Great work!!!
But a few questions: :roll:
1. The production limits:
I count 49 IPC for Russia, not 48.
I counted it up 8 times and still got 48!
Japan gets 41 instead of 40
yes, 41 is correct
Commonwealth gets 35 rather than 33
yes, 35 is correct
Far East Command 21 instead of 23
yes, 21 is correct
Maybe i’m wrong, but i did it twice for each nation.
2. Does C.China has its own starting IPC and production or do C.China and Russia share the warchest?
C. China gets 3 IPC’s to spend per turn or save
3. Can Russa purchase units for C.China?
no
4. Germany/Italy attacks Great Britain +20 IPC’s
Is this valid for any attack against british troops or facilities (i.e. german submarines attack the royal navy or industrial bombing of London) or do Germany have to invade british island with ground troops?
Any attack over or on Great Britain proper……ie…Scotland, Liverpool, London, and Belfast.
5. Is it possible for the UK to attack Italy in the same game turn as Germany have taken Paris?
Italy declares war on the allies at the start of their turn after Paris is taken. When this takes place the UK has already moved.
6. I don’t have the AAG40 rules. Is this the right way to play with industrial complexes:
Major IC
- Placed on territory of 3+
- Max 10 units
- Max damage 20
- Can only be built on original owned TT’s, Destroyed when captured (Does it include Minors like Siam?)
Minor axis and allied territories are included……Siam, Romania, Brazil.
Minor IC
- Placed on territory of 2+
- Max 3 units
- Max damage 6
- Upgrade to Major for 20 IPC
yes
7. How do you face the problem of logistics? Do units get doubled movement speed in the non combat phase? I thought to implement railroad like in xeno games Wordl at War.
No extra moves on non combat, the map is layed out so you don;t have to add this. also with the use of the extra movement from naval bases and air bases movemnt is fine.
8. Which regions are VC’s?
Sorry, I will add these in the next revision comming soon.
9. (first group) Greece, Yugoslavia, Iran, Liberia, Brazil, Siam and Argentinia don’t have a fixed income like (second group) Rumania, Bulgaria and Hungary.
All Minors other than Finland, Romania, Hungary, Bulgaria, and Siam use IPC values on map for income only after being activated. Either the country can become an alliy or axis force or can become part of the army that entered and the territory.
second group:
get a fixed income which they have to spend in their own country and they produce an additional income (value on the map) for Germany. So overall Rumania would get 6+4=10 IPC to the income pool of the Axis, right?
Germany would get 4 IPC’sper turn for romania and Romania will collect 6 IPC’s per turn for itself.
first group:
get no fixed income, so the Majors only get the income value on the map. There is no restriction to spend this money in these nations, right?
All Pro axis and pro allied, and strict neutrals are froze until a major power activates them. Its up to the player entering the territory if the country starts collecting it’s IPC’s for military use or is absorbed into the major countries army.
I surehope this answeres your questions. Revision of rules and now setup charts will be posted tomorrow night……Tuesday night.