@mantlefan:
@JamesAleman:
Note: Go back one page to read my detailed response to this threads topic.
This strategy could use a slight tweak to keep maximum pressure on Australia, instead of moving to Midway turn 2, move to Caroline islands and keep the allies focused on Anzac and Hawaii and not the WUS and EUS.
To keep UK honest, I usually amass 9 German transports and this threat will put the screws to US when you redeploy.
If you focus South, you might encourage a sloppy US to build west coast and be less prepared.
Make sure the transport off Quebec lives so you don’t have the UK infantry and armor in EUS turn 4 as they will want to stack them in UK turn 1.
Just something to think about.
Good look at the US buys. I really don’t know anyone whose first or even second USA buys would be for the defense of the Continental USA with a careful axis attack.
The issue with the carolines, for the Japanese, is that they can’t get within 1 SZ of W USA from there. Japan can go from 6 to 9. In the carolines, USA can just block when Japan moves from the carolines.
It’s far from Guaranteed, but a kill usa strat is quite possbile to hide (at least the first time you try it against a player) until G3. Your USA strat sounds pretty typical and decent for what the usa is capable of once the realize it’s not a sealion or a J4 SE asia steamroll.
In my suggested builds, I typically build some infantry. This is because the US starts with so many non-infantry land units, that in order to fill my early transports, I need early infantry builds.
When I first read the alpha changes regarding the limit on US builds, I thought the US was too vulnerable to defend itself from an early determined joint axis attack, that is also why I build a token infantry here and there.
My initial thoughts were that I could declare my intentions and still capture Washington by turn 5, however, since then I haven’t arrived at the right plan to justify that sentiment.
I am still left wondering why this change was suggested, as the US simply lacks the funds to construct a navy to rival Japan’s prior to entering war, and this now exposes the U.S. to possible capture, unless they voluntarily upgrade a complex.
Off Topic: The best thing about 1940 is the amount of choices the axis players have when planning.
I like the fact that USA first is potentially successful, for when axis players get board winning with London/Sydney first strategies. I found a way to deliver Sydney to Japan, without having to place the whole fleet out of position. It permits the use of the Japanese air force to achieve this. It also permits the US to remain neutral for the full three turns and forces a Pacific first response from America to keep the game going. Executed properly, India may be sacked suddenly, or if guarded, then Hawaii can be taken later at your convenience to end the game. The best part is, for a Japan, the naval deployments are graceful and sweeping like decisive sword thrusts. Seizing India for the win is simply a Chiburi stroke.
Chiburi - “Removing blood from the sword.” In Iaido, a sharp downward stroke of the sword done in such a way as to shake off the blood accumulated from previous cutting actions.