@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu
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I’ve gotten and handed out raiding much worse than this. A couple games ago, Italy’s production dropped to zero around turn 6. Game over. :cry:
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I won’t post my comments, until after the game :) Let’s see what you’ve got Russia!
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I thought for sure you would have taken the “East Poland Challange”. Now I need to wait until I look at the map to trash talk
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Nah, the east poland Challenge was bunk. I knew that, Originally I had intended to hold in Hungary, but I guess the Italians will have to do the job now LOL.
That said, I might have saved a ground unit if I had just attacked with ALL units into West Poland :P.
Regardless, doesn’t matter. Just glad your battleships is SUNK.
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LOL Russia’s got nothing… you’re going down :)
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Russia Buys
9 inf
4 artRussia, finding the Italian presence…. distasteful, attacks in force.
COMBAT!!!
Hungary
Rolls: 6@2 2@3; Total Hits: 16@2: (5, 1, 3, 5, 5, 5)2@3: (4, 6)
def
Rolls: 3@2 1@3; Total Hits: 23@2: (2, 5, 2)1@3: (6)Romania
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 3)
def
Rolls: 1@2; Total Hits: 01@2: (3)Novgorod
Rolls: 1@1 10@3; Total Hits: 51@1: (2)10@3: (4, 2, 1, 1, 2, 3, 6, 6, 5, 4)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
Hungary
Rolls: 4@2 2@3; Total Hits: 04@2: (5, 4, 6, 6)2@3: (6, 6)
def
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 4)1@3: (6) -
Rolls: 3@2 2@3; Total Hits: 23@2: (3, 2, 3)2@3: (5, 1)
def
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (2) -
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 4)
def
Rolls: 1@3; Total Hits: 11@3: (3) -
Rolls: 2@3; Total Hits: 12@3: (2, 4)
def
Rolls: 1@3; Total Hits: 11@3: (3) -
Well, I think we ,now see what the Italians were saving up the last few turns for. Fortunately, I sent in enough men to win… even though just. Damn you dice, kind then so cruel… ;)
Russia collects 51
Back to the Empire of the Sun. May it set quickly. :p
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LOL Running away eh?
Typical Russians…. I’m ok with that.
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The Empire of the Sun has already caused the Sun to set on the British Empire! It will not shake loose its grip that easily…
So I will need some time to plan my turn…
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You do know that delaying the inevitable doesn’t change the result, just means you have longer to sweat. ;)
That’s why Russia pulled back from the frontlines. We’re going to prolong Germany’s eastern front suffering. All we did when we just Re-took hungary and Romania was burn the coat and boot factories. Keep your guns and tanks General, cause you’ll need them in the face of frostbite and -50 windchill this summer. In the winter it drops to 15 degrees above absolute zero. :D
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In the winter it drops to 15 degrees above absolute zero.
Yea, that’s what’s about to happen to your income.
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You know, just saying so won’t make it happen.
You also need to close your eyes and click your heels together three times. :P
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J9 Tonight.
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Japan hrows no dice this turn.
Build: 66
3 men 9 57
3 arty 12 45
3 men 9 36
1 dd 8 28
1 dd 8 20
1 SS 6 14
1 arty 4 10
1 Ftr 10 0Collects 61 minus 10 equals 51.
Map.
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US builds
3 transports
2 subs
3 bombers
1 inf
1 artSo……
need some answers to rolls ze dices
sz 6, scramble 0/1/2 fighters?
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No scramble. Procede….





