Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsM7574 & EM (axis) vs Anchovy & moulinex (allies) G40 alpha +2
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geez…
att:
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (6, 3, 1)1@3: (4)1@4: (6)def:
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
att:
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 5)1@3: (4)1@4: (5)def:
Rolls: 1@2; Total Hits: 11@2: (2) -
WTF!
att:
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (5)1@3: (6)1@4: (2)def:
Rolls: 1@2; Total Hits: 11@2: (2) -
Ger08
collect: 59ipc’s
NO’s:
10ipc’s
total: 69ipc’sone placement change: 2inf and 2mech switch places between WGer and Berlin
I don’t think I like this dicey.
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Germany should have an extra 5 IPC for controlling Cau (No #3).
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yay!
thanks. got a little bit angry over the vologda debacle. finished turn rather hastily.
I’ve got my avatar but the website won’t let me use it. I suppose photos are to complex or something.
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quick german ncm change. map coming….
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How does Anzac take Solomon when the dice showed Japan getting 2 hits to one, even though you really shouldn’t to the death dice unless it’s 1 against 1.
20@1: (3, 6, 6, 1, 3, 3, 2, 6, 1, 6, 1, 4, 6, 2, 2, 3, 3, 3, 4, 1)
20@2: (1, 4, 6, 1, 5, 2, 4, 2, 3, 3, 1, 6, 3, 6, 1, 6, 3, 2, 5, 3)
Shouldn’t Solomon be empty but still under Japanese control?
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I had to look at it close to count it but its correct. The way he rolled it may not be not forum-correct but I’m ok with it.
on the other hand I have a BIG problem with how well his inf have rolled on the defense vs me. :x
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I had to look at it close to count it but its correct. The way he rolled it may not be not forum-correct but I’m ok with it.
on the other hand I have a BIG problem with how well his inf have rolled on the defense vs me. :x
You will have to elaborate, cause i’m not ok with it.
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rnd 1 att:miss miss def:hit
rnd 2 att:miss def:miss
rnd 3 att:hit def:miss
rnd 4 att:miss def:hit but rnd 4 doesn’t happen because our inf is dead.again, it may not be the the official way to roll it but this ain’t no tournament.
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Yes, what I was going to say, but my connection crapped out before I could.
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R8
IPC=19
Purchases: 5 inf, 1 rtlCombat
kaz
1 inf samvol
2 inf tam
2 ftr, 1 tac ruskaz lwol.
vol
A: 2 inf, 2 ftr, 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 6)2@3: (4, 2)1@4: (1)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Sorry EM, I probably should have gone round by round, but I didn’t want to go through typing the same thing out a bunch of times. I wasn’t aware I was breaking forum etiquette, so I’ll go the carpal tunnel route next time. As for the explanation, M7574 had it right.
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vol lwol.
NCM
see map.Place
5 inf, 1 rtl rusCollects
21BTW, French moves: 3 inf alex > egy; 1 inf cng > sud
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Another suggestion is to roll the 2 inf separately, in future similar situations. For example, in that battle round 1 would look like:
Attacker: 2 inf
:bbb 10@1 10@1:
Defender: 1 inf
:bbb 10@2:Then you can clearly see which inf hits first.
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rnd 1 att:miss miss def:hit
rnd 2 att:miss def:miss
rnd 3 att:hit def:miss
rnd 4 att:miss def:hit but rnd 4 doesn’t happen because our inf is dead.again, it may not be the the official way to roll it but this ain’t no tournament.
We both agree that rd1 was a miss on both parts as it was rolled properly.
Next roll was 20 against 20, this is a too the death roll, first hits win. Technically you shouldn’t do a too the death roll unless it’s one on one. So if I were to accept a too the death roll 2 on 1 it would still be first hits win. In which case I received 2 hits before you recieved 1. There is no round 3 and 4, you rolled all dice in round 2. -
anchovy, looks like you missed my NCM change. there’s a map on pg17. no inf in smolensk, only one in arc.
I’m sure you’ll want to take smolensk.
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Ok, what do you want me to do? It was an innocent error, and based on a call I’ve seen others on this board make (albeit with subs). Nonetheless the result seems clear. I’m not trying to pull a fast one. If you insist however, I’ll re-roll from scratch round by round.





