Hey NavySeal,
I have done the same thing. I am kind of a piece junkie so when new editions come out, I often buy several copies for all the pieces. Of course, then I end up with too many of certain things. Even with the unit sculpts. I will want a lot of infantry, tanks, artillery, planes, etc. but not so much with capital ships, even for US and Japan.
So, I count out what I want to keep for my own games and put the rest on eBay. Sometimes I might lump all the extras in a big lot or make up a bunch of little sets. There are guys out there that are even worse piece junkies than I am and my game pieces pretty much always sell.
As for the extra game boards, instruction books, cardboard accessories and dice, you can put them on eBay as well. Some guys out there have a lot of playing pieces but perhaps missed out on whatever game you are offering, or just don’t want to go out and buy a new one. I found the best way to ship these, especially with the game board, is to use a USPS Large Game Board Flat Rate Box. You can put all the game accessories in one of these along with some packing material to fill in the extra space and the USPS will ship it anywhere as long as it doesn’t weigh over 70 pounds. For shipping within the US, I think it costs $16.95. You should check usps.com to be sure. I don’t know about international shipping because I only ship within the US.
The MOST important part is to price these items to sell. Start low and take the shipping cost into account. If you start out with too high a price, you won’t get any bids and will be stuck with them. Even if your starting price isn’t too high, remember they will have to also pay shipping. So start low. You are probably not going to get what you paid. The object here is to at least make a little money back on your investment and provide some gaming materials to someone that can use them. Even if you just get the lowest bid, at least you get that amount for yourself and you get rid of the excess pieces.
Another option is to offer free shipping which can draw more looks at your items, but then you have to either start your bidding price to include the shipping costs or take a loss with the shipping charges.
Good luck.
Need a ruling on Navy Movement
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I’m moving out of the combat in sz 6 with the units I don’t want to fight, and then moving them their second movement in the non com phase.
It’s like if a tank blitz’s into an undefended territory during the combat move, and then moves out in the non com phase of the same turnAmerica has a FAT navy in Sz6.
Japan Builds a Destroyer
The Americans retreat some units from combat to avoid Kamikazes.
THEN after Combat is resolved, the Americans move thier navy AGAIN. Effectively moving in Combat, and Non Combat? Is this legal? I doubt it… but I need a ruling.
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I know you’re waitng for Krieghund, but how is it rationalized that a ship can be moved again in NCM after it has moved in CM?
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It’s spelled out on pg 13 of the Europe Rulebook
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page 13 states you can leave and come back in Combat Phase, but only if it is as an amphibious assault.
Movement is not then allowed in NCM if these units were moved in CM
“Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Movement phase of the turn.”
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Where did he move to? If he backed into another zone that allows kamikaze attacks during the CM, he may yet face those kamikazes.
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page 13 states you can leave and come back in Combat Phase, but only if it is as an amphibious assault.
Movement is not then allowed in NCM if these units were moved in CM
“Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Movement phase of the turn.”
This, right here.
Once moved, they’re done. You can either move them in Combat movement OR non-combat movement, not both.
Even the tank blitz does not allow you to move in both. A tank enters an empty enemy territory, captures it and continues its movement to the next territory all in the combat movement phase.
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I see checked the kamikaze rule, and you are allowed to use your kamikazes if he backed to another space that has the kamikaze symbol. Even if there is no unit there to attack.
“If an Allied player has moved ships into one of the above sea zones, the Japanese player can announce during this phase that he or she intends to launch a kamikaze attack.”
Ironically, it sounds like he has to move into a kamikaze space to be targeted. What if he starts the turn there? That may be a loophole.
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It depends on whether you’re talking about OOB or Alpha. In OOB, kamikaze may be used if the ships end their combat movement in a kamikaze zone, whether or not there is a battle. In Alpha, kamikaze are triggered by combat, not combat movement, so the ships must actually fight in a kamikaze zone (or launch an amphibious assault from it) in order to be targeted.