Jercules (Axis) vs. BigBadBruce (Allies)
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NO FAIR! Shouldn’t be allowed to hit twice with 2@2 :-)
Oh well…#1 Yunnan
Retreat : Ftr land in Sui#2 Yunnan
ATT : 7Inf
Rolls: 7@1; Total Hits: 27@1: (1, 6, 6, 5, 2, 2, 1)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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Ok… :lol: … all or nothing…
#2 Yunnan
TWOLNON COMBAT MOVES
SHE > SUI : InfPLACE NEW UNITS
SUI : 4InfCOLLECT : 9 + 6 = 15
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UK 1 - Sink the Bismarck at all cost!
PURCASES
London (29) : AC(16) + DD(8.) = 24, save 5
Calcutta(17) : Arm(6) + Tr(7) + Art(4) = 17, save 0COMBAT MOVES
#1 z112 (Danted BB, DD, Cr, Sub, up to 3 optionnal planes)
z110 : BB, Cr
z109 : DD
ENGL : 2Ftr
SCOT : Ftr
GIBR : Ftr (can land on AC to be)#2 z91 (2Sub)
z106 : DD
MALT : Ftr#3 Ethiopa (2Inf, Art)
SUD : Inf
ALEX: Inf, Art via Tr z98
z98 : Tac, Cr bombard from z76
EGYP: MInf
z39 : Cr Bombard from z76- Waiting scrambling orders -
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I’ll scramble the fighters.
Before you start rolling though, it is my understanding that planes can in no circumstances hit subs (even with the dd present). We can waive that rule for this game if you like, it makes little difference to me. But if not, it makes you SZ91 attack dicier, which means you may want to devote more navy to it, which means less for the Bismarck, which means perhaps your whole strategy changes.
Up to you, I always played it where anything can hit subs so long as a dd was present until I was corrected in another forum game.
But yeah, Goring is adamant… SCRAMBLE THE FIGHTERS!!!
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If DD is present, anything can hit Subs.
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Since it may affects strategy, I’ll wait for you hit allocation before rolling defences.
#1 z112
ATT : DD, 4Ftr, Cr, BB
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 6, 6, 2, 2)1@4: (4)
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The sub, the dd, the cruiser, and 1 fighter.
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#1 z112
DEF : Sub, DD, Cr, 3Ftr, Danted BB
Rolls: 1@1 1@2 4@3 1@4; Total Hits: 21@1: (3)1@2: (5)4@3: (6, 6, 3, 1)1@4: (6)
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#1 z112
ATT : 4Ftr, Cr, Danted BB
Rolls: 5@3 1@4; Total Hits: 25@3: (5, 3, 6, 1, 5)1@4: (6)
DEF : 2Ftr, Danted BB
Rolls: 3@4; Total Hits: 13@4: (3, 5, 5)
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#1 z112 - Round 3
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 04@3: (5, 6, 6, 4)1@4: (6)
DEF : Danted BB
Rolls: 1@4; Total Hits: 01@4: (6)
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#1 z112 - Round 4
ATT : 4Ftr, Danted BB
Rolls: 4@3 1@4; Total Hits: 14@3: (5, 6, 6, 5)1@4: (3)
DEF : Danted BB
Rolls: 1@4; Total Hits: 11@4: (1)
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#1 z112
CWL : DD, Cr, Ftr and first hit on BB#2 z91
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (2, 2)
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#2 z91 - Round 2
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 4)
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#2 z91 - Round 3 : Euhh… what about Aim THEN shoot guys?
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
DEF : 2Sub
Rolls: 2@1; Total Hits: 02@1: (5, 2)
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#2 z91 - Round 4
ATT : DD, Ftr
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)
DEF : Sub
Rolls: 1@1; Total Hits: 01@1: (4)
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#2 z91
CWOL#3 Ethiopa
ATT : 2Inf, MInf, Art, Tac, 2Cr bombard
Rolls: 2@1 2@2 3@3; Total Hits: 22@1: (3, 5)2@2: (3, 4)3@3: (3, 2, 4)
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 13@2: (3, 6, 1)
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#3 Ethiopa - Round 2
ATT : Inf, MInf, Art, Tac
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (3)2@2: (1, 3)1@3: (2)
DEF : Art
Rolls: 1@2; Total Hits: 11@2: (1)
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The fighters roll at 4, not three. Sorry man, I think we better roll sz112 again.
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Nevermind, they rolled 6’s anyway, wouldn’t have made a difference.
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#3 Ethiopa
TWL : Inf, MInfNON COMBAT MOVES
z109 > z106 : Tr
QUEB > ENGL : Inf, Arm via Tr z 106
z112 > z109 : Ftr on AC to be
z112 > ENGL : 2Ftr
ONTA > QUEB : Inf, Art
SCOT > ENGL : Inf
EGYP > SUDA : Inf, Art
ALEX > SUDA : Arm
ALEX > SUDA : Inf
z71 > z79 : DD
S.AFR> RHOD : 2Inf
W.IND> E.PER: Inf
E.IND> CELE : 2Inf via Tr z39
z37 > z39 : BB
MALA > SHM : 3Inf
BURM > SHM : 2Inf
BURM > E.IND: Ftr
E.IND> BURM : 3Inf, Art, AA
E.IND> SHM : TacPLACE NEW UNITS
E.IND : Arm, Art TrCOLLECT
London : 29 + 5(NO#1) + 5saved = 39
Calcutta: 20