1940 GLOBAL -EPIC 2- Alpha+.2 Gargantua/Canuck12 (Axis) VS Kungfujew/Kobu

  • '20 '18 '16 '13 '12

    Japan 5… I have a feeling this is going to be a long one…

    Build: 72

    Major Factory: 30    42
    10 men          30    12
    1 DD                8    4
    1 mech            4    0

    Map here dice later…

    Garg-Canuck_vs_Kung-Kobu_05JapanCombat.AAM

  • '20 '18 '16 '13 '12

    Slight variation to the combat. Here is new map.

    Dice tomorrow.

    Who knows combat might change again between now and then.

    Garg-Canuck_vs_Kung-Kobu_05JapanCombat.AAM


  • I looks like you’ve got a few planes from the Solomons moving too far.

  • Liaison TripleA '11 '10

    Ya man you can’t do that combat.

    Check your PM’s I’ve explained a few things for you :P

    You may have to adjust your buy if you were under the wrong theoretical impression.


  • Having not seen the map yet, all I can comment is on the copy of the Emperor’s speach broadcast via vox network to the troops…

    Yes, when those 5 units have died in China, where oh where will Russia find more men on their Eastern Front.  :)

  • '20 '18 '16 '13 '12

    That’s okay there were problems with the map anyway. I got a little excited about attacking NSW and risked having my solomons planes crash in the ocean on the way there.

    This of course means I need to revise my strategy and my build slightly…

    Build: 72

    Major 30  42
    Minor 12  30
    10 men 30  0

    New Map:

    Garg-Canuck_vs_Kung-Kobu_05JapanCombat.AAM

  • '20 '18 '16 '13 '12

    And here go the dice:

    Gotta warm up before NSW…

    SZ 55  If subs hit ignore other dice.
    A
    DiceRolls: 2@2 2@3 1@4; Total Hits: 02@2: (5, 5)2@3: (4, 5)1@4: (6)

    D
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    Malaysia  (swapped 1 arty for an inf out of ksi)
    A
    DiceRolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (4)2@2: (6, 4)2@3: (6, 2)1@4: (1)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sz 62
    A
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4)

    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sz30
    A
    DiceRolls: 2@2 2@3 3@4; Total Hits: 32@2: (5, 4)2@3: (6, 6)3@4: (1, 1, 1)

    D
    DiceRolls: 2@1 1@2 2@3; Total Hits: 52@1: (1, 1)1@2: (1)2@3: (1, 2)

    Last but not least, the Japs make their push for Sydney!

    AA guns first:

    DiceRolls: 4@1; Total Hits: 04@1: (4, 2, 3, 2)

  • '20 '18 '16 '13 '12

    How the FK did that happen!?

    I’ll take the ANZAC carrier and retreat you can kill the us cruiser istead if you want… Damnit!

    Well that’s okay. I was saving up for NSW anyway and going in with all the planes…

    Finish up 55

    A
    DiceRolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 1)1@4: (4)

    D
    DiceRolls: 1@3; Total Hits: 11@3: (1)

  • '20 '18 '16 '13 '12

    Subs sinks CR ignore other hits. Wow… weird…

    Now for the big one.

    NSW

    A
    DiceRolls: 4@1 2@2 2@3 2@4; Total Hits: 54@1: (1, 1, 3, 5)2@2: (2, 6)2@3: (6, 5)2@4: (1, 4)

    D
    DiceRolls: 3@2 4@4; Total Hits: 43@2: (5, 6, 3)4@4: (1, 1, 4, 1)

  • '20 '18 '16 '13 '12

    okay… I can deal with that…

    Again!

    A
    DiceRolls: 2@2 2@3 2@4; Total Hits: 32@2: (2, 5)2@3: (6, 3)2@4: (6, 1)

    D
    DiceRolls: 2@4; Total Hits: 22@4: (3, 2)


  • Mwahahahaha.  The evil dice stay with the axis.  :D

    Now to not make any mistakes……  :)

  • Liaison TripleA '11 '10

    You rolled 1 too many defensive dice in Sz30

    He had

    2 sub 1 acc 1 cru  but you rolled 5 dice.  So you only suffered 4 hits there.  And the subsequent round a 5th hit,  so of your units

    2 dst 2 fgt 1 tac 2 bmb, you need to remov 5 :(  But atleast it’s not 6 lol.

  • Liaison TripleA '11 '10

    Wait this is all goofed, take another look at this attack in Sz30, somethings not right.  I thought you went twice, but you only went once…  whats going on here!?! :P lololol.

  • '20 '18 '16 '13 '12

    Kobu you have some sort of goddamn system where your fighters (ANZAC and UK) get 100% accuracy ALL the time?

    OOPs also I got to keep a plane in SZ 30 because you only had 1@3 not 2. AND I’m an idiot because carriers are 2 hits in the eddition so you keep that aswell. Wow. Dumbass today. LOL

    Okay so that changes the whole battle: I have to stay now. I’ve got a fighter and 2 Bombers remaining against an anzac carrier and a cruiser… God help me if you roll like that again…

    A
    DiceRolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (4, 1)

    D
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)

  • '20 '18 '16 '13 '12

    Whew! Had me shaking there…

    Anyway all clear now…

    Non coms on map.

    Japan collects 63 IPCs 15 for NOs and 7 for plunder equals 85

    For reference to the USA: If either Korea OR Japan are attacked this turn I will scamble a single tactical bomber to prevent bombards in either location. This will result in combat alowing me to use my kamakazie strikes. Which I will decide to use or not based on the units participating in combat.

    This is going to be an excellent game. A long one forsure…

    Garg-Canuck_vs_Kung-Kobu_05Japan.AAM

  • Liaison TripleA '11 '10

    What he really means is, request a scramble order if there are going to be any attacks made in or from Sz6 :P


  • Amphibious assaults with no sea battle also trigger kamikazes.

  • Liaison TripleA '11 '10

    Unless there are only transports present. :)  Looking fwd to yourguys move, Italy has some evil plans!!!


  • US buys

    4 transports
    3 inf
    3 subs
    1 cr

    combat

    A. Islands

    DiceRolls: 1@1 1@3 2@4; Total Hits: 11@1: (6)1@3: (6)2@4: (6, 3)
    def
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (4)

    Amur
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (5)1@4: (3)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Garg-Canuck_vs_Kung-Kobu_05UScombat.AAM


  • miss typed the A. Islands combat, but since neither ground unit hit it makes no difference

    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (4)1@4: (5)
    def
    DiceRolls: 1@3; Total Hits: 11@3: (2)

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