@mike64 France? You actually get to do something with them in this game lol
Sgt. Pavlov (Allies+9) vs. Ol' Blood&Guts(Axis), +NOs, +Tech
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Was holding my breath on that one
sz2 cleared wlo subBSt A1 3inf 2art
Rolls: 1@1 4@2; Total Hits: 21@1: (3)4@2: (2, 2, 6, 6)D 3inf
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5) -
BSt A2 2inf 2art
Rolls: 4@2; Total Hits: 14@2: (5, 1, 4, 5)D inf
Rolls: 1@2; Total Hits: 11@2: (2) -
BSt twlo 2inf
Ukr A1 3inf art 2tank
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (2, 1)2@2: (5, 5)2@3: (5, 1)D 2inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Ukr A2 2inf art 2tank
Rolls: 1@2 2@2 2@3; Total Hits: 21@2: (4)2@2: (5, 1)2@3: (3, 4)D inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Ukr twlo inf
EPl A1 2inf 4tank
Rolls: 2@1 4@3; Total Hits: 32@1: (5, 1)4@3: (1, 1, 6, 6)D 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
EPl twol
NCM
ftr bmr sz2 >> Nwy
ftr sz6 >> Nwy
ftr sz12 >> Alg
ftr sz12 >> Lib
inf tank Fra via tt >> sz14 drop in Lib
3inf Ger >> FraMobilize units
bmr 3inf in GerCollect income
31+4+10 = 45 IPCVery nice round 1 for Germany
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Come on and take your beatin’ boy! :mrgreen:
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Rus1 buys with 30
ftr 5inf tankCombat moves:
(1)5inf art Kar, inf Bel to BStattack(1) BSt
Rolls: 5@1 2@2; Total Hits: 15@1: (6, 2, 2, 4, 4)2@2: (1, 4)Defend inf 2art
Rolls: 3@2; Total Hits: 13@2: (3, 5, 1) -
Attack(2) Bst 5inf art
Rolls: 4@1 2@2; Total Hits: 14@1: (6, 4, 6, 6)2@2: (2, 5)Defend 2art
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
2inf retreat
Attack(3) Bst 2inf art
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (3, 5)Defend art
Rolls: 1@2; Total Hits: 01@2: (4) -
Attack(4) BSt 2inf art
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (3, 1)Defend art
Rolls: 1@2; Total Hits: 11@2: (2) -
Results:
Bst twlo 3infNoncombat moves:
(1)2inf Kaz, 2inf art Rus to Cau
(2)2inf Arc, inf Bel, tank Rus to Kar
(3)inf Rus to Bel
(4)2inf Far, 2inf StC to Bry
(5)2inf Nov to Rus
(6)inf Eve to Nov
(7)inf Yak to EvePlace Buys:
3inf tank Cau
inf Rus
inf ftr KarCollect income:
30-3+5No=32 -
Nice counter round for the Ruskies!
Jap 1
Purchase units
3tank, save 2CM
1)tt sz51 p/u inf from Car >> sz49 drop in Bor mt
2)tt sz51 p/u 2inf from Car >> sz38 drop in Sum mt
3)2ftr sz61 >> sz35 dd
4)2ftr sz57 >> sz56 dd
5)2ftr sz57/dd sz51 >> sz53 bb
6)tt sz62 p/u art Jap/inf Oki, tt sz61 w/inf art >> Phi 2inf
7)2inf sz61 tt/cc OSB >> Kwa inf
8)ftr Man/ftr Oki/2inf FIC >> Yun inf ftr
9)2inf Kia/ftr Jap >> Sui infsz35 2ftr
Rolls: 2@3; Total Hits: 02@3: (6, 5)D dd
Rolls: 1@2; Total Hits: 01@2: (3) -
sz35 A2 2ftr
Rolls: 2@3; Total Hits: 12@3: (2, 5)D dd
Rolls: 1@2; Total Hits: 01@2: (6) -
sz35 cwol
sz56 A1 2ftr
Rolls: 2@3; Total Hits: 12@3: (6, 3)D dd
Rolls: 1@2; Total Hits: 11@2: (1) -
Ugh…sz56 cwlo ftr
sz53 A1 dd 2ftr
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (1, 3)D bb
Rolls: 1@4; Total Hits: 11@4: (1) -
sz53 cwlo dd
I just realized I forgot something. I moved my bb to sz50 vs. your dd on the map, but did not list it here. Obvious move since your dd would kill my transports when they enter the zone. I hate it when I miss writing something after taking so much time to do it on the map.
sz50 A1 bb
Rolls: 1@4; Total Hits: 11@4: (3)D dd
Rolls: 1@2; Total Hits: 01@2: (3) -
sz50 cwol
Phi A1 2inf 2art
Rolls: 4@2; Total Hits: 24@2: (6, 2, 2, 5)D 2inf
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Phi twlo inf
Kwa A1 2inf cc OSB
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 2)1@3: (6)D inf
Rolls: 1@2; Total Hits: 11@2: (2) -
I needed that OSB to hit…no retreat from amphib, so here we go…I am going to roll for 10, so first one to hit wins
Kwa A2 inf
Rolls: 10@1; Total Hits: 110@1: (1, 4, 4, 5, 5, 3, 5, 6, 3, 2)D inf
Rolls: 10@2; Total Hits: 410@2: (2, 2, 4, 4, 6, 1, 1, 6, 6, 5)





