@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Sgt. Pavlov (Allies+9) vs. Ol' Blood&Guts(Axis), +NOs, +Tech
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Chi twol
Attack(1) Bul 3inf art tank
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (3, 4)2@2: (3, 2)1@3: (2)Defend 2inf
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Bul twlo inf
Attack(1) Fin 2inf tank
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (3)Defend inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Results:
Chi twol
Bul twlo inf
Fin twol
Pol twol
Cze twolNoncombat
(1)3inf Cau Ukr
(2)3ftr Cau to EPl
(3)2inf Rus to Bel
(4)inf BSt to Kar
(5)4inf Yak to Eve
(6)ftr Chi to Rus
(7)aa-gun Cau to RusPlace buys:
2inf Kar
3inf aa-gun Cau
tank 3inf RusCollect income
52…that is right 52 BRING IT JAPAN -
@Sgt.:
I don’t think you can drop in Arc, if what I am thinking is correct you have to drop in the first available spot i.e. Kar or BSt before you can continue on to Arc with your bomber
Oops, I forgot about that…then that would allow me to do what I was going to in the first place which is use the inf to move to Pol for the block and use the bmr to attack sz8 (US dd and trns)
Is that ok?
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also, sorry for not explaining very clearly….you couldn’t drop it in Arc without going through a hostile territory. All other non-hostile routes were too long for the bomber to make it
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Which I see would affect your moves with Russia too
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A part of me really wants to say no, cause I already based some of my move off of the outcome, but I can not in good conscious say no. So if you would like to yes
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I do understand, but we both would have stopped it in a board game and changed it then. You may shoot the stinking bmr down with my luck on here tonight
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probably not
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sz8 first hit
A-bmr
Rolls: 10@4; Total Hits: 710@4: (5, 6, 5, 4, 2, 4, 2, 1, 1, 3)
D-dd
Rolls: 10@2; Total Hits: 410@2: (1, 2, 5, 4, 6, 1, 6, 4, 1, 6) -
grawr
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Of course my moves other than Poland will stay the same, along with all of the outcomes.
Attack(1) Pol 2inf EPl, 3ftr Cau
Rolls: 2@1 3@3; Total Hits: 32@1: (1, 3)3@3: (2, 4, 1)Defend inf
Rolls: 1@2; Total Hits: 01@2: (5) -
welllpppp here is the tech-die again
Rolling 1d6:
(6) -
chart 1
Rolling 1d6:
(4) -
increased factory production I guess :P
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well that should be just about everything
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Ok smartypants…2 researchers for Jap
Roll
Rolling 2d6:
(2, 5)
Chart 2 if they are smart enuff
Rolling 1d6:
(3) -
Dummies…back to school
Jap5-Buy: IC, inf, 4 arm, 2 sub…save 1
CM
- inf art Mad/arm Sum => Egy arm
- 2arm Sum/4ftr Bur => Per 2inf art
- 3arm Bur => Ind inf
- arm Far/2arm Bry => Yak inf
- 2arm Man => Stc
- inf art Bry/3arm Jap/inf Far/cru sz62 osb => Ala inf
- 2inf Sik/2arm ftr Nin => Chi 2inf
Egy
A- inf art arm
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 5)1@3: (5)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6) -
Egy-2
A-inf art arm
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 5)1@3: (2)
D-arm
Rolls: 1@3; Total Hits: 01@3: (6)





