3
    DiceRolls: 2@2 2@3; Total Hits: 02@2: (4, 6)2@3: (5, 5)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    everybody asleep…

    celebes
    inf/rtl @ 2, 2 ftr @ 3
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (4, 4)2@3: (3, 5)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    taken w/ loss of infantry… good defense
    guam, solomon is, sumatra, borneo, yakut and siberia taken w/out opposition

    noncombat
    aa buryatia > yakut
    inf, rtl anhwe > chahar
    2 mech, arm manchuria > chahar
    ftr, tbmb philippines > sz35
    bb, dd ca sz42 > sz45
    2 ftr celebes > sz45
    sub sz54 > sz62
    sub sz49 > sz62
    sub sz34 > sz54
    cv sz33 > sz35
    4 dd, 2 cv, 2 ftr, 2 tbmb sz33 > sz49
    dd sz20 > sz45
    3 inf, rtl hunan > kiangsi
    inf hunan > anhwe
    2 ftr japan > amur
    ftr, tbmb hunan > amur
    3 ftr, 2 tbmb hunan > anhwe

    deployment
    2 trn > sz6
    2 inf, rtl, arm > japan
    2 inf, arm > manchuria

    collect
    $53 + $5 (sumatra, et.al) + $5 (5 of 7 pac islands) = $63

    let me know about that australian sub in sz78… if he’s legit, i will alter my NCMs slightly to protect the japanese transport. but i honestly think he was erroneously put on the board, probably on the starting map. he doesn’t show up on the alpha+2 listings, and i don’t remember seeing you buy a sub…

    Bo_v_Bruce_Gm1_05cJAP.AAM


  • @Botider:

    still wondering about the australian sub in sz78 … where did he come from?

    It’s the original Sub, which moved to z54 at turn 1, then hold position, then moved to z41 during turn 3 and finally z78 at turn 4

  • 2007 AAR League

    @BigBadBruce:

    @Botider:

    still wondering about the australian sub in sz78 … where did he come from?

    It’s the original Sub, which moved to z54 at turn 1, then hold position, then moved to z41 during turn 3 and finally z78 at turn 4

    yeah, that’s kinda what i was getting at. on the alpha+2 starting units, australia has no sub. here’s what i see on the rule chart for anzac:

    New South Wales: 2 Infantry, 1 AA gun, 1 Minor IC, 1 Naval Base.
    New Zealand: 1 Infantry, 2 Fighters, 1 Airbase, 1 Naval Base.
    Queensland: 2 Infantry, 1 Artillery, 1 Fighter, 1 Airbase, 1 Naval Base.
    Malaya: 1 Infantry
    Egypt: 2 infantry
    Sea Zone 62: 1 Destroyer, 1 Transport
    Sea Zone 63: 1 Cruiser

    do you have a different starting placement list? it ain’t on mine. i don’t really care… i will adjust my ncm’s if he’s supposed to be there. honestly, i didn’t even notice it until a turn ago, and then i only glanced back at your buys to see if i had missed something…

    i think it is an inadvertent placement on the starting map, from either out of box rules, or alpha1 set. ??


  • True, after double check there’s no sub in Alpha 2 setup.

    Thing is we started with your map. I noticed the extra (and removed) UK Cr in z85 and wrongly put a sub in z47. But I annonced it : http://www.axisandallies.org/forums/index.php?topic=22763.135

    As we played many turns with that sub, I feel it was known and played accordingly with by both players since start. I agree I had advantage, so I propose do deduct 6IPC from Anzac to pay for that sub.

    I didn’t look if starting map had other misplaced units (as UK’s Cr), but I’m ok to assume it’s ok as it is.

    Ok with you?

  • 2007 AAR League

    that’s fair … i did post the first map, so i am primarily responsible.
    i went back and looked at my alpha+2 starting map (which i got on the forums somewhere), and sure enough, there was an australian sub in sz47. promptly deleted and re-saved starting map.

    two ncm’s changed… dd and bb go from sz42 > sz41, instead of to sz45. australia’s hefty bank account $6 lighter. thanks.

    Bo_v_Bruce_Gm1_05cJAP.AAM


  • Ok. I like playing with you, I like easy way to solve whatever come up.
    Note : Dont forget to delete that extra UK Cruser in z85

    Have you seen the new module? Surrounding helpers are way too big, but the map itself is very, very nice.


  • @BigBadBruce:

    COLLECT
    London : 33 + 5(NO#2) + 0Saved = 38

    Oups… I didn’t see that Malta was under Italian control. I removed 5IPC from London.

  • 2007 AAR League

    @BigBadBruce:

    Ok. I like playing with you, I like easy way to solve whatever come up.
    Note : Dont forget to delete that extra UK Cruser in z85

    Have you seen the new module? Surrounding helpers are way too big, but the map itself is very, very nice.

    i haven’t seen it… do you know where it can be downloaded?
    btw… enjoying the game, too. most folks on here are pretty low-key, but every now and then you run across a win-at-all-cost type. i like laid back, easy-going, it’s-for-fun atmosphere here…

    the sz85 cruiser i caught. and the missing air base in southern italy i caught. but for some reason, that australian sub escaped my attention. he must have been submerged!  :wink:


  • @Botider:

    [the sz85 cruiser i caught. and the missing air base in southern italy i caught. but for some reason, that australian sub escaped my attention. he must have been submerged!  :wink:
    [/quote]

    :lol:  :lol:

    Here’s the post with all links and detailed information : http://www.axisandallies.org/forums/index.php?topic=22837.90


  • USA 5 - Protecting English Chanel

    PURCHASES (78)
    3Inf(9) + Art(4) + Arm(6) + 2Tr(14) + BB(20) + AC(16) + DD(8.) = 77 , save 1

    COMBAT MOVES
    #1 Morroco (2Inf, Art)
    GIBR: 2Inf, 2Arm via 2Tr z91
    z91 : 2Tac - land on AC to be z110

    #2 Western France (empty)
    GIBR: MInf via Tr z91 (Inf also loaded, but not unloaded)

    But before, sea battle at z110… (DD)
    z91 : BB, Cr, DD, AC
    GIBR: 2Ftr, land in ENGL

    #3 Malta (Inf)
    GIBR: Inf, Art via Tr z91

    #4 z6 (2DD, 2Tr, no scramble possible)
    HAW : SB, 3Ftr


  • #1 Morroco
    ATT : 2Inf, 2Arm, 2Tac
    DiceRolls: 2@1 2@3 2@4; Total Hits: 32@1: (3, 2)2@3: (6, 3)2@4: (2, 3)
    DEF : 2Inf, Art
    DiceRolls: 3@2; Total Hits: 13@2: (2, 3, 5)


  • #1 Morroco
    TWL : Inf

    #2 Western France - sea battle
    ATT : BB, Cr, DD, 2Ftr
    DiceRolls: 1@4 1@3 1@2 2@3; Total Hits: 31@4: (3)1@3: (3)1@2: (2)2@3: (6, 6)
    DEF : DD
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • #2 Western France - sea battle
    CWL : first hit on BB

    #3 Malta
    ATT : Inf, Art
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    DEF : Inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • #3 Malta
    TWOL

    #4 z6
    ATT : SB, 3Ftr
    DiceRolls: 1@4 3@3; Total Hits: 31@4: (2)3@3: (1, 4, 3)
    DEF : 2DD
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • #4 z6
    CWL : SB
    3 Ftr will land on AC to be z7

    NON COMBAT MOVES
    z10 > z7  : 2AC, Tac, DD
    z12 > z26 : BB, 2Cr, DD, 3Sub, Ac, 2Ftr
    z12 > HAW : 2Inf, Art, Arm
    z91 > z101: Tr
    z91 > z93 : Sub
    WUS > HAW : MInf via Tr z10
    z10 > z30 : DD
    z10 > z26 : 2Sub
    GIB > ENG : Inf, MInf via 2Tr z91
    z91 > z96 : AC

    PLACES NEW UNITS
    EUS : 3Inf, Art, Arm, 2Tr, BB, AC, DD

    COLLECT : 53 + 20(NO#1,4,5) + 1Saved = 74


  • CHINA 5 - Hold position and trap the ennemy

    PURCHASES (15)
    Inf(3), 3Art(12) = 15, save0

    COMBAT MOVES
    #1 Kwangtung (empty)
    KWA : Inf

    #2 Hunan (empty)
    KWE : Inf

    #3 Hopei (empty)
    SHE : Inf

    NON COMBAT MOVES
    SHE > SUI : Inf
    SHE > KWE : Inf

    PLACE NEW UNITS
    SHE : Inf, 3Art

    COLLECT : 11 + 6(NO#1) = 17


  • UK 5 - Med sea forbidden to Italian ships.

    PURCHASES
    London (38) : Ftr (10) + BB(20) + DD(8.)  = 38, save 0
    Calcutta(16) : 2Arm(12) + Art(4) = 16, save 0

    COMBAT MOVES
    #1 z97 (2Ftr, Sub, AC, 4Tr, up to 3 scrambling Ftr)
    z92 : DD
    GIB : 2Ftr, Tac
    z98 : Cr, AC, Ftr, Tac
    ENGL: Ftr

    #2 Libya (MInf)
    EGY : Inf, Art via Tr z98

    - Waiting for scrambling orders -

  • 2007 AAR League

    boy, the nuances are killing me. literally. i thought having morocco would close the med to the u.s. ships, but apparently you only have to control gibraltar. never would have brought those italians to morocco if i’d read a little closer. and i didn’t think the u.s. fighters could get to sz6… the pacific ocean mosaic is just ridiculous to try to figure out. this game’s pretty much over as a result of dumb/ignorant plays on my part…

    don’t scramble the german fighters… why lose 3 more air units?

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