Thanks, moralecheck,
There is one item I forgot to address - paratroop stats. I would lobby for the following:
Attack 1 / Defense 2 / Move 1 / Cost 4
Attack of 2 when air-dropped during combat move.
Can be supported by artillery, just like regular infantry.
Count as regular infantry if transported by ship.
Arguments for attack of 2 when air-dropped:
1. Elite units/all volunteers
2. If intelligence and counterintelligence people have done their jobs well, they should have the element of surprise. (If they haven’t done their job, that would be represented by a roll of 3-6.)
3. They are usually attacking high value targets (bridges, towns with major road and rail intersections, airfields, etc.), which means they are likely to do disproportionate damage for their numbers.
4. They are probably dropping far from the front lines, where defenders are less alert. The defenders in rear areas are also less likely to be as capable and experienced as those on the front lines.
Arguments against:
1. Air drops are iffy. If the wind is blowing the wrong way, they could be scattered, and lose time getting reorganized.
2. Since they are behind enemy lines, they are going to have supply problems in a prolonged engagement, and they won’t have access to heavy artillery support. This can be mitigated somewhat by air dropping supplies, and using bombers as a substitute for artillery.