@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUs??????????? (Axis) vs EM (Allies)- G40- Alpha+2- No Tech
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z106 cwnl
Yugo
9inf, 2art, 3tnk
Rolls: 7@1, 4@2, 3@3; Total Hits: 27@1,: (5, 4, 4, 1, 5, 6, 3)4@2,: (6, 4, 5, 6)3@3: (6, 5, 3)def
5inf
Rolls: 5@2; Total Hits: 15@2: (1, 3, 5, 6, 5) -
rd2
Rolls: 6@1, 4@2, 3@3; Total Hits: 56@1,: (4, 3, 1, 5, 5, 6)4@2,: (5, 5, 2, 1)3@3: (3, 1, 5)def
Rolls: 3@2; Total Hits: 13@2: (6, 2, 6) -
Yugo twlo 2inf
Fra
7inf, 4mec, 3art, 5tnk
Rolls: 8@1, 6@2, 5@3; Total Hits: 118@1,: (1, 5, 1, 1, 3, 3, 2, 1)6@2,: (2, 1, 6, 6, 2, 1)5@3: (2, 3, 5, 2, 5)def
7inf, 2art, 2tnk, 1ftr
Rolls: 9@2, 2@3, 1@4; Total Hits: 29@2,: (5, 4, 5, 5, 4, 6, 5, 5, 3)2@3,: (5, 3)1@4: (3) -
rd 2
Rolls: 6@1, 6@2, 5@3; Total Hits: 96@1,: (1, 2, 1, 1, 1, 1)6@2,: (4, 1, 5, 3, 6, 4)5@3: (1, 2, 4, 3, 6)def
Rolls: 1@4; Total Hits: 11@4: (4) -
Fra twlo 3inf
NCM
2inf fm Nor to Fin- claim
1inf fm Rom to Bul- claim
1TT load 2inf fm Den to Nor- z112
7inf fm Ger and 3inf fm Pol to Hun
4inf, 3art fm Ger to WGer
1tac and 1ftr on z112 (new AC)
rest of aircraft to WGerPlace New Units
2SS, 1AC on z112
Collect- 39+10+2saved+19plunder= $70
***Definitely one of the better G1 turns I have had, however, the numbers are slightly against you in this scenario. You may have given me a much easier Sealion now. Usually, as UK you can save the fighters and possibly thwart off the invasion later- now it may be inevitable and much easier. :-(
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map
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R1
Purchase $37
3inf, 1art, 4tnkCM: None
NCM: Per Map
Place Units:
1art, 2tnk-Nod
1inf, 2tnk-Suk
2inf-RusCollect $37
Just a note on the battle in SZ110, you should have only taken 1SS as a casualty since only one of my ships hit, and hits from my planes have to go against your planes since I have no DD present.
***Definitely one of the better G1 turns I have had, however, the numbers are slightly against you in this scenario. You may have given me a much easier Sealion now. Usually, as UK you can save the fighters and possibly thwart off the invasion later- now it may be inevitable and much easier. :-(
Yea, you had a good G1, but there really is no way to ward off Sealion if Germany wants it they have enough cash after the Fall of France to overwhelm what ever defenses UK puts up.
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hmmm … can’t open your map… can you open mine??? What version do you have??? Do you have the AA50 colored map??? :?
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Yes, I can open yours, I’m using TMTM’s Version 2 with the AA50 colored map, and the Abattlemap80 exe. (i’m attaching the zip file change the extension back to .zip and extract to get the latest abattlemap.exe).
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bump
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Downloaded TMTM’s Mod 3.0- new. Your map downloads now- I’m using the cool map with the terrain, however it should work for any Global map. Go to the 1st sticky in “Global” section. Let me know if your maps download and show up OK and we’ll continue.
I’m good from my end now. :-) These new maps are sweet. :-D
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Downloaded TMTM’s Mod 3.0- new. Your map downloads now- I’m using the cool map with the terrain, however it should work for any Global map. Go to the 1st sticky in “Global” section. Let me know if your maps download and show up OK and we’ll continue.
I’m good from my end now. :-) These new maps are sweet. :-D
Yea, i’m on V3 now too, love the new map with the terrain.
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Hey EM, I got exams soon so I won’t be able to play for 2 weeks. After the 22nd of April I’ll be good to finish. Thanks til then. :-)
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Hey EM, I got exams soon so I won’t be able to play for 2 weeks. After the 22nd of April I’ll be good to finish. Thanks til then. :-)
Ok, good luck on your exams, what’s your major?
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Exams done- game on bro…turn in a minute. :-D
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Crap my mod for the map keeps crashing- sorry I’ll have to ask for help.
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do you have the 3.0 version or the new downsized (10KB- less crashing on this mod) 3.1 version???
Can you resubmit your map in the 3.1 version as I don’t have the 3.0 version anymore.
I guess they are trying to downsize the mapfile a bit to prevent crashing problems that people have been having.
:-( -
do you have the 3.0 version or the new downsized (10KB- less crashing on this mod) 3.1 version???
Can you resubmit your map in the 3.1 version as I don’t have the 3.0 version anymore.
I guess they are trying to downsize the mapfile a bit to prevent crashing problems that people have been having.
:-(Link me to the less crashing mod, i’ve been having issues too.
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OK go to “Global 1940” subject and go to Sgt Wonko/TMTMs Module. Download/Replace T40 (Wonko/TMTM) and G4F(Func) modules.
Since the files we have are in 3.0 and not 3.1 we may have to start over. Try it though and let me know- I’ll do the same.
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Please post the link so I don’t have to search. :-D





