TripleA Turn Summary for game: World At War
Game History
Round: 16 Combat Move - Yamamoto 1 Infantry moved from Tokyo to Tohoku 1 Infantry moved from Tokyo to Tohoku 1 Elite moved from Tokyo to 84 Sea Zone 1 Infantry moved from Tokyo to 84 Sea Zone 1 Elite and 1 Infantry moved from 84 Sea Zone to Kyushu 2 Infantrys moved from Tokyo to Chubu 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Hokkaido 1 Adv.Fighter moved from Tokyo to Tohoku 1 Adv.Fighter moved from Tokyo to Hokkaido 1 Adv.Fighter moved from Tokyo to Chubu 1 Fighter moved from Tokyo to Chubu 1 Fighter moved from Tokyo to Kyushu 1 Fighter moved from Tokyo to Kyushu 1 Fighter moved from Tokyo to Tohoku 1 Bomber moved from Tokyo to Minamitori 2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to 75 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 84 Sea Zone to 93 Sea Zone 1 Fighter moved from 84 Sea Zone to Hokkaido 1 Adv.Fighter moved from 84 Sea Zone to Kyushu 1 Adv.Fighter moved from 84 Sea Zone to Chubu 1 Fighter moved from 84 Sea Zone to Chubu 1 Fighter moved from 84 Sea Zone to Tohoku 1 Fighter moved from 84 Sea Zone to Tohoku 2 Adv.Fighters moved from 84 Sea Zone to Hokkaido 1 Adv.Fighter moved from 84 Sea Zone to Kyushu 1 Infantry and 1 Marine moved from Lombok to Soembawa 1 Fighter moved from 93 Sea Zone to 111 Sea Zone 1 Bomber moved from Davao to 111 Sea Zone 1 Adv.Fighter moved from 93 Sea Zone to 111 Sea Zone 1 Tank moved from Davao to Panay 2 Infantrys moved from Mindanao to Panay 1 Adv.Fighter moved from 84 Sea Zone to 111 Sea Zone 1 Battleship and 1 Carrier moved from 105 Sea Zone to 110 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 B.Carriers, 1 Bunker, 1 Elite and 6 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Strategic bombing raid in Minamitori Bombing raid in Minamitori rolls: 5 and causes: 2 damage to unit: Factory Bombing raid in Minamitori causes 2 damage total. Battle in 75 Sea Zone Yamamoto attack with 2 Adv.Fighters and 2 Fighters Americans defend with 1 Destroyer Yamamoto roll dice for 2 Adv.Fighters and 2 Fighters in 75 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 75 Sea Zone Yamamoto win with 2 Adv.Fighters and 2 Fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 111 Sea Zone Yamamoto attack with 2 Adv.Fighters, 1 Bomber and 1 Fighter Anzac defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber and 1 Fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Destroyer and 1 Transport in 111 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Transport owned by the Anzac and 1 Destroyer owned by the Anzac lost in 111 Sea Zone Yamamoto win with 2 Adv.Fighters, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 14 Casualties for Anzac: 1 Destroyer and 1 Transport Battle in 93 Sea Zone Yamamoto attack with 1 Adv.Fighter and 1 Fighter Americans defend with 1 Destroyer Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 93 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 Destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 93 Sea Zone Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 110 Sea Zone Yamamoto attack with 1 Battleship and 1 Carrier Dutch defend with 1 Transport Yamamoto roll dice for 1 Battleship and 1 Carrier in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Dutch roll dice for 1 Transport in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in 110 Sea Zone Yamamoto win with 1 Battleship and 1 Carrier remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Battle in Panay Yamamoto attack with 2 Infantrys and 1 Tank Anzac defend with 2 Infantrys Yamamoto roll dice for 2 Infantrys and 1 Tank in Panay, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 Infantrys in Panay, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 2 Infantrys and 1 Tank in Panay, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 Infantrys in Panay, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Panay Yamamoto roll dice for 2 Infantrys and 1 Tank in Panay, round 4 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Panay, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Panay Yamamoto win, taking Panay from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 2 Infantrys Battle in Hokkaido Yamamoto attack with 3 Adv.Fighters, 1 Fighter and 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 3 Adv.Fighters, 1 Fighter and 2 Infantrys in Hokkaido, round 2 : 4/6 hits, 2.17 expected hits Americans roll dice for 2 Infantrys in Hokkaido, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Hokkaido 2 Infantrys owned by the Americans lost in Hokkaido Yamamoto win, taking Hokkaido from Americans with 3 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys Battle in Soembawa Yamamoto attack with 1 Infantry and 1 Marine Anzac defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 1 Marine in Soembawa, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Soembawa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Soembawa Yamamoto roll dice for 1 Marine in Soembawa, round 3 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Soembawa Yamamoto win, taking Soembawa from Dutch with 1 Marine remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in Kyushu Yamamoto attack with 2 Adv.Fighters, 1 Elite, 2 Fighters and 1 Infantry Americans defend with 2 Infantrys Yamamoto roll dice for 2 Adv.Fighters, 1 Elite, 2 Fighters and 1 Infantry in Kyushu, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 2 Infantrys in Kyushu, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kyushu 2 Infantrys owned by the Americans lost in Kyushu Yamamoto win, taking Kyushu from Americans with 2 Adv.Fighters, 1 Elite and 2 Fighters remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 2 Infantrys Battle in Chubu Yamamoto attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys Americans defend with 1 Factory and 2 Infantrys Yamamoto roll dice for 2 Adv.Fighters, 2 Fighters and 2 Infantrys in Chubu, round 2 : 4/6 hits, 2.00 expected hits Americans roll dice for 2 Infantrys in Chubu, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Chubu Yamamoto win, taking Chubu from Americans with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Tohoku Yamamoto attack with 1 Adv.Fighter, 3 Fighters and 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Tohoku, round 2 : 1/6 hits, 1.83 expected hits Americans roll dice for 2 Infantrys in Tohoku, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Tohoku Yamamoto roll dice for 1 Adv.Fighter, 3 Fighters and 2 Infantrys in Tohoku, round 3 : 3/6 hits, 1.83 expected hits Americans roll dice for 1 Infantry in Tohoku, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Tohoku Yamamoto win, taking Tohoku from Americans with 1 Adv.Fighter, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Non Combat Move - Yamamoto 1 Fighter moved from Chubu to Tokyo 2 Adv.Fighters and 1 Fighter moved from Chubu to 84 Sea Zone 3 Adv.Fighters and 1 Fighter moved from Hokkaido to 84 Sea Zone 2 Adv.Fighters and 2 Fighters moved from 75 Sea Zone to 84 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Kyushu to 84 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 93 Sea Zone to 84 Sea Zone 2 Adv.Fighters and 1 Fighter moved from 111 Sea Zone to 84 Sea Zone 1 Bomber moved from 111 Sea Zone to Tokyo 1 Bomber moved from Minamitori to Tokyo 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys, 3 Infantrys and 4 Tanks moved from Lombok to Java 3 Fighters moved from Tohoku to 84 Sea Zone 1 Adv.Fighter moved from Tohoku to 84 Sea Zone Place Units - Yamamoto 2 B.Carriers placed in 84 Sea Zone 1 Bunker, 1 Elite and 5 Infantrys placed in Tokyo 1 Infantry placed in Banjarmasin Turn Complete - Yamamoto Yamamoto collect 55 PUs; end with 55 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.33 Americans regular : -4.00 Anzac regular : -0.50 Dutch regular : 0.17
Rolling 3d12:




